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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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I've been gone from this site for quite awhile. But, when I was reading my latest issue of Computer Gaming World and saw a release date for Civ4, I had to come back.
To all you programmers of this genre of gaming. GET SAME COMMON SENSE AND STOP WASTING MY TIME AN MONEY ON UNREALISTIC GAME!!!
Allow me to explain it to you:
1) I WANT REALISTIC COMBAT!!! I'm tired of playing games were obsolete units damage or kill superior, modern ones. Do you honestly believe that an Ironclad can sink a Submarine??? How about a spearmen killing an Infantry unit??? Can you say "meat grinder" boys & girls. Common people, with todays computing power, am I really asking a lot. Furthermore, since I'm talking combat here, Where's the fatigue factor??? Your army & navy units are on constant deployment far from home. When does their morale suffer??? Don't none nuclear powered ships run out of fuel??? Don't all units run out of ammo??? How about range factors on weapons??? An Ironclad is going to go toe-to-toe with a destroyer??? Really??? And where are the minefields??? Does anybody remember the old Intellivision Gaming system. You know, the one before Playstation & Xbox. There use to be a naval game, I forget the title, and the goal was to sail your navy into the other player's harbor. You had minelayers to lay fields & minesweepers to remove them. During combat, you used the circular pad to adjust your firing range. Hit the trigger and your shot flew to where you were aiming. Primitive as it was, it was a fun game. So with todays computers, you can't incorporate stuff like that???
2) Governments don't act like this!!! I want more random events that seriously effect ones ability to govern. Depressions, recessions, natural disaters, insurrections, revolutions, CIVIL WARS. Military suffers humilating defeat--government collapse. Use your imagination. Be creative.
3) Commodities. Does every nation really have an infinite amout of resources. Food, timber, metals, etc. Can't someone out there incorporate elements from the Imperialism game??? In the Age of Discovery scenairo for Conquests, if you can produce treasure, do it for the rest. Tinker with those elements. Anything is possible.
4) Espionage. Bring back bribing and sabotaging of units. NO IMMUNITIES!!! Everyone has a price. Even unit stacks are effected. Player 1 has a nice Modern Armor Army. BAM!!! A couple of spies or inflitrators (whatever) and army is either crippled or joins your side. 
Well I'm getting tired of ranting. Need to chill for awhile. Will post more thoughts later.
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Brent
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1) Minefields sound good.
2) Very good ideas.
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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What games by Paradox??? Not familiar with them. I have, in addition to the Civ Games, Empire Earth & Rise of Nations.
More rants:
Combat: Stop the ability to throw nukes around like they are candy. I know with Rise of Nations they have the doomsday clock that kicks in, but the purpose is not to have the game come to abrupt end. I know that makes sense with M.A.D., but that wouldn't be a fun game. I can see getting away with maybe using one or two, but more than that it's just stupid and unrealistic without significant repercussions. Have a government collapse that has Anarchy lasting several turns. Being unable to build anything will cramp anyones style.
Governments: How about incorporating some stuff from MOO3. In MOO3 when you research a tech you use percentages among the different philosophies. And with infrastructure, it's up to the planet governments to build them based on your planning and needs. You don't have to queue Deep Core Mine or Automated Factories. They just appear after you spent the right amount of AU's. No more workers, to build improvements. Yeah, an advanced Sim City on a global scale. Set migration policies instead of settlers. New city will go here, like a ralling point, and when your tiny lemmings reach their destination, new city. All you have to do is name it.
Espionage: More stuff from MOO3, seperate queues to build different types of agents/spies/assassins/special forces.
I'm on a roll. More rambling rants to come.
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Brent
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Rallying point method of city building is good.
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Yo! Border plants, so you want to play a sanitized game where nothing bad happens.
Natural Disaters never happen. Depressions never happen. No civil wars, no coups. What is THIS, Disneyland. I guess some people don't want to think.
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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That sounds great to me!!!
Remember Darwin: The strong survive, and the weak die.
Through adversity comes strength.
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Brent
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It's a game. shouldn't it be Disneyland? With or without those random events in Vanilla, it sounds like we'll each be able to play it the way we want to by modding if not otherwise. I think I'd like to try it both ways.
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