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Risa
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I think it's a good workaround.
It'll probably make subs even nastier against transport ships, but it isn't a big deal. Naval warfare is not an important aspect of the game, and AI's ability of ocean-crossing troop transportation is already poor enough to be ignored.
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Risa
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I don't think AI will get hurt. It is human player who use mass transports that fears hidden-nationality stealth-attack submarines.
Subs vs destroyers is just as privateers vs frigates.
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Risa
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But when dose any AI use that?
Plus, AIs are known for "cheating". They *know* where subs lurk. And they prefer fast destroyers over battleships. I doubt player's subs can survive in active hunting, once there's no risk of provoking war.
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Nor Me
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Nathan, I suspect that AI subs wouldn't attack MPP partners ships from what I've seen with locked alliances and privateers. That's not perfect but would help with more extreme cases of AI fratricide.
Krill, subs are relatively slow. It doesn't take many destroyers to scout all the tiles around your transport from which they could attack and so be safe . Of course, that would probably mean leaving destroyers in more vulnerable positions than your battleship escort SOD. Worse, seafaring, Magellan's Voyage and nuclear subs would make it much harder. But that just makes it more interesting, right?
I might even be in favour of this change. It's not quite as extreme as it looks.
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