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Naokaukodem
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It would be cool if slavery could also end up in modern age. Nobody knows, heh.
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Max Sinister
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And there's a kind of (milder(?)) slavery, i.e. illegal immigrants working in sweat shops for less than official minimum wage.
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wrylachlan
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I mentioned this in another thread, but it would be nice if the map changed to reflect the ages:
Ancient age - tileset for areas that are explored but cannot currently be seen looks stylistically like a rough clay tablet.
Middle Age - the same area now looks like an old cloth map, with stuff like dragons in the oceans where ships have gone down.
Industrial Age - A more modern map
Modern age - Explored but out of sight looks just like regular tiles only shaded.
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Also, the advisors should get more functionality with the ages, not just a new look. i.e.:
Ancient Age: - Trade Screen looks like a rough table and you can only do 1 civ trades.
Middle Age - More trade options open up and the table now looks... middle aged
Industrial Age - You gain the ability to do multilateral diplomacy/trades.
Modern Age - The Trade/Diplomacy screen becomes the UN, allowing multilateral diplomacy and advanced functions like diplomatic trades for things like sanctions against a country.
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Brent
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The way you explain it now, I actually like the map change idea. By the way, there should be a scenario where those dragons are really there.
I also like the progression of trade options. So the UN shows up automatically with the Modern Age? Each civ automatically joins when entering the Modern Age?
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