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Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 06-11-2004 17:53
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#1 Report this post to a moderator
scenario crash :( Inflate your Upload Space

Hello, can somebody help me please?
Im making a scenario (in C2: Fantastic Worlds) and now I have to deal with a big problem - when I start that scenario, it crashes, also I get a crash when trying to change civilization advance (in Cheat menu) or when I try to contact some (not all) other civilizations.

Some informations:
That scenario is on a classic theme - aliens attacking Earth... so there are two different ways of technologies, wonders and units. Events are not done yet, so they couldnt be source of that problem...
Map has about 190 cities, but there isnt too much units on the map. Every city counts as an objective.

Please help me

beingofone is offline beingofone
Warlord
U.S.A.
Apr 2003
time: 05:16
  Old Post 06-11-2004 18:46 Visit beingofone's homepage!
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#2 Report this post to a moderator
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Try linking the tech tree to future tech. If your tree is not linked to this advance it will crash

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 06-11-2004 20:54
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#3 Report this post to a moderator
future tech Support Apolyton, buy Civilization III: Complete

aha... I think that could be the problem. Thanks

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 06-11-2004 21:55 Visit curtsibling's homepage!
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#4 Report this post to a moderator
Suffering from ads?

Make sure there is a clear progression towards the future technology...

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 07-11-2004 23:17
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#5 Report this post to a moderator
Inflate your Upload Space

Hmm... Future Tech progression looks straight to me, even when used with (nil),(nil) requistes.... the bug is still there

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 09-11-2004 19:31
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#6 Report this post to a moderator
Put an end to popups!

Doesnt anybody know how to solve it?

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 09-11-2004 23:30
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#7 Report this post to a moderator
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hm... You know, once my scn used to crush, and the cause was that I placed , instead of . somewhere in the rules file...
Uh, except for that, I don't know any reason...

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 10-11-2004 00:06
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#8 Report this post to a moderator
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Did you screw with any of the other text files in the scenario directory when you were editing? A mistake in game.txt or even labels.txt can cause a scenario to crash.

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 10-11-2004 00:15
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#9 Report this post to a moderator
Full PM-box? Change here!

only thing I was editing were rules... its my first scenario for CivII: FW... so only new things I encuraged were X- technologies and new units placements :/

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 10-11-2004 00:17
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#10 Report this post to a moderator
Help yourself to an AD-FREE life

also, crash report doesnt say anything too much useful

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 10-11-2004 00:22
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#11 Report this post to a moderator
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Open up an unedited rules.txt and place it right next to your edited rules.txt on your screen. Line up the two open windows and try to see what's different. Once you do that, try posting a screenshot or just tell me what you found. Or, just post the edited file and I'll look.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 10-11-2004 10:50
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#12 Report this post to a moderator
Put an end to popups!

Another thing you can try is backup your scen's rules file (rename it something other than rules), and copy the standard rules from the main civ2 folder. Check if it works that way (it should if it's a rules.txt problem).

Then open both files and start replacing the different sections of the unmodified rules file (copying and pasting) from your backup. Start with only the @Technology section (taking care not to leave any duplicate entry) and trying the scen after every time (remember to save the rules file before loading the scen )

You can thus easily round down the problem to one section, so that you can spot it easily. If you want, you can also post the section here (I recommend attatching a txt file so that the formatting stays) so that we can help you.

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 10-11-2004 17:49
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#13 Report this post to a moderator
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Ok, thanks for hints, Im going to try it ...

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 10-11-2004 20:41
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#14 Report this post to a moderator
Suffering from ads?

It's a good way, I've been checking my problems this way :b

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 10-11-2004 23:35
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#15 Report this post to a moderator
Inflate your Upload Space

cool! thanx I made it...

the problem was in the banking technology... dont know if it was caused because I gave it another prerequistes, or because I linked city walls to it, but it was making the bug :/
thanks all for help

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 11-11-2004 10:36
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#16 Report this post to a moderator
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Hmm.. perhaps you mistyped the code of the prequisite. Also, the codes cannot be changed. So if you rename the 'Invention' tech 'Giants' then you would still need to use Inv as a code.

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 11-11-2004 23:09
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#17 Report this post to a moderator
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Yes, I let the code like original... and I think the prerequistes were ok too... maybe the problems were caused because technology tree, it seems to me like CivII:FW technologies doesnt like to have for a prerequist a technology with "no" prerequistes... or something like that :S

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:16
Post  Old Post 12-11-2004 08:14
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#18 Report this post to a moderator
Put an end to popups!

If you're using the FW editors, whatever you do, DO NOT use the tribe editor. If you do, it will ruin whatever you have in the scenario file and you will have to start all over again.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 12-11-2004 08:30
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Ah, yes... the editors... I'd suggest not touching them... if you really need them, then make backups of everything first, as they are known to FUBAR stuff very easily.

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 12-11-2004 16:35
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#20 Report this post to a moderator
Enter the AD-FREE zone

ow damn... I think Ive used the tribe editor in few situations

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 12-11-2004 21:08
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#21 Report this post to a moderator
Increase Your PM Length

I don't recall troubles with tribe editor (I rarely use it, though); the real problem-causing thing is advance editor

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 13-11-2004 17:18
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#22 Report this post to a moderator
Tired of ads?

i c... lol I think Im just going to not use ANY editor

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:16
  Old Post 13-11-2004 17:41
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#23 Report this post to a moderator
Support Apolyton or Terrorists Win

I think that's the best way to do it!

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 13-11-2004 17:46
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#24 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I think events editor is a good thing.
I really miss it in ToT.
I don't know how to work without it.
There were minor problems with it (it crashed when You overloaded it, f.e.) but it was something I was really fond of anyway.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 13-11-2004 18:00 Visit curtsibling's homepage!
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#25 Report this post to a moderator
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While it was a good intro to scen making...

The editor was buggy and prevented designers truly exploring the potential of macro events.

I think the comes a time when all scenario makers must put aside the editor and jump in the deep end!

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 13-11-2004 18:32
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#26 Report this post to a moderator
Lose 30 kilos (of popups)

No. Thanks to the editor, I could browse the events nicely. There were things I had to do without the editor, but it were details such as using Barbarians or making use of negotiation events (they are better than randonturn set on 1 )

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 20-11-2004 19:49
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#27 Report this post to a moderator
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Hello again... now, when I thought the scenario is debugged, I met another bug, probably thanx to the previous use of the ****** editor before
The bug affects events - when I put any CREATEUNIT command in events, whole civilization says an error was found when starting the scenario. When I press IGNORE some 4-5 times, it stops and everything works well (at least looks so)...
Is it because the previous use of the editor? Is whole .scn file bugged? And, is using the events editor safe?

Thanks for help.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 20-11-2004 20:31
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#28 Report this post to a moderator
Increase Your PM Length

Well, debug the event file again.
Such thing may happen if You change units', civs' etc names manually (not using editors) in rules.txt, and the names for them remain unchanged in events.txt; this way, the program can't find the unit You want to be created, or the civ it should belong to (etc), and the error appears;
In another words, check if You aren't using different names for units and/or civs in rules.txt and events.txt
I think it's the case, since you were told not to use the editors, You probably changed some name in rules, not changing it in events, or the other way round.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:16
Post  Old Post 20-11-2004 22:57
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#29 Report this post to a moderator
Common problem. Tired of ads?

Ok, if you are using the Events editor, the author of the Civ2 Guide to Scenario Building (and independently discovered by myself) states that, when constructing an events file, you can use EITHER the editor OR do it manually. NOT BOTH. If you do, the problem you've encountered will be the result. If you have started the events file using the editor, and you attempt to manually input an event afterward, an error message will be generated, but the error message should say that the error is in the events file (IIRC).

This is the case. WHY this is the case is beyond me, but there are others around here who can clarify. I just know the how-to-do-it, not the why-it-happens.

If you've used the Tribe editor, don't do it again. If it's still functioning, you've been lucky. My own experiences with it indicate that it will arbitrarily truncate the Rules file, lopping off the last third of it, and, although cut-n-pasting the lopped-off part will enable the scenario file to function again, it will NOT function properly over succeeding turns when played, but will randomly change the city graphics (and possibly other, less apparent things) and eventually will crash the scenario. If this has occurred, the scenario file is useless, and must be discarded. The advantage of cut-n-pasting the missing sections is that it will allow you to still "reach" the scenario, and so you can copy down on paper what you've already done/accomplished, and then start over without the complete loss of all work. It is a pain, yes, but not a total disaster. I've learned this from experience.

The Advances editor is tricky, but not buggy. It will, however, automatically re-set any tech to "no,no" IF you have set its preq as "no,no." This can sometimes be confusing, because entire branches, sometimes even the entire tree, will be disrupted because of this. When this happens, the "no,no" techs will not appear in the list when you use the cheat menu to assign techs at start. In general, "no,no" techs, or even a tech with a single "no" will not appear in this list. You must assign the techs first, THEN go back and change the techs to "no,no." If you use the Advances editor, you must not place "no,no" techs in the tree anywhere. They must be separate.

Rotary Fist is offline Rotary Fist
Settler

May 2004
time: 05:16
  Old Post 21-11-2004 00:21
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#30 Report this post to a moderator
Put an end to popups!

Aha... I c... I think I have to redone all now

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