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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > ComboMod V3 out for UFO:Aftermath
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Raion is offline Raion
Prince
USA
Jan 2001
time: 05:21
  Old Post 07-11-2004 08:33 Visit Raion's homepage!
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ComboMod V3 out for UFO:Aftermath Support Apolyton, buy Galactic Civilizations

Players have made a mod for UFO:Aftermath.
Includes Etherals, and other things like Human Raiders or something helping out the Aliens (Grays).

Also ToughAlien Mod can be downloaded making the game very much more difficult (suggest you beat the game on Hard Difficulty before tackling this mod).

Also version 1.4 patch to patch 1.3 to 1.4 version out, or full version 1.4 patch to patch from (I am guessing here) version 1.1 or something like that.
(some people have had trouble with the full version 1.4 patch, so most have patched from version 1.3 patch up with the partial version 1.4 patch, so the end battle does not crash). (also fixes slowdown in game later on, and other things.

Can be found at Cenega or the fan site website where the mods are at:

http://www.ufoaftermath.co.uk/

ComboMod details:
http://www.ufoaftermath.co.uk/forum...?showtopic=1565

Mod download page:
http://www.ufoaftermath.co.uk/?c=Mods&p=other

Just run one mod at a time but First Person Camera Mod can be used by any mod. (well, i guess you can combine Mods as long as they do not conflict for the game == like ComboMod, ToughAlien Mod, and First Person Camera Mod, as well as some others, I guess)!

ComboMod offers new weapons, new aliens, new human enemies, and such (can read about it over there at the link!)

Last edited by Raion on 08-11-2004 at 01:49

Vince278 is offline Vince278
King

Dec 2002
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  Old Post 07-11-2004 13:24
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DrSpike is offline DrSpike
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Sep 2001
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  Old Post 07-11-2004 16:08
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Put an end to popups!

I never got around to Aftermath because of that video card problem I had. I have a better system now, but Aftermath is not high on my list.

Raion is offline Raion
Prince
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Jan 2001
time: 05:21
  Old Post 08-11-2004 00:31 Visit Raion's homepage!
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Suffering from ads?

There are a few stragglers still to the game, and well, it can be a break between some other games, I guess.



Some girls (ladies) are playing it now, well, a couple at least, perhaps, more. Who knows?

Raion is offline Raion
Prince
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Jan 2001
time: 05:21
  Old Post 08-11-2004 00:48 Visit Raion's homepage!
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Avatar Enlargement: We've got the solution

And now the player also has the 'chainsaw' weapon, and also the Human Raiders to combat, and the SpecOps, and the Mutants, and the Hybrids, and with different mods, even a more enhanced geosphere, but I have not used that one, as some mods lower on the mod page are probably just about too old to use with the version 1.3 or 1.4 patch of the game. But combining some mods can be done, as I guess they have indicated, on that fan site of the game UFO:Aftermath.

At least it came out, and the next game will be better, XCOM did not!
But elements of XCOM were added by the modding community!


And start a new game profile for the Mods game!

Some crashes are/still given ways around those -- like turn off Shadows for the video card, and others all handled mainly by Altar and the threads on the game forum site: http://forum.ufo-aftermath.com/

I never really had much of a problem with the game, and now with 512mB of memory, it does help to have memory for the game!
Next game will be better as it won't be handled on a shoestring budget -- well, a little more money will be spent on it!
UFO:Aftershock!

Let's not get into the XCOM debate here. XCOM is, I guess, done!

Last edited by Raion on 08-11-2004 at 01:53

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:21
  Old Post 08-11-2004 06:27
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Support Apolyton or Terrorists Win

Interesting, I reinstalled the game not more than two weeks ago and am playing it again. What a coincidence.

Raion is offline Raion
Prince
USA
Jan 2001
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  Old Post 08-11-2004 11:03 Visit Raion's homepage!
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Support Apolyton or Terrorists Win

I think these guys got bored with Hard Difficulty, but I really did not have any time to help out, so, I lost my Squaddies in the first mission -- I tell you how, but then where would be the fun.

Anyway, it may take some time to get use to it.
I am not really sure all that they did, so it may take some getting use to -- to play the ComboMod -- which is a combination of some of the other mods on that Mods' page.

But First Person Camera view is nice, except one time there was something in the hallway of a base, but I could not see anything, so I just put it back in the other folder where all the Mods and Patches are for the game.

But it sure is nice for the scenary missions, and the cities, and such!

Even the Base looked cool with the fans in the walls, but maybe it just some typo or something -- hard to say, since unzipping that gamedata.vfs file I only did once, and then I did not have any time to figure it out or do anything with it.
At least some Modding Tools came out, but then the person had to use Milkshape, or something to do the images, since they can not include anything for that -- due to licenses of the software -- like probably 3D something or other program whatever that expensive program is used to make the graphics in the game.

So..........................
I lost my Squaddies, first mission, went back to the regular game by just deleting that ComboMod *.vfs file, so I put it in, and start a new profile for a game, or take it out of the UFO:Aftermath main folder, so it depends on which game I want to play. But it is just switching it out or into the game by putting it in the game folder.

Vince278 is offline Vince278
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Dec 2002
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  Old Post 09-11-2004 07:59
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All I had to do to win my first game was to equip everyone with sniper rifles. They ruled with their range and damage. You didn't want to get close to some of those creatures anyway.

Skanky Burns is offline Skanky Burns
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Aug 2001
time: 14:21
  Old Post 10-11-2004 10:54
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Support Apolyton, buy Civilization: The Boardgame

Not the best weapon inside bases or ufo's though.
Actually, you would be dead with an all-sniper force in those situations. That being said, my current force has sniper rifles (and neostad shotguns in their backpack).

Tis a shame that the "more fair awarding of experience" of 1.4 still gives experience points to soldiers shooting the ground with a shotgun. Seems a stupid activity to award experience points to - especially given the overwhelming amount of experience someone can earn with a backpack full of shotgun shells.

I had one soldier equipped with grenades. He went through the entire map and killed every transgenant. He got enough experience to get to level 2.
I had the other soldier with a shotgun and many spare clips. He shot the ground continuously and didn't help the "team" reach any objectives at all, really. He got enough experience to get to level 4.

Vince278 is offline Vince278
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Dec 2002
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  Old Post 10-11-2004 11:22
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I did alright in bases except for the time a fire beetle was hiding behind a door and flamed my whole group. After that I made adjustments. My X-Com strategies usually worked.

I never tried the shotgun trick. I'll have to give it a shot ( ).

Raion is offline Raion
Prince
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Jan 2001
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  Old Post 10-11-2004 12:55 Visit Raion's homepage!
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Support Apolyton, buy Galactic Civilizations

Well, Skanky Burns, I guess I forgot all about that kind of stuff. But, then, these other mods are harder to play against, maybe even with raising the experience level of the squaddie.
I know whoever goes into the pilot's square gets awarded points.
??

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:21
  Old Post 10-11-2004 16:28
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I saw this for £10 in my local store a few days ago, an each time i do see it i wonder if it can be as good fun as xcom........then i look at the 3d type graphics and i think 'probably not'........am i wrong? as i might pick it up if it adds anything to the xcom experience other than a fancy graphic update?

Skanky Burns is offline Skanky Burns
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  Old Post 10-11-2004 17:37
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I don't actually play the game with my super-soldiers shooting shotguns - I have started a new game and the only time they shoot is when an alien is in range. Still, I wonder what exactly my people get experience for.

The game is not XCom. It has no economic management at all, for instance. The combat is certainly in the spirit of XCom though, and well worth playing the game for.

DrSpike is offline DrSpike
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  Old Post 11-11-2004 00:16
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Enter the AD-FREE zone

quote:
Originally posted by Skanky Burns
Not the best weapon inside bases or ufo's though.
Actually, you would be dead with an all-sniper force in those situations. That being said, my current force has sniper rifles (and neostad shotguns in their backpack).

Tis a shame that the "more fair awarding of experience" of 1.4 still gives experience points to soldiers shooting the ground with a shotgun. Seems a stupid activity to award experience points to - especially given the overwhelming amount of experience someone can earn with a backpack full of shotgun shells.

I had one soldier equipped with grenades. He went through the entire map and killed every transgenant. He got enough experience to get to level 2.
I had the other soldier with a shotgun and many spare clips. He shot the ground continuously and didn't help the "team" reach any objectives at all, really. He got enough experience to get to level 4.


That sounds lame. I guess you'll have to ignore your tendency to abuse in any way possible and just play fairly.

DrSpike is offline DrSpike
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  Old Post 11-11-2004 00:25
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quote:
Originally posted by Skanky Burns
The game is not XCom. It has no economic management at all, for instance. The combat is certainly in the spirit of XCom though, and well worth playing the game for.


I am pretty tempted to take a look. It's just I always have so many games I want to play these days, due to diminished gaming time.

Vince278 is offline Vince278
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Dec 2002
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  Old Post 11-11-2004 10:26
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quote:
Originally posted by DrSpike
That sounds lame. I guess you'll have to ignore your tendency to abuse in any way possible and just play fairly.


Play fairly? What that?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
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  Old Post 11-11-2004 11:00
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He means using unskilled soldiers to throw grenades somewhere near aliens, rather than skilled soldiers to throw grenades on the exact square the aliens are in before they have even seen you. I guess it has some merits.

DrSpike is offline DrSpike
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  Old Post 11-11-2004 23:54
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Actually I mean using skilled players who have developed their skills from killing aliens not shooting floors.

Raion is offline Raion
Prince
USA
Jan 2001
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  Old Post 12-11-2004 01:21 Visit Raion's homepage!
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Well!
With the Combomod or the Tough Alien mod together, get your squaddie to use the knife!
Perhaps, the new stunweapon!
But watch those blue chompers!

Try the TNT or the C4 instead of grenades!

Happy Halloween, there!
Waiting for Freddie, or Norman Bates, or Scream II maybe, perhaps!

Raion is offline Raion
Prince
USA
Jan 2001
time: 05:21
  Old Post 12-11-2004 22:08 Visit Raion's homepage!
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Inflate your Upload Space

The game is not XCOM. It had to be different, since licenses were not renewed. XCOM died, and these people took over, but had to start over from the beginning. It has spirit, but the entire idea is that Aliens came to Earth, and released biospores that clouded up the skys, and killed just about everything on Earth.
Only some humans survived it all, and that is where you start. A couple of bases, underground, and almost noone to fight the Aliens. Only a 7 limit crew of squaddies, and only 15 total throughout the game.
Then some players thought it was too easy, except for some missions, where the main Aliens were in it, but those were way harder, so, usually the player had to reload, reload, reload the saved game to get pass that point. Then a while into the game, Planters UFO came in and planted a biomass, that is spreading across the Earth. That biomass takes back won Bases (that can be either - military, engineering, or research) and starts covering the entire Earth. There is some research, that the player can do, and another Base researched that is an Antibiomass Base, but that is another part of the game.

Some complained about the voices and anything else, but after playing it awhile, it has some humor with those voices, and some squaddies that may come in, always can be used, instead of some of the other ones.

So, no, XCOM it is not, coud not be, so had to be different. But to me, it is fun, and the more that anyone plays it, the more anyone gets use to it, and it is not all that bad, but different.

Probably not as hard as XCOM, but more Aliens to fight on Hard Level, and has nice music to the game.

So now, with the Combomod v3.02, or the Tough Alien Mod, or the Training Requirement Mod, and the First Camera Person v2 Mod, then one can put all of them together, or use them separate, and play an almost different game now!

Parts of XCOM were thrown in through the mods, but I have not tried some other mods, like enhanced graphics geosphere, which is also shown on that mod's page link up at the top.

The next game will include going into buildings, and whatever (I have not read totally up on it) and more of what players wanted, but the first game, since there was a time limit, and the code from XCOM was not usuable when they got it, and licenses expired, they did not have as much time, to make it better, but the game is fun.

UFO:Aftershock (the next game) takes place I guess from an orbiting platform built after the first game's Aliens made a deal with the remaining humans (which is one of the victory conditions in the UFO:Aftermath), because the last mission of UFO:Aftermath is quite a bit.

So, it plays different, but I guess, can be fun, if one can just except the game, for what it is, and still have some fun with it!

The mods mentioned can all be put together, or separate to use, and help add something to the game.

When playing it at first, it will be more difficult, than knowing how to play it, but still it is kind of fun, and funny, in a sense.

Ready!
What is it?
Theis does not look good!
I would if I could!
mh...........................
Your orders, Sir?

That one less of them to worry about!
Killed the Bast*rd!
Got em' !
Sir, I think I got 'em!

Chatter can be turned off though, as it drives some people crazy at first, but then, also I gotten used to it also, and it is kind of funny!

Vince278 is offline Vince278
King

Dec 2002
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  Old Post 16-11-2004 00:24
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I've heard that sooooo much that they may as well called the game UFO Aftermath: This is NOT X-Com!

Raion is offline Raion
Prince
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Jan 2001
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  Old Post 16-11-2004 23:28 Visit Raion's homepage!
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So four mods can be put together by just putting the file(s) in the main UFO:Aftermath folder for the game (where it was installed).

ComboMod v3
Tough Alien Mod
First Person Camera Mod v2
Training Requirement Mod

Not tried yet, but rather a large download there on that page of mods is:
Sounds and music from XCOM -- something like 37 mB or so. Have not tried that one.

And the game has 24 hour a day missions, but it may have been better to let the player see the tactical missions the same way, that the squaddies can observe down there in the thick of things yet coming at them.

I told them that! Take out the little white arrows that show the way, make it black except for what your best Squaddie can see, and all of that.

I guess the game is done though, so that will be that, and perhaps, they had a reason for it.!

And many things have changed with just those four mods.

Use one, or use them separate, or use those mods together.

I would if I could!
That's one less of them to worry about!

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