Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > {The List]} Updated Regional and City Menu Ideas
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 03-11-2004 23:48 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
{The List]} Updated Regional and City Menu Ideas Enter the AD-FREE zone

This is replacing the older Regional and City Menu thread

Link to old thread
http://apolyton.net/forums/showthre...threadid=104229

Thread Master platyps Rex

Last edited by Platypus Rex on 04-11-2004 at 00:03

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 03-11-2004 23:49 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Introduction

Welcome Aboard to {The List} for Civilization IV.

The Ideas being discussed here are for Regional and City menus

A big part of playing Civ games has always been the city screen. This is traditionally where you set production for your cities. Where you check on a city's status, etc. What could we envision for Civ IV? Perhaps new features. New ways to make cities interact with the rest of the game. Perhaps divide the nation into regions, each with their own screen. Post your ideas here


Summary
A lot that is suggested here will be new to the game "and hopefully added"
Help think of the ways these changes should look, what information is needed on the screen. If all possible add screen shots.

The term Region will represent the terms region and state in this thread.

Thanks for reading, participating
Threadmaster Platypus Rex
(thoughts and questions)

NOTES


RED signifies a radical idea that could add a lot to the game. Editor's choice.

LIME font color= editorial comment

BLUE font color= editor's choice!



Table of Contents

1. REGIONAL MENUS
2. CITY MENUS
3. OTHER


The table of contents is broken into the next two seprate post blocks to allow for growth.

The Ideas

1. REGIONAL

1.1 Have a big screen with everything a city is building and have the option to copy and paste build orders.
This would work well for both city and region.

1.2 Assign some of your workers to regions, if we still have the Civ3 worker system, and have the regional menu govern the workers (or public works).

1.3 i am sure this has been addressed elsewhere, but it is relevant to this topic as well. i like the idea of being able to subdivide your empire in states (maybe as a product of a tech, like federalism). the state would be four or five cities, bound together (the sum total of their cultural influence would determine the border), with a designated capitol. the border would have to continuous. this state capitol help off-set corruption, and it allows you to bring up an in depth menu for the cities in that state. so rather micromanaging on 6 different city screen, you could micromanage all six cities (and indeed the state itself) from the state screen.

Should there be a region wide unhappiness for loss of a city?
Editable, change to/from a region?
Limit number of Regions



1.4 More options for automating build queues would be nice. They might not be important for games on small maps and/or for games on very high difficulty levels, but average level epic games (huge map) really suffer because of horrific amounts of micromanagement.

The MOO3 system, allowing different priorities based on the role of a planet (a city or a region in CIV), works very well. Something along these lines exists in Civ3, but in order the empire to function properly, you'd have to set those priorities for each city individually and then change them as the game progresses and cities change their roles in your empire. So basically, though there seems to be a system implemented in Civ3, it still forces you to manage each city individually. That's a thing MOO3 is way ahead of Civ3 and something that could really improve epic games.

Or, if a similar system can't be implemented in CIV (there could be trouble with it, I know that), at least do two things:
2.1Add the possibility to have multiple build queues designed by the player.
2.2Allow adding any buildings and units to such queues. If by the time the city tries to build them they are not allowed, just discard them and move to the next position in queue or ask the player what to do. The current system won't let you add a Cathedral after a Temple, so you are bound to have to set the production manually. And it's no fun once you have 40+ cities...

3.Be able to specify to your governors specific favorite construction projects and specific things to never build.

4. I'd also like to think about some levels of national management, which would introduce alot of simplicity. There is already a precedent for it in the Ministers, but I think maybe adding some ministers and expanding their role would really reduce micromanagement.

For instance, the Minister of Labour could replace the current worker model with a national workforce of some sort to do tile improvements. I think this would be a better solution than regional workforces, because that's still alot of micromanagement. You could manage the entire national workforce as a whole from the Labour Ministry, if you had to really manage it at all. Tile improvements you could just do with a right click on the the tile you want to work, limited in some fashion by the manpower available in your workforce.

Regional Related Threads

Recommend City Pollution Managers
http://apolyton.net/forums/showthre...threadid=112988


Respectfully compilled by Platypus Rex
With special thanks to: Nikolai


Will update 2+ times a week

Last edited by Platypus Rex on 21-12-2004 at 15:25

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 03-11-2004 23:52 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

2. CITY

2.1 I would like to see some automation of tile usage placement. I think the easiest thing would be three sliders - growth,production,commerce. If you peg the production slider, it uses the tiles that will produce whatever is in your que in the shortest time. This includes knowing when to work a food tile so that the city will grow and be able to work 2 production tiles. That's the sort of micromanagement that, though I am capable of doing, I find extremely tedious.

The sliders could have a green/yellow/red range such that if all the sliders are in the green, the city never starves. But if you put the production slider into the yellow, you're saying that you're willing to let some population starve by working only production tiles if it will get it done faster. Red means that you'd even be willing to Pop Rush, or Pay Rush the production.

2.2 This is not an idea about adding new features but it's about city screen. How about linking city screens background (something like Civ3 uses) with culture groups, like it was done for city graphics on map in Civ2 + Civ3? This way viewing in cities will be different for different culture groups (for different Civ4-games or simply in one game during espionage/building embassy). It adds a little more atmosphere.
Conclusion

2.3 And maybe a tile que, hold down the shift key and click in order of the tiles with the same improvement?

2.31 How about using the same buttons that control the workers be used for city improvements and tile improvements, etc... see image in the posts below

Each button opens another seriers of buttons. The mini map could turn into the que list?

City Related Threads

Last edited by Platypus Rex on 21-12-2004 at 15:26

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 03-11-2004 23:52 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

3. OTHER

3.1 This is not an idea about adding new features but it's about city screen. How about linking city screens background (something like Civ3 uses) with culture groups, like it was done for city graphics on map in Civ2 + Civ3? This way viewing in cities will be different for different culture groups (for different Civ4-games or simply in one game during espionage/building embassy). It adds a little more atmosphere.


Related Threads

Game atmosphere
http://apolyton.net/forums/showthre...threadid=105317

Last edited by Platypus Rex on 04-11-2004 at 00:20

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 03-11-2004 23:53 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Got spare money?

CONCLUSION


The biggest change that could happen, that I can not remember being in any other game, is the option to set up regions, and then control what happens within that region.

Another feature that I would consider a first would be the ability to customize any build que.

With the news of C4 in the process, lets hope these ideas have some impact on the final look.

Threadmaster Note:
Being a threadmaster has been a first for myself. If I did not provide the proper enthusiaism or motivation, the blame falls on myself. I would still voulnteer to do this again without question.

Last edited by Platypus Rex on 15-01-2005 at 06:05

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 04-11-2004 00:44 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

Ok, here continues the talk about the priority system for cities, based on planet classifications and policies implemented in MOO3. I was asked in the previous thread to explain the system, so here it goes. This is not from any manual, just from gameplay experience and in-game help. If a similar system would be implemented in CIV, the city classification should be easy to read and set in the city screen. Or, if we have regions, policies could be set for regions and in regions - for different cities with different roles in region.

The pic shows what you get in MOO3. To the left is a menu for adding new policies. To the right are those planet classifications that have policies set.

A Classification is what the planet was recognized as. AI does this, giving two classifications to each planet. The player can add own classifications and then set them manually for each planet.

A Policy tells the planetary AI, what production to emphasize. In Civ3 terms it is similar to the settings you can give to city governors ("build often", "build never" and the like). There are many policies defined, all of which represent changes to the build queue.

Emphasis tells the planetary AI how important this policy is. The more emphasis, the more strict this policy will be implemented. If you have a basic build queue (standard choice of improvements and units from the currently available), the policy is something that can move certain buildings and units up that queue, or even add and delete them. There are 3 levels of emphasis.

"Primary" goals are supposed to be satisfied at all cost. "Secondary" are important goals that the AI looks after when basic needs like some food, some production and such have been satisfied. "Tertiary" are things that we'd like the planet to have, but only after more important ones are done.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 04-11-2004 00:46 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

D'oh. Having a preview of the post cancels the attachment. Sorry, and here it goes.

Attachment: moo3_priority_settings.jpg
This has been downloaded 125 time(s).

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 04-11-2004 02:11 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Thanks for the quick reply

Seeing the design helps alot

Out of curiosity, how often do you tinker with this during game play?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 04-11-2004 03:28 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

As little as possible. Once set, the rules set a direction for planet development that is based on my plan for the game. Builder style, as you can see. Usually the policies can be left alone, because planet classifications change automatically as the empire grows, thus adjusting the actual build queues accordingly.

For example if a system is gained, some planets change classification from "frontier" to other and stop producing planet defenses. Without me having to actually change the build queues by hand. A really good thing that keeps micromanagement low.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 04-11-2004 16:18 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

I Included your idea into Regional (1.4)

If something like this is to be used for regional control, what would you like to included?

Now you got my juices flowing.

I like the idea of the drop down menu.
On the left hand side where the planet classification is, i could see that being the region pull down, the list of cities would be in the first column.

I am thinking about the other cloumns could be used for city information Happpines, Production, etc...a one stop visual for a region

comments questions welcome

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 04-11-2004 18:54 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase the size of your Attachments

If there was a policy system, you'd need following options added to the regional/city screen:

Current classification With the possibility to change it. If there are more classifications per region/city, we need multiple fields here - one for each of those classifications. You should be able to set all classifications manually, but if it is used often, that would mean the classification AI is badly broken..

Current policy Showing what the current regional/city policy is, based on Current Classification. With the possibility to change it, thus turning automatic management off.

I should note that I almost never have to use this in MOO3, because the AI does a good job classifying planets and I choose the policies at empire level, not bothering with planet micromanagement. So for some players these buttons would be more of an information at the seldom ocasions they visit cities, rather than actually for changing settings.

You need multiple classifications per city/region. They allow to customize each city/region to it's special needs. Some combinations can be redundant, but it's the players challenge to make those rare. In my example 11 classifications are used, which gives 121 possible planet types (primary and secondary classification) that the AI actually treats different. And I don't even have that many planets. At the same time this system leaves a single classification as a very simple set of rules, which is extremely important for the AI to use them correctly.

Last edited by Modo44 on 05-11-2004 at 01:38

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 06-11-2004 05:21 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

My approach to using MOO3 is souly for interface, not as much for micromanagement

If one was to have 5 regions with 10 cities each...
I would rahter go to a screen simular and select the region to see all 10 cities and how the are doing in growth, production etc.

Maybe link/select from there what ever else pleases you

I am art chopping my version for your viewing pleasure,

see next post

Last edited by Platypus Rex on 06-11-2004 at 05:45

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 06-11-2004 05:44 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Help yourself to an AD-FREE life

Here it is, in all its ugliness...

Maybe even get to choose what you want to display along the top?

Attachment: moo3 civ4.gif
This has been downloaded 105 time(s).

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 06-11-2004 11:52 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Remove this text

Now I see what you mean. Choose a region and see what's going on in it's cities at a glance. And, if there's an option, set the policy for the region. Cool.

I would add an aerial view of the region, showing a zoomed out view of it. Being able to take a look at the locations of cities and what tiles they work would be much appreciated, when setting policies.

Just kill the blue. It gets old after a while.

Brent is offline Brent
Prince

Dec 2000
time: 21:19
  Old Post 06-11-2004 12:13
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Heh heh. I guess my main reason for wanting regions is to group city names by region and keep cities in the same real world region near each other in the game.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 06-11-2004 12:22 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Modo44 -

Set a limit to the amount of categories along the top?
and set the order, I dont see why not of having the aerial view

Brent-

The only problem I could forsee is the limit of new city names.
I have found out that you ccan only name so much yourself, where if you let the AI do it's New _ _ _ _ , after every name of a city that is in existance, then its New New...

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 06-11-2004 12:34 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

They don't get a second "new" in Civ3. You go:

Washington,
New Washington,
Washington 2

So I guess it would be Washington 3 if you make so many. But if the number of cities in the game would be increased, I guess they would just make a longer list of the names.


Brent, the idea of using regions, the way I would want it, is the possibility of having many more cities in the game. Especially the small ones that simply aren't covered in Civ3. Kind of like small planets in Master of Orion, that I often didn't bother colonizing prior to MOO3, because of the micromanagement involved. They would be incorporated in regions to help the AI and the player keep track of what is happening in the empire. What it would require, however, is a good AI that does the city-by-city micromanagement, so that a player needs to do only a minimum of it (i.e. at the start, when every choice has a huge impact on the game).

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 07-11-2004 08:58 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Avatar Enlargement: We've got the solution

I quess its been a while since I had that many cities

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 17-11-2004 02:30 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Any discussion on what else should be in the Regional menu other than what Modo44 has sugeested?

Brent is offline Brent
Prince

Dec 2000
time: 21:19
  Old Post 17-11-2004 03:12
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I guess this is one of those ideas that I really want, but there's not much to say about it.

Al'Kimiya is offline Al'Kimiya
Chieftain

Nov 2000
time: 06:19
  Old Post 17-11-2004 03:47
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton

Nikolai suggested I should post here, though this is a suggestion regarding the map as well as the city view:

When entering the city view by clicking a city on the map I would like to feel if I zoomed into the city and gradually saw more details of it (houses, improvements etc.) and when exiting zooming out to the main map view, all seamlessly. The city view of civ1 could be as a working example, but with nice integration with the main map.

Edit - copied the suggestion to replace the link, as requested

Last edited by Al'Kimiya on 19-11-2004 at 08:25

Brent is offline Brent
Prince

Dec 2000
time: 21:19
  Old Post 17-11-2004 06:12
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Sounds like a reasonable thing to do with the fancy graphics they insist on, but it sounds like it might take a little longer than if it didn't do this, so it should be togglable.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 17-11-2004 16:15 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Full PM-box? Change here!

Al'Kimiya

could I bother you to copy what have in your other post and edit that to replace the thread link?

Thread Master PLATYPUS REX

frekk is offline frekk
Chieftain

Jan 2003
time: 05:19
  Old Post 22-11-2004 00:17
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I'd also like to think about some levels of national management, which would introduce alot of simplicity. There is already a precedent for it in the Ministers, but I think maybe adding some ministers and expanding their role would really reduce micromanagement.

For instance, the Minister of Labour could replace the current worker model with a national workforce of some sort to do tile improvements. I think this would be a better solution than regional workforces, because that's still alot of micromanagement. You could manage the entire national workforce as a whole from the Labour Ministry, if you had to really manage it at all. Tile improvements you could just do with a right click on the the tile you want to work, limited in some fashion by the manpower available in your workforce.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 22-11-2004 00:57 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Avatar Enlargement: We've got the solution

Same as the CTP Public Works system...

frekk is offline frekk
Chieftain

Jan 2003
time: 05:19
  Old Post 22-11-2004 04:17
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Increase the size of your Attachments

No, not the Ctp public works system. I know you're obsessed that Civ4 be CtP, but I'm pretty sure it won't be. Borrowing ideas is different from duplicating them. Ctp wasn't a popular game outside a core crowd for alot of reasons, and one of them was the PW system.

In the national workforce system I'm proposing, doing work will be like Ctp, but building workforce won't. I want to keep workers. They'll just become part of a national pool, rather than units. You'll still build them and lose a citizen. I hate the idea of using the slider for anything other than taxes, luxury, and science. Also such a model doesn't account for manpower or medieval lords receiving free labour in tribute from serfs.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 22-11-2004 04:32 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by frekk
No, not the Ctp public works system. I know you're obsessed that Civ4 be CtP, but I'm pretty sure it won't be. Borrowing ideas is different from duplicating them. Ctp wasn't a popular game outside a core crowd for alot of reasons, and one of them was the PW system.

I'm quite sure it won't be also. I don't know where you're getting the impression that I think it will be.

quote:
In the national workforce system I'm proposing, doing work will be like Ctp, but building workforce won't. I want to keep workers. They'll just become part of a national pool, rather than units. You'll still build them and lose a citizen. I hate the idea of using the slider for anything other than taxes, luxury, and science. Also such a model doesn't account for manpower or medieval lords receiving free labour in tribute from serfs.

The main component of the Public Works system was the very fact that there weren't really Worker units. However you gather the workforce points, that's still a common theme. You said yourself that CTP wasn't popular with Public Works contributing to that, but do you think the reason it wasn't popular was merely because the way the pool of labor was determined?

You're obviously entitled to disagree, but I think the reason PW wasn't very popular was because the units were eliminated.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 22-11-2004 14:16 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

So maybe call this the Regional/ National city menu

I like frekks ideas about the national system, I would not want to do this region by region. One less interface

They old saying......KISS
Keep it Short Simple

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:19
  Old Post 22-11-2004 19:22 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Trip You said yourself that CTP wasn't popular with Public Works contributing to that, but do you think the reason it wasn't popular was merely because the way the pool of labor was determined?


For a long time, I also thought that PW is superior in every way. Until I learned (I play Civ very often, but CTP only for once in a while) that you can misuse PW in this way: You transport one settler to another continent, found a city, and you can immediately build as many roads and other improvements as you like, though you only have a size 1 city there. (If that was corrected somehow, PW should replace the old system.)

Brent is offline Brent
Prince

Dec 2000
time: 21:19
  Old Post 30-11-2004 00:50
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Get a bigger avatar today!

Be able to specify to your governors specific favorite construction projects and specific things to never build.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0712 seconds (92.38% PHP - 7.62% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net