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Akka
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In front of my computer.
Nov 2001 time: 06:19
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I've heard countless praises about EU2 for years, particularly on these boards. So, after tasting the pleasures of RTW for weeks, to the point I feel I've explored most of the game, I thought about another good strategy game, and remembered all these praises.
So, well, got EU2, and tried it. So far, I'm extremely split on this.
On one hand, there is just SO MANY excellent ideas, I can't understand why they weren't copied elsewhere. The peace treaty treatment, the core regions concept, the fact that you can't annex territory during the war, the attrition, the cost of war, the importance of diplomacy, the realistic-like pace of the game...
But on the other hand... Oh my... It's ugly, and doesn't help the immersion. And then, what is this ATROCIOUS interface ? 0_o
It's absolutely not intuitive, confusing, not customizable nor scalable, and, really not intuitive again. It's a pain to try to do anything with this. A horrible pain.
And, lastly, there is an horrible lack of information, or perhaps that there is information, but that it's made all confusing due to the interface. There is plenty of things that I don't get, and plenty of time something happens and I don't know why.
For example, I started to play with Byzantium, and then the Ottomans attack me (not surprising). I've battles with them, and sometimes a battle is easily won by my army, and the next time, the exact same battle is lost badly.
Other times, I have a much bigger army, with much more cavalry, I'm on the defensive, the indicator shows that the enemy has a worse defense/attack than me, and yet, my morale drops much faster, and I sustain more casualities, and I lose.
It's feeling totally random. Or it's perhaps that there is plenty of factors, but they aren't clearly displayed. Or anything. But the point is, I don't understand why I win, or I lose, or why this, or why that.
The information feedback is horrible. I had to go bankrupt to actually know that I was taking loans (as they are automatics, and you aren't warned). I mean, I understand this game is deep and complex, and that I won't all get right from the start, but truly, the lack of information and the horror of the interface are such than I already gave up several times just out of irritation.
Each time I come back, because I think "damn, it would be so cool to do that, and this, and that", but each time, I quit soon, because I'm stuffed with things happening out of the blue, and the exhausting fight against the UI.
So, as I suppose there is plenty of vets here, what are the first basic points that aren't obvious, but are important, to which I should pay attention, and the more-or-less hidden factors that make the game seems so random and irritating at times ?
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pg
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If it makes you feel any better I didn't like EU2 much at first either but I liked it enough to keep playing it. It took me at least 5 games to get a good feel for EU2. Just stick too it. You can find most information in the ledger(red book).
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Well, I restarted once again, and this time it went better.
But still, the same irritating "what's the heck is affecting the battles ?" thing stroke again.
Some examples :
1) I'm attacking Bulgaria :

Ok, that's the start. I've got higher morale. I've more soldier, both in infantry and cavalry, than him. The picture shows that I'm having a 7-1 fighting rating while he's having only 2.
Still :

I'm losing. 0_o
How ? Why ?
2) Same situation in another province :


Losing. Doh ? 0_o
And then, I reload the game just before this battle. I do it again.
This time I win easily. Doh ? o_0
Well, after a lot of fighting, two bankrupcy, an extenuating war, I finally crush the Ottomans. Several years of peace happen, but I still want to retake Anatolia.
After a long time, my economy is stable, my troops regained their morale, and I've got a good general.
So I attack again.
And then, again...


Ok, I see that they have a "strong" morale, when I'm only "disciplined".
But well, I have an fighting rating of 9 plus 2 (ELEVEN total) while they have one of ZERO, I have more than twice their total numbers in cavalry alone, plus three times their total numbers in infantry. I'm attacking on plains, which make full use of cavalry.
And nevertheless, I'm losing 0_0
Can anyone make any sense with this ?
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:19
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Hehe, I wouldnīt bother with those values displayed, I doubt they indicate anything.
Just two things: Your Stability is "1", meaning two grades worse than good. That hugeley affects fighting.
And itīs only 1427, I mean you didnīt pass a decade yet... 
So darn early in the game you shouldnīt be expecting to beat the ottomans with byzantium. They have lots of great generals, which can kill any army you field against them. It usually takes five to seven attacks to kill a general.. (depending on difficulty).
Also the ottomans have a land rating of about 7 to 8, while the byzantines have one of around 4. That also affects battle outcomes.
At last, yes, thereīs a random figure in each combat, as there is in almost any strategy game.
What version are you playing with? Did you get the latest patch?
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:19
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quote: Originally posted by Akka
What are these "land rating" ? Aren't they part of the "fighting rating" displayed in the corner of the battle box ? |
No, itīs part of your politics sliders. Click the coat of arms to get to the slider menue and look for "naval power vs. land power". It has the biggest effect on your fighting skills.
quote: As for the general, how can I check if the Ottoman army has a good general, or if it's only a regular captain ? |
Pause the game and hold the mouse cursor over the enemyīs army (only works if the army is alone, meaning not fighting or stacked). It will display the numbers and a name in brackets if the army has a general. If it doesnīt, it has a random leader.
quote: (and is it possible that all these factors CAN compensate for being outnumbered 5 to 1 by an army led by a competent general, with half of the soldier being cavalry on plain ? 0_o) |
Yes, Murad II. can win the strangest battles... Like I said before, an enemy leader can only be killed by attacking him over and over again with cavalry. You will lose every single battle, but if youīre lucky youīll reduce his numbers enough to eventually kill him.
This becomes more important when playing either england or france, for their everlasting war is decided once all leaders of one side have been slain...
Heed my advise: Play Castile or Ottoman Empire for the start, to get the hang of things. Donīt start with countries that historically ceased to exist in that period 
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:19
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Hm, they also made games of Roman era (Pax Romana), early middle ages (crusader kings), industrialization era (victoria) and early 20th century (hearts of iron). So I guess thereīs something for everyone.
Btw, I think the era of renaissance, exploration and trade empires was the most interesting one 
Plus, I cannot understand how people say the interface was bad. I know many saying so, but I canīt see their problem... I like the UI, for it is easy to learn and easy to handle. Also the game works excellent in terms of information. You arenīt supposed to know whether you win or you lose before the battle, just like in reality. It would be boring if you could determine the outcome of a war before it has begun
Also check civ2 / smac, reloading before battles produces different outcomes...
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Well, I'm upset because of the lack of information feedback from the game.
When all the indications I can get are green (superior numbers, adequate constitution of army for the terrain, superior leadership, equal morale), the game is basically telling me I'm going to win. And then, one time out of two or three, it goes apparently completely random, probably because there is plenty of hidden factors that I can't imagine.
It's irritating and frustrating. Strategy and planning consist of knowing how the world work, at least roughly, and making plans according to that. Playing russian roulette, with the "well, no luck this time", isn't fun.
The difficulty itself isn't really a problem. I'm playing on easy, so that I can get used to the mechanics while playing.
What's frustrating, is losing and not knowing why. Again, it makes the game feels random and arbitrary, not strategic. If there is a reason, at least make it clearly visible. If not, then it's excessively random.
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Ok, I'm feeling better to know that it's mainly during the early game that it's so random ^^
Well, I'm starting to getting the feel of it, and enjoying the game. After some game of alliances, I diplo-annexed Serbia, Athens and Moldavia, and some nifty rebels from made me absorb the rest of Turkey (but the grey one, allied to Golden Horde... Don't want to mess up with these guys ^^).
So, discovering about merchants, diplomacy and so on. Getting the grip. Getting some dose of addiction, and the desire to get back my core provinces (wonder why I have Azerbaijan in them, but not Naple :hmm: ).
Prepared a big attack against the Ottomans, allied with nubia (they were asking it for decades, anyway), massed armies, and then declaring war against them (that's coward, I know, but I suppose it's a widely used method ?).
They couldn't even defend themselves. Lost all their provinces north of Arabia and east of Quattara.
BUT...
I'm now at 93 % victory, and I consider it's time to end the war.
But these idiots refuse. I ask for only 52 % of territories, barely one half of the victory, and they refuse 0_o
So I'm wondering : what can I do ? I mean, they are already beaten to the pulp, two third of their country occupied, and I've 1000 ducats in reserve with a steady positive income if I need more military power. And I only ask for 52 out of 93 % of victory. Why don't they accept, and how can I force them to accept ?
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ravagon
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Australia
Sep 1999 time: 13:19
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It's a bit of an oddity with the AI that they can often refuse rather generous peace deals only to come back a month or so later and offer you far more than you'd asked for.
I'm not sure if they still receive a stability hit if you're asking for substantially less than you've earned (might have to check the 1.08 readme file) but if they do then keep it up. Once their stability is into the red they'll start getting revolts and a government collapse will give you all of the provinces you occupy.
If the stab hit was removed in the last patch then you might just have to keep at it for a while - continue smashing any newly-built forces (they should be pretty small if you control most of their territory, hence income) and sieging provinces. They should collapse fairly soon.
If they have allies hit them too as they may feel they have a chance of coming back otherwise.
Similarly if they're still at war with anyody else and occupy another nations territories.
Same goes for their navy - if they still have one undefeated try engaging them a few times. Be careful though - from what I remember they start out with a lot of ships.
One last thing - try a save and reload. The EU2 AI has a tendency to go 'to sleep' after you've been at it for a while so it's a good idea to reload every decade or so.
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Damn, I find myself locked into an absurd situation...
I've conquered ALL Mameluk empire. Every single of their provinces are occupied by my troops, except one that is occupied by Algier, and one which is occupied by Nubia.
I've 99 % victory. I still only ask them every three monthes for 52 %. They still refuse the peace (I wonder how, they don't even have any land units left, and they don't control anything...), and seem to still not take stability hits enough for the government collapsing (I wonder WHERE this government is...).
I can't have a go at their navy, if they have any (I've quite neglected mine own, a bit too busy on land ^^), and I can't reach their Oman allies, because of the countries in the way that don't want to sign a military access (and I don't feel like I should yet another war, with a +5 war exhaustion already in the way...).
When I started the war, and only took them their territory up to Jordan, they were asking me for peace against four of their provinces.
Now that they have been entirely conquered, they only accept a peace against three of their provinces (all three that were included in the previous deal of four...) 
The victor being obliged to cow to the vainquished, simply because the non-existent vainquished is able to say "no" indefinitely...
It's getting a bit ridiculous...
Last edited by Akka on 09-11-2004 at 16:56
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Conquered Mekka. Made peace with Oman, so now they are really alone against me.
No change at all.
I'm starting to be seriously stuffed with that. Most of their territories are now without my graps since more than five years, and I still can't do anything with them, nor sign peace, and as such have plenty of unrest due to war exhaustion (wonder why, it's not really like my home provinces had a lot of efforts to do...
And some utterly beaten ennemy can hold all my possibilities just because they can say "no" as long as they want, with no ill effect.
Edit : asked to some guys on the official forums.
Seems that the AI will sometimes simply refuse anything that is higher than half the victory rating. I don't know if it's a bug or a design decision, but it sure is completely stupid...
Last edited by Akka on 09-11-2004 at 19:48
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Akka
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In front of my computer.
Nov 2001 time: 06:19
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Nah, I don't have 100 %. Ottomans have a last one province (Sahara) which I am unable to reach. I could settle a peace by asking for four provinces that made up for 48 % of victory, and the Ottomans would consistently and systematically refuse anything worth 50 % of more...
Now, I'm wondering on even another point : I'm now level 2 in land tech, infrastructure and trade. But according to my sliders, I will gain the next level in each, in a VERY distant future (something like 1560 for infra, 1730 for trade an so on).
I've an income of roughly 30, with 5 going to military, and all the rest being distributed between the different fields (except for stability, which I don't require), and only 1,5 going to the treasury.
Each time I can, I make the donation of 200 ducats to boost the research, but with 15000 to reach...
Considering the prices goes up during the game, how am I supposed to reach even the level 5 before the end of the game ? 0_o
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:19
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lol, fear not!
donīt pay the 200d boost! It isnīt worth it!
Concentrate on key techs, like land or infra. For most countries the amount of money that goes into research is determined by monarch skills and neighbourīs techs anyway. When you change the policy sliders, the tech rate changes quite a bit, and with trade and infra going up, your income also increases greatly.
Also the tech level costs vary extremely, they are neither linear nor exponential. In Land tech, levels 11 to 14 cost almost nothing, you will rush through them within ten years, while it takes decades to reach level 5...
Just ignore any predictions in the budget screen, let the future come. 
When you centralize your country, you will decrease research times, and whenever another country reaches a tech level you donīt have, your research budget in that category rises automatically at no cost (industrial espionage )
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