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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > ToT - Problems! Please help me stamp out a bug!
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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 01-11-2004 17:31 Visit curtsibling's homepage!
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#1 Report this post to a moderator
ToT - Problems! Please help me stamp out a bug! Get a bigger avatar today!

I am in the final stages of converting a well-known scenario of mine to ToT...

But now the bugs (which have kept themselves at bay) make their presence known!

As soon as the scenario loads, the game crashes to desktop, no message, no reason.

My other ToT scenarios work fine...So it is not the game.

Using debug, I eliminated all problems from the events (I hope),

Removing rules and events files from the scen folder led to a normal (if chaotic) startup.
I recopied in the events and startup was normal.
I then added the rules and the crash happened.

So I am humbly requesting anyone to help me look through these rules and spot any mistakes.

PS
Keep in mind that I do these edits at 3am mostly;
and it is likely I have been staring at the stats too long!
I may be looking the error in the face and cannot see it!



Any help is hugely appreciated!

Attachment: rules.txt
This has been downloaded 8 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 01-11-2004 17:32 Visit curtsibling's homepage!
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#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

And to be certain, my ToT version is legitimate and fully patched to 1.1, and is a clean install.

PS
Here are the events in case anyone wishes to compare them to the rules...

Attachment: events.txt
This has been downloaded 1 time(s).

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 01-11-2004 20:28 Visit techumseh's homepage!
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#3 Report this post to a moderator
Increase the size of your Attachments

Ah, Curt - you're gonna have to zip those files - the formatting is gone.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 01-11-2004 21:52 Visit curtsibling's homepage!
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#4 Report this post to a moderator
Support Apolyton

Roger that!

Attachment: rules.zip
This has been downloaded 2 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 01-11-2004 21:52 Visit curtsibling's homepage!
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#5 Report this post to a moderator
Put an end to popups!

And here's the events...

Attachment: events.zip
This has been downloaded 2 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 03-11-2004 02:51 Visit curtsibling's homepage!
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#6 Report this post to a moderator
Remove this text

I am pretty much convinced that my trouble lies in the techs.
I switched these @CIVILIZE values for the default CIV2 ones, and the scen launched OK...
When reinstated, these @CIVILIZE values are causing a desktop crash after the opening event message.

This indicateds a tech loop - But I cannot find any here - Talk about frustating!

Can anyone spot anything odd within this structure?



-------------------------------------------------
ALL TECHS
-------------------------------------------------
-------------------------------------------------
American Techs
-------------------------------------------------
American Democracy, 1, 0, nil, nil, 3, 4 ; Dem
American Patriotism, 1, 0, Dem, nil, 3, 4 ; E2
American War Industry, 1, 0, Dem, nil, 3, 4 ; Aut

Hollywood War Movies, 4, 0, Aut, Cor, 3, 4 ; The

Lend-Lease Plan, 5,-2, Aut, Cor, 3, 3 ; X4
Supply Route to Russia, 5,-2, X4, Cor, 3, 4 ; X5 99
European War Plan, 4,-2, X4, X5, 3, 4 ; X6 90
D-Day Preparation, 6,-2, X6, CoL, 3, 4 ; X7
-------------------------------------------------

-------------------------------------------------
British Techs
-------------------------------------------------
British Monarchy, 5, 1, nil, nil, 3, 3 ; Mon
British Parliament, 5, 1, nil, nil, 3, 3 ; Rep
-------------------------------------------------

-------------------------------------------------
Russian Techs
-------------------------------------------------
Communism, 0, 0, nil, nil, 1, 4 ; Cmn
Stalinism, 6,-2, Cmn, nil, 1, 4 ; Feu

Soviet Purge, 6,-2, Feu, Mys, 1, 4 ; Mob
Soviet Partisans, 4, 1, Cmn, Csc, 1, 4 ; Gue
-------------------------------------------------

-------------------------------------------------
German Techs
-------------------------------------------------
Nazism, 0, 0, nil, nil, 0, 4 ; Fun
Lebensraumpolitik, 0, 0, Fun, nil, 0, 4 ; Phi 60
Blitzkrieg Doctrine, 0, 0, Fun, nil, 0, 4 ; Inv

Barbarossa Plan, 7,-2, Inv, Csc, 0, 4 ; Mas

V-Weapons, 6,-2, Inv, Roc, 0, 4 ; Sup

Waffen SS Expansion, 7,-2, Inv, Plu, 0, 4 ; Mas

Improved U-Boot, 3,-2, Inv, NP, 1, 3 ; Min

-------------------------------------------------

-------------------------------------------------
Japanese Techs
-------------------------------------------------
Japanese Empire, 0, 0, nil, nil, 2, 4 ; Ind
Looting of China, 4,-1, Ind, nil, 2, 4 ; Gun 35

Pacific War Plan, 8,-2, Gun, CA, 2, 4 ; Pla
-------------------------------------------------



-------------------------------------------------
Industry Techs
-------------------------------------------------

Western Commerce, 0, 0, nil, nil, 0, 1 ; Tra
Capitalist Banks, 0, 0, Tra, nil, 0, 1 ; Ban

National Currency, 4, 1, nil, nil, 0, 1 ; Cur
Industrial Economy, 4, 1, Cur, nil, 0, 1 ; Eco
National Railroad, 4, 1, Eco, nil, 1, 1 ; Bri

Wartime Industry, 4,-1, Eco, Csc, 1, 1 ; Cor

Improved Railroad, 0, 4, Bri, Eng, 1, 1 ; RR

Synthetic Fuel, 4,-1, Cor, Che, 1, 1 ; Ref

Population Relocation, 5,-2, Cor, MT, 2, 1 ; San

Mass Production, 5,-1, Cor, Eng, 1, 1 ; MP
Total War Production, 6, 1, MP, San, 1, 1 ; Too
Automated Production, 5,-2, Too, Uni, 1, 1 ; Rob
-------------------------------------------------
-------------------------------------------------

-------------------------------------------------
Science Techs
-------------------------------------------------

Science Development 1, 5, 1, Eco, nil, 1, 3 ; Alp
Science Development 2, 0, 0, Alp, nil, 1, 3 ; Wri
Science Development 3, 5, 2, Wri, nil, 1, 3 ; Lit
Science Development 4, 4, 0, Lit, nil, 1, 3 ; Uni 85

Improved Engineering, 4, 0, Alp, nil, 1, 3 ; Eng 45
Improved Electrics, 4,-1, Eng, nil, 1, 3 ; Mat

Improved Combustion, 4, 0, Wri, nil, 1, 3 ; Cmb
Improved Explosives, 4,-1, Cmb, nil, 1, 3 ; Rec

Improved Chemistry, 4, 0, Lit, nil, 1, 3 ; Che 10
Improved Medicine, 4, 0, Che, nil, 1, 3 ; Med

Electronics, 4, 0, Uni, Mat, 1, 3 ; E1
Atomic Elements, 6,-1, E1, Che, 2, 3 ; Ato
Nuclear Fission, 6,-1, Ato, Rec, 2, 3 ; NF
Manhattan Project, 6,-1, NF, Aut, 2, 3 ; FP

Code-Breaking, 4, 1, MT, E1, 1, 3 ; Cmp

-------------------------------------------------

-------------------------------------------------
Army Techs
-------------------------------------------------
Military Tradition, 4,-2, nil, nil, 0, 0 ; Chi
Enforced Patriotism, 4, 0, Chi, nil, 0, 2 ; Mys
War Propaganda, 5, 1, Chi, nil, 1, 2 ; MT
Conscription, 7,-1, Chi, MT, 0, 0 ; Csc

Home Guard Regiments, 5, 0, Csc, nil, 0, 2 ; Cer
Civil Defences, 4, 0, Csc, nil, 0, 2 ; Cst

Basic Weapons, 3, 0, Chi, nil, 0, 0 ; X1
Improved Weapons, 3, 0, X1, Wri, 0, 0 ; X2
Advanced Weapons, 3, 0, X2, Uni, 0, 0 ; X3

Modern Army, 4, 0, Csc, X2, 0, 0 ; Plu
Infantry Tactics, 4, 0, Plu, Whe, 0, 0 ; PT
Amphibious Tactics, 5,-1, PT, Sea, 1, 0 ; Amp
Airborne Tactics, 5,-1, PT, Rad, 1, 0 ; CA
Commando Tactics, 6,-1, CA, Amp, 1, 0 ; Tac
Armoured Tactics, 5,-1, Bro, PT, 3, 0 ; Ldr

Tank Development 1, 6, 0, Ldr, nil, 3, 0 ; Hor
Tank Development 2, 5,-1, Hor, Eng, 3, 0 ; Whe
Tank Development 3, 6,-1, Whe, X2, 3, 0 ; Bro
Tank Development 4, 7,-2, Bro, Cmb, 3, 0 ; Iro
Tank Development 5, 7,-2, Iro, Mat, 3, 0 ; Stl
Tank Development 6, 7,-2, Stl, X3, 3, 0 ; Lab
-------------------------------------------------

-------------------------------------------------
Airforce Techs
-------------------------------------------------
Air Force, 5,-1, Chi, nil, 1, 2 ; Rad

Basic Aircraft, 4,-1, Rad, nil, 1, 2 ; Fli
Improved Aircraft, 4,-2, Fli, Eng, 1, 2 ; AFl
Advanced Aircraft, 4, 1, AFl, Ref, 1, 2 ; SFl

Long Range Fighters, 6,-2, SFl, Cmb, 1, 2 ; Exp

Tankbuster Aircraft, 6,-2, SFl, Roc, 1, 2 ; Las

Strategic Bombing 1, 6,-2, Rad, AFl, 3, 2 ; Met
Strategic Bombing 2, 4, 1, Met, SFl, 3, 2 ; CoL
Strategic Bombing 3, 4, 1, CoL, Exp, 3, 2 ; Pot

Propellants, 4,-1, Che, Rec, 2, 2 ; ToG
Rocketry, 6,-2, ToG, Uni, 2, 2 ; Roc

Jet Engine, 4,-2, Roc, Eng, 2, 2 ; Phy
Jet Aircraft, 4,-2, Phy, SFl, 2, 2 ; U1
Improved Jet Aircraft, 3,-2, U1, X3, 2, 2 ; Sth

AA Defences, 4, 0, Rad, nil, 0, 2 ; U2 65
Improved AA Defences, 3, 0, U2, Roc, 0, 2 ; U3
-------------------------------------------------

-------------------------------------------------
Navy Techs
-------------------------------------------------

Merchant Navy, 0, 0, X1, Eco, 2, 1 ; Map

Naval Warfare 1, 6,-2, Chi, nil, 2, 1 ; Sea
Naval Warfare 2, 6,-2, Sea, Eng, 2, 1 ; Ast
Naval Warfare 3, 6,-2, Ast, Cmb, 2, 1 ; Nav

Submarine Wafare, 6,-2, Sea, nil, 3, 1 ; Mag 80

Aircraft Carriers, 4,-2, Nav, Fli, 2, 1 ; Esp

Super Battleships, 6,-2, Nav, MP, 2, 1 ; SE 75

Closed Cycle Engine, 4,-2, Mag, ToG, 3, 1 ; NP
-------------------------------------------------

-------------------------------------------------
Evil Techs
-------------------------------------------------
Racialism, 5,-2, nil, nil, 2, 1 ; Gen
Slave Labour, 5,-2, Gen, nil, 2, 1 ; Env
Forced POW Labour, 5,-2, Env, nil, 2, 1 ; Rfg 70
-------------------------------------------------

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 03-11-2004 02:52 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Help yourself to an AD-FREE life

Here are the current rules in zip format for anyone willing to take a look for loops...

Attachment: rules.zip
This has been downloaded 1 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 03-11-2004 03:11 Visit curtsibling's homepage!
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#8 Report this post to a moderator
Increase Your PM Length

Aha!

Problem solved it seems - A little loop was spotted in 'Tank Development 1'.

Now the scenario plays OK!
I can get testing now!

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 03-11-2004 04:13
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

Great news!

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