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Arcainite
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North Carolina
Jun 2001 time: 00:19
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So yeah, I'm up for it. I'm not currently in any PBEMs. My e-mail is Arcainite@aol.com
I'll play the Pirates.
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Sebed
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Count me in as Morgan
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Senethro
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I would like to play, if you want a 5th playerand don't mind having a noob on board.
It would be my first game so you would have to direct me to that thread with all the PBEM etiquette. I'm still not clear about all the bugs and how to avoid them, like changing someones citizens to specialists on teh F4 screen, the whole probing shebang and voting for the governor.
I favour any flexible faction like drones, PKs etc.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:19
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quote: Originally posted by Phobus
Now, lets see if anyone wants to step in as a CMN and set this game up for us and hold passwords etc. |
I can do that
Phobos: Cycon
Arcainite: Pirates
Sebed: Morgan
Senethro: Drones
Suggested AI: UoP; Angels; Peacekeepers
(please all send me an e-mail - anything - to:
xxxlinfrew@aol.comxxx (without the 3xxx's at front and back, of course), especially if you have a favorite password you want used
(Senethro - I'll e-mail you a primer on PBEM playing that'll get you past some of the "what the heck do I do now" questions that you'll encounter in the mechanics of the diplo boxes, opening, saving, turn completing etc)
settings: standard/large planet, average settings and standard PBEM rules
Difficulty level?
Customized in-game rules? (these are the usual PBEM ones when the Cycon are involved. "steal tech" should not be activated, as that is the CyCon's unique faction advantage, and to give that ability to the other players would create an unbalanced playing field.)
Attachment: cyconrules.jpg
This has been downloaded 64 time(s).
Last edited by Googlie on 13-11-2004 at 09:41
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Senethro
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Transcend is good, spoils of war should be off. Otherwise I'm ready.
Googlie: Much appreciated, I've picked up a few hints from searching but some clarification would be very good. My email address is
XXXah59@st-andrews.ac.ukXXX
Last edited by Senethro on 09-11-2004 at 05:51
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Senethro
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Google:
How are you planning to tweak the AI so that its harder? If you're going to do it by giving them preset alliances and disposition to the human factions then "strong enough that it'll take some human-player alliances to beat them back" would be good. If you plan to do it by giving them even bigger production bonuses than transcend AI then I would rather they were able to hold their own defensively for the first 50 turns or so, but no real threat.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:19
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Well, the conventional ways (forests or more units or some additional facilities) just result in the AI building more useless units.
And giving them mines or boreholes with starting crawlers has the unexpected effect that the AI cashes in those crawlers for prototypes, or to use as explorers!!
So now we employ a slightly different arsenal. A remote energy park with crawlers "lurking" for a few hundred (they can't move until a unit bumps into them) crawling energy to a super science base. That has the disadvantage that it boosts their early research rate (say twenty crawlers at 2 energy each, pre EE2) then after EE2, each one is producing 6 or 7 energy for a decent, but not overwhelming boost.
Our current preference is some energy satellites. That has the advantage that research grows as # bases grow and as population in those bases grows as well.
Then there are master-slave relationships that can be put into effect. Slave a researching Zak to an ICS minded Lal, and you get a decent powerhouse of a builder team. Or slave it to Sparta or the Believers, and, wow, what a great momentum team gets formed.
These are the kinds of things we're doing now, and it does give the AI a chance to shine as a builder faction (they actually do build crawlers!!)
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Senethro
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Shall we begin already? I'm on British time and although I can manage 1turn/day it might be passed on at strange times.
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Senethro
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I apologise, I wasn't aware of the effort you were taking with tweaking the map. Its much appreciated.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:19
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Turn order will be:
University (AI)
Morgan (Sebed)
PeaceKeepers (AI)
Consciousness (Phobos)
Pirates (Arcainite)
Drones (Senethro)
Data Angels (AI)
I gave it the temporary name PASS (for Phobos-Arcainite-Sebed-Senethro) - I haven't opened a turn reporting thread here 'cos you'll prolly select a more descriptive name for the game
The AI's got some interesting relationships and strategies to follow, but I haven't set up any in Vendetta with any of the 4 of you. Winning their trust might be worth it, though ..................
2101 will be sent to Sebed imminently, together with a general password distribution (and I apologize in advance if anyone has sent me a preferred password - my e-mail since I got onto Verizon here has been very spotty - oodles of mails just dropped into the "great black hole"
EDIT: 2101 has been sent to Sebed of the Morganites, and passwords have been sent to all
PS - I didn't know if you wanted "No contact until meeting or getting commnlink" so I set it up that - if you want - you can agree to contact each other from the game beginning. If you decide against it, then just self-police (ie don't contact anyone until you've met, or have gotten their commlink through podpopping or from another faction)
Last edited by Googlie on 13-11-2004 at 20:12
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Sebed
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I created Alpha Omega turn tracking thread for our game and sent turn to Phobos
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