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Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:19
  Old Post 06-11-2004 22:28
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Civ games always had a highly-conceptual kind of battles. It was often said that more detailed battles would be detracting of the game, or would be impossible to correctly implement.

Well, RTW came on shelves not too long ago. In it, we could see that you could perfectly have a very good, civ-like strategic map (and downright gorgeous morevoer), and absolutely stunning tactical battles.

I think that if Civ4 could take the best of the two worlds, and use a Total War type of battle, it would be incredibly better.
Additionnally, the range and armor of modern weapons over hand-to-hand fight of older ones, would get rid of the "phalanx against tank" syndrome.


I can't do anything but cry and drool when thinking to a game that would combine the ideas of EU2, the scope and civil and strategic sides of Civ, and the graphics and battle engine of TW...

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:19
  Old Post 06-11-2004 22:50 Visit Modo44's homepage!
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Cool. But there's a tiny little problem with this wish. Developing each of those aspects costs money. So Civ has the best strategy part, while Total War has the beautiful battles and EU has a nice historical background. If you'd want all three of those, go ahead and sponsor a game. If you can't, this wishful thinking will only result in a CIV that is mediocre in all three fields. Personally, I'd like it to remain the best strategy, even if without flashy graphics.

[edit - typos]

Last edited by Modo44 on 07-11-2004 at 13:33

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:19
  Old Post 07-11-2004 00:29
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I don't think civ4 needs tactical battles like RTW. However, civ4 should have a main map like RTW's campaign map.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:19
  Old Post 07-11-2004 03:33
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Yeah, I agree. Real time battles in Civ: But although I haven't played R:TW yet, I've seen screenshots, and that map looks awesome.

Last edited by Nikolai on 07-11-2004 at 16:22

Vince278 is offline Vince278
King

Dec 2002
time: 05:19
  Old Post 07-11-2004 10:08
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Strategy first in CIV. Any battle I'm winning is already beautiful. Lets keep the eye candy down so I can run a colossal map/32 (or higher!) player campaign.

Panzeh is offline Panzeh
Chieftain

Jan 2004
time: 05:19
  Old Post 07-11-2004 15:57 Visit Panzeh's homepage!
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'Total war' style battles are good up to the Napoleonic wars, and then you'll have to find something else.

WW1+ warfare was not fought in battle lines.

Something most people also don't get is that doing this would make multiplayer unplayable. People keep asking for multiplayer campaigns in the total war series, and the answer is that it simply wouldn't be playable, or it wouldn't be playable with tactical battles.

Modo44 is offline Modo44
Emperor
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Jul 2004
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  Old Post 07-11-2004 16:03 Visit Modo44's homepage!
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Well, flashy graphics and real-time battles were there in Mechcommander 2 and it worked just fine. So it's just the Total War system that doesn't allow this, the general idea is doable. Still, it's nothing for CIV, as Mechcommander 2 was a game developed almost exclusively around tactics, not strategy.

Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:19
  Old Post 07-11-2004 18:16
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To the ones saying that you prefer strategy first : well, there is an "autoresolve" option in the TW serie, that would just do the trick. It would be like the automated calculation we see in Civ, except that we could AT LAST have several units fighting together.
quote:
Originally posted by Panzeh
'Total war' style battles are good up to the Napoleonic wars, and then you'll have to find something else.

WW1+ warfare was not fought in battle lines.

Well, so what ?
You just have to change formations. Make the units in WWI have the "spread unit" by default, and a "crouch" as capacity. Don't see the problem.
quote:
Something most people also don't get is that doing this would make multiplayer unplayable. People keep asking for multiplayer campaigns in the total war series, and the answer is that it simply wouldn't be playable, or it wouldn't be playable with tactical battles.

That is probably much more of a problem.
The only doable thing I can imagine, is to make "autoresolve battles" the default in multiplayer.
It's not really possible in TW, as battles represent more than half of the game, but in Civ, where the main part is the management of the empire, it would be acceptable.

Modo44 is offline Modo44
Emperor
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Jul 2004
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quote:
Originally posted by Akka
To the ones saying that you prefer strategy first : well, there is an "autoresolve" option in the TW serie, that would just do the trick.

The trick of killing the very part that is actually interesting in Total War? Great idea.

Panzeh is offline Panzeh
Chieftain

Jan 2004
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  Old Post 07-11-2004 19:29 Visit Panzeh's homepage!
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quote:
Well, so what ?
You just have to change formations. Make the units in WWI have the "spread unit" by default, and a "crouch" as capacity. Don't see the problem.


Representing the realities of warfare in the industrial era is not simple done with the changing of formation. Just as everything else industrialized, so did warfare. No more were there set-piece battles, more like a series of related engagements.

It is impossible to do that with a 'total war' style tactical battle module.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:19
  Old Post 07-11-2004 21:35
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I think Civ needs to move to an "army" mode, in which instead of individual units, fights are based on commands fighting commands - how well a command does will be based on the make up of the army, its morale, and its mission.

Also, unless something goes catastrophically bad for one side or the other, commands would live on to fight another day.

Akka is offline Akka
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Nov 2001
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  Old Post 07-11-2004 22:07
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quote:
Originally posted by Modo44

The trick of killing the very part that is actually interesting in Total War? Great idea.

Well, it would be a waste, I agree.
But there is quite a lot of people that actually do NOT like the battles. So, they have the option to autoresolve them, while others (like me ) can fight them. What's the problem with that ?
quote:
Representing the realities of warfare in the industrial era is not simple done with the changing of formation. Just as everything else industrialized, so did warfare. No more were there set-piece battles, more like a series of related engagements.

It is impossible to do that with a 'total war' style tactical battle module.

True, but honestly, I don't see what's the problem. There would be battle with modern weapons, that would simulate the series of related engagement. A bit like the units in Civ already fight the same way from the warriors to the modern armour.


Anyway, even if doing 3D full battles is beyond the possibilities of the game, one thing that is REALLY necessary, is to be done with the unit-by-unit management, and allows the formation of ARMIES, and the simultaneous fights of several units.

Panzeh is offline Panzeh
Chieftain

Jan 2004
time: 05:19
  Old Post 07-11-2004 22:14 Visit Panzeh's homepage!
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I suppose it would be better to make the general combat more CTP2-like than Total War-like.

Modo44 is offline Modo44
Emperor
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Jul 2004
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  Old Post 07-11-2004 22:28 Visit Modo44's homepage!
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quote:
Originally posted by Akka
But there is quite a lot of people that actually do NOT like the battles. So, they have the option to autoresolve them, while others (like me ) can fight them. What's the problem with that ?

You are right, but only in general.

However, when Total War is considered, I think the strategy part is worth crap, so turning off the battles would make the whole game crap. I don't know what changed in Rome:Total war, I just saw the demo and the impressive improvement of the graphics engine. But somehow, people don't talk details about the strategy part of this "great strategy". We wouldn't want that to happen to CIV, would we?


The most I would ever expect from CIV would be some better animations, perhaps Battle-Isle style. Simple and short views of the battle that show some nice flashes and tell you who won, based on the numbers crunched by the game. But make sure there's an option to turn them off.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:19
  Old Post 07-11-2004 22:57
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I only have M:TW, but I can say without doubt that the real time battles are not for me, I hate them. Can't see the fun, can't manage them right, can't see the reason to have them. But that's only me. I understand people who like real-time direct control games will see it differently. But real-time TW alike battles are not Civ.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:19
  Old Post 07-11-2004 23:34 Visit chegitz guevara's homepage!
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quote:
Originally posted by Panzeh
I suppose it would be better to make the general combat more CTP2-like than Total War-like.




I definately don't want TW style battles. That would make the game last even longer and not add anythin significant to the game. It's a strategic game, not a tactical one. If I want to play Total War, I'll play Total War.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:19
  Old Post 09-11-2004 11:12 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Modo44
Personally, I'd like it to remain the best strategy, even if without flashy graphics.




so simple so true.

Copying other games does not cut it, IMO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 09-11-2004 21:46 Visit Trip's homepage!
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As I said at CFC, games which mix strategy and tactics (e.g. TW or Lords of the Realm) are notoriously bad for their AI. I'd rather keep everything on the same map and make a good idea than to split things up and make two crappy ones.

Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:19
  Old Post 09-11-2004 21:59
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Well, I'm still dreaming of a Civilization : Total War Universalis that woudl blend all the good aspects of the games into one, but in the meantime, I think that even CtP2-like battles would be a considerable improvement over the unit-by-unit fights we actually have.
(and definitely, a much better and deeper management of culture, budgetting and government)

Vince278 is offline Vince278
King

Dec 2002
time: 05:19
  Old Post 10-11-2004 09:44
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I'm dreaming of a Civ-CtP-MOO mix.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:19
  Old Post 12-11-2004 03:04
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I'd like the option of Total War style battles... that way you could play the strategic style or tactical...

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