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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:19
  Old Post 04-11-2004 11:36 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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The Consul's of Rome Support Apolyton, pre-order Civilization IV

Please nominate those who you feel should be Consuls of our mighty land

It is the position of the Consul to assist the Emperor in keeping the show on the road

ok, this is sort on detail.... but that can be collected and added to as we move along

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:19
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How are we going to do this?

Are we going to pick a number of consuls and then they pick the emporer?

Or are we going to pick a number of consuls and then all the senators and consuls shall pick an emporer from the consuls?

Or is being a consul going to be separate from being an emporer?

So many questions

So little time

McMeadows is offline McMeadows
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Mar 1999
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the emperor goes by succession following the list in the "the great roll" thread.
The consul thingie isn't all clear to me either. Aren't we all (the senate) advisors to the emperor?

Modo44 is offline Modo44
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Jul 2004
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Well, the original Consul was something like the Prime Minister nowadays. Except there were two of them to add some confusion. Later on, when there was the Empire, the Consuls didn't have much power left.

Since we start in the year 350BC, we could have the Emperor (Consul I) and the Consul (Consul II). So they would actually run the country together, except the Emperor would be the player who gets to move the pieces in-game. Perhaps the two people could have different roles? One would be doing domestic work and the other - military (relying orders through one player). What do you think?

snoopy369 is offline snoopy369

Emperor
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Apr 2004
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  Old Post 05-11-2004 10:27
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I'd suggest having the Consuls have a longer term than the emperor, but still be term-limited. They would have a rolling 40 turn, say, term, with that being offset - ie, the first consul to go would actually go after 20 turns, and then every 40 turns thereafter.

That would allow the consuls to keep the game on a somewhat constant track, allowing for consistency across many Emperors, but still give many people the chance to be consuls.

They could be elected, I suggest, since they're not as vital to the turn-by-turn play, and also since there's more time in-between...

McMeadows is offline McMeadows
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I would suggest to flatten the organisation and have a senate advising the emperor and that's it.

snoopy369 is offline snoopy369

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Apr 2004
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I think the point of the consuls is to have more coherent discussion directly advising the emperor; the Consuls would represent the Senate's voice to the Emperor. And give a couple more people some degree of control.

Modo44 is offline Modo44
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Yeah. And if it should become too tendious, we can say that the Emperor did the Republic -> Empire transition and Consuls suddenly lost all power. Just what happened in Rome at some point.

McMeadows is offline McMeadows
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quote:
Originally posted by snoopy369
I think the point of the consuls is to have more coherent discussion directly advising the emperor; the Consuls would represent the Senate's voice to the Emperor. And give a couple more people some degree of control.


That's the bullshit that politicians use to support bureacracy, slow decission making and their own position. (no personal offense intended Snoop)

Whoever had something to say (advise) writes it down and the emperor choses which voices to listen to. We'll get a discussion on the long term strategies going in the appropriate thread.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
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well actually with the turns down to 5, we actually have no need for Consuls....

just a very strong senate

snoopy369 is offline snoopy369

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Apr 2004
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I actually think it would increase the speed of the game. The senate discussions would be mostly on longer term decisions, while the consuls would discuss short-term decisions with the emperor.

I mostly think we would have more people involved this way, and some degree of democratic whatever. With a whole senate, the emperor can basically do whatever he/she wants; somebody on the senate is bound to agree, and the emperor can use that as justification. With only 2 consuls to discuss with, it ... bounds ... the emperor more.

And, Mcmeadows, I have to say that Bureaucracy is something that defines a well-run empire. The best and most long-lasting empires of human history counted it as a strength -- Rome, China as the two biggest examples -- and no remotely long lasting empire didn't have a strong bureaucracy. (Well, I just named the only 2 real long lasting empires, but you get the picture
Without some focus of the senate discussion into a small number of voices, the emperor as i said can just pick whatever voice he already was going to follow ... Making this essentially a succession game, not a democracy-succession game...

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
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With 5 turns per Emperor and a Senate, I fail to see the deserability for an offical consul.

Now if an Emperor wants to ask a specific senator(s) advice on his term, he free to do so.

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 07-11-2004 01:15
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How is it a democracy game, then? A 5 turn emperor isn't going to be at the mercy of the senate at all, as far as I'm concerned.

Modo44 is offline Modo44
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Jul 2004
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You have a point. A 5-turn ruling period doesn't give much time to see how the Emperor is doing, because it's over before it even starts. If the Consul doesn't keep him in check, that is.

How about this:
The Emperor would be obligued to consult the Consul on the second and fourth turn of his reign (or only the third turn, to make this faster and put it in the middle of his time frame). The Consul, being the voice of the Senate, would then have the right to veto the Emperors decisions, should they deviate too much from the directions given by the Senate (i.e. chosen in a poll or through an agreement in discussion). On the specified turns the save would have to be posted together with the turn reports the Emperor has to write and he would have to say what his plans for the next turns are. If a Consul says "Veto" to a decision and the Emperor doesn't agree to change it, the save is taken up by the next Emperor, because the current one just lost the trust of the Senate. This would of course require the Consul to be somebody responsible - somebody who won't veto things just for the fun of it.

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 07-11-2004 03:23
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I'd think more that the consul(s, i was thinking 2 based on other people's posts) would discuss the turn before the emperor plays, and the emperor would be expected to take the consuls' advice into account. Perhaps the Consuls would be able to put it to the Senate that the Emperor didn't follow their advice adequately, and the Senate could vote on removing the Emperor from power (ie from the list) based on that? Or vote to replay the five turns with someone else in charge?

Aqualung71 is offline Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:19
  Old Post 07-11-2004 05:20
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If the 3 Consuls advise the Emperor, then I suggest the elected Consuls at any point in time are the 3 names on the Roll immediately after the Emperor, since they are the 3 Sentate members whose turns will be immediately affected by the Emperor's actions. And therefore, one Consul changes every 3 turns.

Or perhaps (thinking out aloud here)....the Consuls should be made up of the previous Emperor (who essentially becomes an advisor after his term), together with the 2 names next on the Roll.

Last edited by Aqualung71 on 07-11-2004 at 05:37

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 07-11-2004 05:33
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Hmm. That sounds interesting - how about this:

1 consul: The previous emperor
1 consul: The next emperor (after the current one)
1 consul: Elected for a 30 turn seat; is not on the roll (or is a specified amount away, say 8 to 10 spots away at least)

That makes the consulship partially elected and partially a succession 'aid'.

I just feel there should be some degree of 'democracy' in the leadership

conmcb25 is offline conmcb25

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Angmar
Aug 2002
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So who do we want for Consuls?

McMeadows is offline McMeadows
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Democracy is to give power to the people. Succesive emperors doesn't seem very ellective. However, this is a game and we agreed to have anyone have a go at playing a few turns, which sounds fair. Moreover we're going to learn from each other by discussing game progress and giving advice to the one "in charge".
I still don't see the need for all the artifical extra layers of decission making. If someone wants to say something to the emperor, go ahead. If one feels to poll something, go ahead. If the senate has a majority ove a certain issue, the emperor is bound to it. And what the heck if something goes wrong? We learn and do better next time.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
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Ok, so the senate has come up with many points of view

excellent

just as the citizens would like to see of us, their Senate

so let us vote

Do we really need Consuls?

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:19
  Old Post 08-11-2004 05:01
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The need for Consuls is real, we are after all playing with the greatest Republic of ancient history so government needs to be shared to some degree, if not for historical reasons then at least for roleplay and a sense of sharing for all involved.

When you have played your five turns what will keep you constant and interested if you cant possibly get to play an important role again?

Elections for Consuls should be held, say every 20 years or as snoopy suggested 2 consuls who run for forty turns but staggered every 20.

There are after all many decisions to make every turn and it would be better for 3 minds to come together than only one, also the Consuls will be able to make shore the wishes of the senate are applied in the emporers final decisions and moves.

I also think that there should be the possibility to put on trial any senator Consul or Emporer who fails or disobeys the Senate, rather than any replaying of turns.

The failiure to achieve objectives or the loss of territory etc

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 08-11-2004 10:45
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Hear, hear, Chrisius, that's almost precisely what I would like, but well put, much better than I can.

Paddy the Scot is offline Paddy the Scot

Prince
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ahhh the words of a carpenter looking for contracts

Platypus Rex is offline Platypus Rex

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Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
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I vote for ChrisiusMaximus thoughts and ideas

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 10-11-2004 05:35
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quote:
Originally posted by Platypus Rex
I vote for ChrisiusMaximus thoughts and ideas


Then go to the voting thread and vote yes

snoopy369 is offline snoopy369

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Apr 2004
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  Old Post 10-11-2004 05:37
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and by the thread i mean the thread

Paddy the Scot is offline Paddy the Scot

Prince
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ok, as per the poll thread, the Senate has decided

this thread is closed

Hope to see you at The Three Weeds Tavern for a jug or two

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