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Should we build Doctrine: Loyalty (Time out:0 days after 07-11-2004, 23:59)
Build it - it will be useful for us
Build it - to deny it to Spartans and bolster us
Do not build it
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Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 07-11-2004 23:58 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Build the Command Nexus? Support Apolyton or Terrorists Win

We have Doctrine: Loyalty. Should we build Command Nexus?

Chaos Theory is offline Chaos Theory

King
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Oct 2002
time: 04:19
  Old Post 08-11-2004 08:22 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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We can better spend our resources on formers, crawlers, and facilities. Hopefully Yang can deny the Spartans it.

binTravkin is offline binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004
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  Old Post 08-11-2004 22:33
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Yang will do the job and in time we'll steal some good tech from Yang again and convert it to a worthy SP!

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Spartans will build it then.

livid imp is offline livid imp
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Mar 2004
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  Old Post 09-11-2004 23:00
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I say we start building the crawlers for it. If Yang takes it fine. Then we just use the crawlers for resourse collection til we have the tech for a more desirable SP. Otherwise, we should build it as denial.

If the Spartans weren't on the board, I'd be willing to ignore the TCN, but I believe they are the faction that will gain too much power with it.

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King
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  Old Post 09-11-2004 23:13 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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We certainly do have the middle road as an option for a while. Here's the cost:

20 rows = 160 minerals for the CN
- 50 from an AA
= 110 minerals to cover

24/crawler * 4 crawlers = 96

-> 14 minerals to cover, which can come from normal production or ECs

We have nearly enough now, though it would take some effort to concentrate.

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TCN would help us in defense (instant healing of units in base) and amend our morale penalty, not mentioning denying the project to violent factions.

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  Old Post 10-11-2004 15:04
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And what other things we gain except from fast healing and denying it to Spartans?

Morale of -1?

Calculation:

Our morale SE is -3, it gives -2 to morale of units + modifiers halved

if we make this sp, all we get is one more morale point and the healing ability..

Is that that much?

Even if Spartans builds it, it will only prevent them from being destroyed in the best case..
Hive will start an invasion of their lands quite soon I think..

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Since when are Hive and Spartans in war? Hive is at war with us.

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  Old Post 10-11-2004 23:39
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quote:
Since when are Hive and Spartans in war? Hive is at war with us.


Where did I say that they're at war?

I just think that the chain of events - Hive and Spartan borders clashing, their bases just 10+ tiles away..
You know, AI calculates that distance, especially an aggressive AI..

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  Old Post 10-11-2004 23:54 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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The Hive, despite being at war with us, does not present a credible threat. Right now, only the Spartans and Morganites pose threats.

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We should build a sea former immediately after we get Flex, send it north and sink the landbridge. That we ensure we aren't buggered with Hive troops.

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King
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  Old Post 11-11-2004 01:51 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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We can do this, though it will be expensive. It will cost ~100 ECs to sink the land bridge. However, the proposal is reasonable, given our ability to ship units around at sea (compared to the AI's relative ineptitude at this).

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Mar 2004
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  Old Post 11-11-2004 03:12
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quote:
Originally posted by binTravkin
Morale of -1?

Calculation:

Our morale SE is -3, it gives -2 to morale of units + modifiers halved

if we make this sp, all we get is one more morale point and the healing ability..

Is that that much?


Our current -3 Morale SE level leaves us at an -2 actual morale. TCN grants +2 actual morale, which then breaks us even. Think about it....160 mins to gain an equivelent of +3 to our SE tables, not a bad deal. Now I am not asserting TCN is the best SP to go with right now, but it is undervalued and it's denial value is enormous against one of our big threats.

Besides, don't kid yourself, a hybrid faction will need to go to war eventually in order to slow down the builder (read Morgan) faction.

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King
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Facilities with + morale effects have their benefits halved when your Morale rating is <= -2

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  Old Post 11-11-2004 03:24
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quote:
Originally posted by Chaos Theory
We can do this, though it will be expensive. It will cost ~100 ECs to sink the land bridge. However, the proposal is reasonable, given our ability to ship units around at sea (compared to the AI's relative ineptitude at this).


Not to mention that the AI will go after the nearest land route enemy first. If we drop the land bridge, not only will it free us up from having to deal with him, but Yang might go after one of our opponents and thus slowing them down.

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  Old Post 11-11-2004 03:27
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quote:
Originally posted by Chaos Theory
Facilities with + morale effects have their benefits halved when your Morale rating is <= -2


Ah, my bad then. I thought the + effects was referring to the ++++'s used with the Childrens Creches.

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  Old Post 11-11-2004 03:35 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Children's creches work much better when you have low morale, on both offense and defense (provided you are in a city with the facility).

binTravkin is offline binTravkin
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  Old Post 11-11-2004 14:28
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quote:
Children's creches work much better when you have low morale, on both offense and defense (provided you are in a city with the facility).


So I think it's decided - nor we have any serious LAND attack threat nor it gives anything valuable - if opportunity arises, Childrens Creches will do the job!

Also - with "10+" tiles I was thinking of distance between Hiverian and Spartan bases, which mean, they're(Sparta) going to be attacked first.

We MUST start building the Sea Former ASAP and as close to location as possible!
Otherwise we risk having all those impacts in our territory.


If we manage to close the landbridge, we could even buy peace from Hive and help Hive out to attack those 2, otherwise they might overrun Hive and THAT could be our end (if only they not start fighting each other which could be quite possible)

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