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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Screenshots
(edit)
Well, I did it. It's not what I originally wanted, but what can you do, its only 800 wide. I usually don't use these aspects of the computer.
The story part was mostly for GTPoompt. I wanted to show him that just because you don't have tanks doesn't mean that early Industrial Age isn't as defensive as one thinks. Yes, certain units (riflemen & Infantry) do get strong. But that's why you get artillery also.
As for stroy-telling in its self, I am an aspiring screen writer.
Attachment: sumeria 1690--pre war border.jpg
This has been downloaded 64 time(s).
Last edited by Muad'Dib on 22-11-2004 at 14:50
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Screenshots
Attachment: sumeria 1695 ad.jpg
This has been downloaded 62 time(s).
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Screenshots
Attachment: sumeria 1700 ad.jpg
This has been downloaded 61 time(s).
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Screenshots
Attachment: sumeria 1705 ad.jpg
This has been downloaded 60 time(s).
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GTPoompt
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how much artillery do you use?
so i suppose when you're ready to take a city you make a SOD of cav + inf + art and attack?
It seems that you need lots of artillery to take all the defenders down to 1 hp.....
EDIT: or do you just mainly use infanty because they are equal with cavalry except speed and defense?
Also, do you ever use marines? (when you get them) I seem to use them a bit because the computer has little chance to defend against them. However, their cost is a little high and they are out of the tech pathway. (too bad paratroopers and advanced are in the same spot)
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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The Dutch keep sending in those mounted units and hired Swiss cheesers (appropo for bullet ridden bodies).
From National Intelligence Agency: Compostion of Dutch Forces
29 Workers + 2 Captured
45 Riflemen
19 Cavalry
12 Frigates
7 Galleons
8 Ironclads
1 Privateer
53 Swiss Mercenaries
10 Trebucchets
Versuses:
35 Workers + 69 Captured
16 Pikemen
8 Mustketmen
14 Cavalry (1 Full Army)
18 Infantry
5 Artillery
3 Galleons
5 Privateers + 61 Captured
5 Armies (4 Crusaders & 1 Cavalry)
9 Guerillas
27 Enkidu Warriors
16 Crusaders (4 Full Armies)
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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... Know your enemy like you know one's self.
How many troops hold his cities?
If enemy is weaker, match artillery for every unit. If superior or equal, double him. Use Bombers first when you have them.
Never send in a marine if armor can do it better. Exceptions, no oil or island cities then Semper Fi.
Allow your troops flexibility. Know when to engage and when not too. When to move forward or when to pull back
To surrond enemy with lots of troops is far better then to mass your troops and hit like hammer.
Use armies to divert enemy or to take vital cities deep in enemy territory.
When holding cities use armies. One army equals 3 or 4 units of your best troops, while one army only occupies one tile; whereas, 3 or 4 units occupies equal number of tiles...
Last edited by Muad'Dib on 23-11-2004 at 02:28
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Modo44
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in western Poland
Jul 2004 time: 06:19
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Some good looking screenies, Muad'Dib's, nice action there. Make 'em burn.
I picked up the Sumerian game - the 30BC save - to see what would happen, if it was played out peacefully. My goal was to build and to build only. I played it until 1070AD, so you can compare the results of different strategies. In this parallel universe, no wars occured, whether defensive or offensive. I'll play the game further, but probably not without wars anymore (the Dutch just don't want to stay peaceful and keep demanding ridiculous tributes).
General strategy
The Great Library worked very well for us. It put Sumeria technologically on par with the AIs. It also provided us with lots of cash, because we could cut research down to zero for a while. We did, however, research Republic and switched to it as fast as possible. Then it was a cash-rushing frenzy, to build up the lacking infrastructure. When it was done (which happened together with finishing many land improvements), techs came in 4 turns and AI civs still didn't catch us.
Land improvements
The place was badly underdeveloped in the year 30BC, so most cities immediately built Workers. After that it was often Granaries, to take full advantage of our skills in food production (Agricultural trait). Sumeria stopped training Workers when there were 26 of them (plus 2 or 3 slaves). Later the food-rich cities sent out Settlers to claim the northern territories. After improvements were done, some Workers went back to live in cities. Others were told to build Forts around the place, out of boredom... err... I mean... to make the country easier to defend, yes. 
Research
For a while, Sumeria didn't conduct any research, because of the Great Library. Later we researched all technologies available without Education, then researched Education and Astronomy. Our engineers built the Knights Templar and Leonardo's Workshop. A Scientific Great Leader helped by Sun Tzu's Art of War. In 1070 AD we just started Copernicus' Observatory and Sistine Chapel (the second one as a prebuild).
Military
Not a single unit was built for more than half a millenium. The line of Enkidus seemed good enough to keep the Hitties away, plus we were at peaceful terms with everyone. After the rushing of infrastructure, however, many cities were switched to military training, because they had no other useful things to work on. In 1070AD Sumeria had a sizable and technologically advanced army, surely enough to fend off any possible threats.
Diplomacy
Established an Embassy and signed ROP with the Hitties, to send a Swordsman exploring through their territory. When he found other civs, put Embassies in their capitals, signed ROPs as well. Scouted around the continent with a Curragh and a Galley (both lost to accidents). Later sent two Knights to uncover the remaining territory. The Curragh crew met the Russians, who later provided us with contacts with the other continent. Established Embassies and signed ROPs with the other continent. Everyone likes us (or so they say ).
And the save from the year 1070 AD.
Attachment: gilgamesh (modo) of the sumerians, 1070 ad.sav
This has been downloaded 4 time(s).
Last edited by Modo44 on 23-11-2004 at 12:54
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Took Dutch city of Den Helder in 1710.
Dutch love their cavalry. On average, I keep killing between 7-10 each turn and yet they keep coming back.
Now have 6 Armies--added a 2nd Cavalry. Have to come up with names for the 4th Crusader & 2nd Cavalry Armies. Also have enough Cavalry to start a 3rd.
Modo44,
I had to start on the Dutch. They caught up with me in the tech race. I had 4 Industrial Age techs that they didn't have, and they had 4 that I didn't have. Since I had Replaceable Parts and they didn't, figured the time was right to cut them down in size a bit.
How you stayed at peace for so long is a miracle. The Dutch kept trying to make in roads into Sumerian territory, and from your save they succeed in yours with Leerdam in your rear.
I have one question. How did you get the Civilization's name in the city name box??? For example, [Kish (Sumerian)] or [Amsterdam (Dutch)].
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Civ name in city box.
Attachment: dutch.jpg
This has been downloaded 43 time(s).
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Armies on the move.
Attachment: sumeria.jpg
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Modo44
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in western Poland
Jul 2004 time: 06:19
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quote: Originally posted by Muad'Dib
I have one question. How did you get the Civilization's name in the city name box??? For example, [Kish (Sumerian)] or [Amsterdam (Dutch)]. |
It's an option in the Preferences menu, called Color Blind Help.
quote: Originally posted by Muad'Dib
How you stayed at peace for so long is a miracle. The Dutch kept trying to make in roads into Sumerian territory, and from your save they succeed in yours with Leerdam in your rear. |
Starting in 30BC, I did the following things (listed basing on importance):- got the terrain improved ASAP (a horde of Workers and careful management thereof),
- got basic infrastructure rushed ASAP (No research for a while, all cash into rushes, buying Granaries, Courthouses, Libraries, Harbors, Temples, Aqueducts, Marketplaces),
- filled the spots in the north, getting all 3 local Luxuries ASAP (thus lowering the Lux slider),
- got contacts ASAP, to start selling technology (This turned out to be of lower importance than expected, because on Regent level the AI doesn't have too much money to pay for technology.),
- built no units for a long time and had cities grow fast, thus staying below the free unit upkeep of Republic,
- signed ROPs, so the AI would like me,
- after cities got to size 12, micromanaged citizens for better production and replaced Irrigation with Mines, so that no food surpulus was left.
We're now about to enter the Industrial Age, still with a tech lead. The Dutch seem intimidated by the Sumerian military (didn't demand anything for a looong time now), but we're preparing to take them out, should they get some funny ideas. Got all luxuries from across the ocean for some outdated technology. Almost nothing left to rush (Colosseums not needed, will serve as prebuilds for Factories). All Sumerian citizens are happy. Almost all cities are on unit production now. Started preparing more Workers in anticipation of Railroads. Switched to Democracy and built Smith's Trading Company lately, so I'm starting to have trouble burning all the cash I get. No point rushing units, since I'm not going to war... not unprovoked...
Save 1300AD.
Attachment: gilgamesh (modo) of the sumerians, 1300 ad.sav
This has been downloaded 4 time(s).
Last edited by Modo44 on 24-11-2004 at 01:51
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Most have over-looked that (Preferences). Thanks.
If and when you do tangle with the Dutch, they love the mounted stuff. Watch for SOD's. I gots lots of MGLs because of Dutch SOD's.
Attachment: sumerians3.sav
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Tuesday November 23, 1730
In a daring pre-dawn attack, the Sumerian 2nd Cavalry Army (Gilgamesh's Galloping Ghosts) razed the Dutch city of Zaragoza to the ground. The Dutch had used the city as a staging area for their cavalry assults on Leerdam. Dutch opposition was fierce. 2nd Cavalry estimates loses to be at 40%. In the attack, 2nd Cavalry destroyed 2 divisions of Dutch riflemen and captured 4 engineering battalions.
In other news, Dutch ironclads were sunk while trying to bombard the port of Septum. Artillery units were sent to Septum at the request of Gen. Lugalbanda. "When the Dutch sailed into the harbor, they were met with a tremendous barrage," says the General. "Our guns are more powerful and have a longer range. When the barrage ended, 2 ironclads were in flames". Privateers in port at the time of the attack finished off the Dutch ships. Sumerian ships reported minor damage. Gen. Lugalbanda reports that 3rd Crusader sustained light casualties from the Dutch bombardment.
Attachment: ghosts.jpg
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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We go live to Geraldo Enkidu, are imbedded reporter traveling with the 4th Crusaders (Templar Knights of Kish).
This is Geraldo Enkidu. I'm with lead elements of the 4th Crusaders and we can see the church spires of Dordrecht. The 4th was given its marching orders as soon as the last Dutch counter-attack was broken at Den Helder. There were no Dutch forces to be seen during the march. I am also getting reports that a general advance has been ordered. Sumerian forces are also converging on the Dutch cities of Gouda & Delft. If Dordrecht & Delft fall to our boys we will be a 3 days march from Amsterdam. Back to you Fzoul.
Attachment: kish.jpg
This has been downloaded 34 time(s).
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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1 of 2
Attachment: map1.jpg
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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2 of 2
Attachment: map2.jpg
This has been downloaded 32 time(s).
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Modo44
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in western Poland
Jul 2004 time: 06:19
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It all started back in the year 1405 AD, when the Dutch declared war on the Byzantines. The attack was unprovoked and let to much international concern. In case of Sumeria, no more new trades with the Dutch were conducted and we refused to prolong the ROP agreement. In hope of turning the tide of the war, Byzantium was given cash to spend on units. As it turned out, they also used it to pull other nations into it's war. The Dutch were not afraid of it, because only countries from across the ocean appeared ready to help the Byzantines. For now.
The longer the war progressed, the more Sumerian people wanted to stop it. The once peace loving nation was slowly becoming xenophobic in regard to the Dutch. First voices could be heard, calling for a war. Too keep his face in front of the public, the President ordered an expeditionary force to be stationed in Hittie territiry (close to their border with the Dutch) and signed a Mutual Protection Pact with them. What he didn't foresee was the military leaders, who have been slowly preparing to overthrow the government.
In the year 1525 AD the force (74 units), consisting of all Sumerian Cavalry, support Infantry divisions and many Artillery batteries, approached the Dutch border. Meanwhile at home, heavy riots were started. The leaders of the expeditionary force took matters into their hands and attacked the Dutch, pulling many other nations into the fray.
But before any others came into play, Sumerian forces were already pushing hard into the enemy territory. Using the fact that the bulk of Dutch forces were back in Byzantine lands, the first Sumerian claims were indeed impressive. However, the aggressive push cost the lives of many, especially in Cavalry regiments.
(Some more infantry sits both to the left and to the right of the screenie. Didn't fit into the 800 pixels. )
Attachment: dutch war, 1530ad.jpg
This has been downloaded 29 time(s).
Last edited by Modo44 on 24-11-2004 at 13:09
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