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Monty Vierra
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Andong, South Korea
Jan 2000 time: 05:13
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I'm trying to find the boardgame version.
If you know where I can get it, please
write to me directly:
monty@andong.ac.kr
Thanks!
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I have to say, I haven't heard of a board game version. And if such a thing existed, I'm not so sure I'd bother with it...
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Kaiser
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of Isakistan Empire
Dec 1999 time: 05:13
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Oh civ the board game does exist. Its basically civ based around the mediteranean and lot less complicated. It was created by a company called Avalon Hill and is what started the whole civ craze. Its also the beggining of the very long and complicated story of how both Microprose and Apolyton came across the rights to create Civ the computer game, but I can't be bothered retelling the story. Anyway back to the question I don't know whether its still available so your best bet would be to look for a second hjand copy of the game.
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"Microprose and Apolyton"???? 
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Neil
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London, England
Jan 2000 time: 05:13
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The board game definitely exists, and a friend (here in UK) has recently purchased an Expansion Pack to it.
If you have the expansion pack, 6 or more friends and a whole day to play it, then I heartily recommend it.
Unfortunatley I have no contact details, will try and ask my friend via email.
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Mr Dimbleby
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of the Weasel Wardance
Nov 1999 time: 00:13
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I think the board game version was made by Avalon Hill.
------------------
I love animals, I eat their flesh and wear their skins.
member of PETA (People Eating Tasty Animals)
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:13
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Hi, sorry for jumping here but I can try to help you.
Yes, Civilization was born as a Board game, as Railroad Tycoon (but that's another story).
Some friends of mine played the Civilization "on paper", me not, so this is a second hand story.
The game fulcre was on trade between players and diplomacy, almost nothing at all looking to war (any battle was keep on a very strategic level, no one of that tactical "finesse" some apolitoner are asking Firaxis for CIV III).
The game enjoiment was mostly on player interaction, and every game was so long that it was difficult to have enough players with enough spare time and a safety place where to leave the board during play break (no SAVE option, you see ).
In short, my opinion is to consider buying it only if you know:
a) it's a game quite different from PC CIV
b) you have enough friends ready to become very angry with you because of the game mechanics (Monopoly litigation about hotels fee or trading of Street Cards are only a pale example of what you can end with Civilization the board game )
------------------
Adm.Naismith AKA mcostant
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CivAddict #1
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Zwolle, Netherlands
Sep 1999 time: 05:13
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I've seen this game in a shop in Amsterdam, I didn't buy it bcoz I wasn't that addicted by then. You reminded me that I definitely have to go to that store and buy the game. I don't have a lot of civ-fan-friends so that's a slight problem, but I guess it's worth buying it.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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A good article / requiem for Avalon Hill. I played many an Avalon Hill board game, from my first 'Midway' when I was 14, to 'Blackbeard' this year with my girlfriend of all people. When I started playing, there was no such thing as a PC. Even when one of my friends built a CPM machine, it was so crude that we played wargames.
The apex of board wargaming fun for me was my time in the Army. I attended the Defense Language Institute in Monterey California, and with all of the Intelligence guys there, it was board Wargame heaven. You could find a full table for 'Third Reich', 'Diplomacy', or 'Titan' every weekend, and the competition was as good or better than that found at tournaments. Some weekends I would join in a two day multi-player game in the day room, sometimes I would hole up in my room with my nemesis Mike, the base chess champion, and a bottle of fine Scotch, Cognac or whatever, and of course a two player wargame.
Unfortunately, nothing in computer gaming really compares with the face to face battle. Computer games have improved some aspects of wargaming tremendously, like solitaire play, and the ability for the computer to do all of the heavy lifting for such complexities as logistics, line of sight calculations etc. Unfortunately, computer games are designed for solitaire play first and foremost, and their AI doesn't compare to the abilities of the rankest amateur in the day room. Multiplayer options offer some hope for computer gaming competition, but the generally slow turnaround tends to keep me away. And no computer game can capture the feeling of watching Mike chew on his 'victory' cigar all game, only to light it when he had you where he wanted you, or to throw it into the ashtray in disgust when you defeated his last desperate gambit.
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