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stankarp
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australia
Feb 2002 time: 05:19
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Wondering if I could get answers to a couple of questions regarding Sprites please.
1) I notice with good sprites, the idle animation seems to play randomely. Is that the case or is there a setting somewhere that will make them all play?
2) In the animation txt file, there is an animation type;
ANIM_TYPE 1
what type of animation is this?
0 = sequential (play through from
the first frame to the last defined frame
1 = looped (starts over at the first frame
when it's gone through all of the frames
2 = back-n-forth (reverses direction of playback when
it reaches the last frame, and plays back to the first
before reversing direction again.
Has anyone experimented with trying type 1 or 2? Does 1 end up like the Civ3 worker animation, continually moving?
Thanks for any help.
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stankarp
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australia
Feb 2002 time: 05:19
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Yes, I have animate goods on.
I can say definitely that not all goods WITH AN IDLE ANIMATION play each turn. I went through and made new idle animations, horses, wheat, buffalo, rice, dates, cotton, so now there a few more. When I pan round the map, not all of them play, it looks like random types are selected for that turn. e.g. all the elephants and buffalo may animate in a turn. The maximum may be about 4 different types in a turn.
What Martin says makes sense, because even cities have animation type 1. This is as well as units and goods.
So, maybe the text is wrong and there are only 2 animation types. Animation type 1 is actually 0 (sequential), so therefore I should be trying type 2, which might be looped.
Ben, is your old email still playing up? Did you get my email of 29.10.04? Do you have a new address?
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