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Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 10-11-2004 02:23
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With the fast approaching release of Gold Gulch I've started thinking of what I should do next, besides my little part in the Red Front: ToT update.

Should I work on:

1) Beach Assault!: A scenario that uses modified terrain files to depict an amphibious landing on a defended beach? (Somewhat quick and easy), MGE.

2) Tank!: A scenario based on squad combat in a canyon/wooded area with lots of cat & mouse play. (Very easy), MGE.

3) Trade!: A scenario with capitalism and adventure at its heart. It will use the ToT engine to depict a world ripe for the plundering and will also feature every strategic money making scheme I can think of. (Somewhat hard - but rewarding), ToT.

4) Atomic Eagle: The Price of Freedom: I have an idea for it, and I have learned from my mistakes with AE: HR. It would be from the American's perspective, as the story goes, and would depict events not to soon after the first scenario.

Problem is it will not be set in Europe and I have a real problem with the logistical problems of holding it anywhere else. Also, I don't think I have the energy to make it as ambitious as the Reaper in terms of a "pre-game" switch and then a post game mini-scenario.

vodkakov is offline vodkakov
Warlord
In the student union bar!
Aug 2004
time: 05:16
  Old Post 10-11-2004 02:31 Visit vodkakov's homepage!
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I don't mean to sound stupid (but will do anyway ), but what was the Atomic Eagle scenario about?

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 10-11-2004 03:14
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IŽd love to see a sequel to Atomic Eagle, Harry!

Btw, is Gold Gulch now finally released? If yes, I will submit a new CivGroup news

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:16
Question  Old Post 10-11-2004 03:24
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Hmmm... I'm quite tempted by the Atomic Eagle scenario. The first one was a brilliant scenario, let down by one flaw - the middle segment. I guess now is as good a time as any to air my thoughts on this. The German civilization is running a large deficit, with no conceivable way to balance the books as improvements take too long to be built. As there's a shortage of money you can't even rushbuild the financial improvements to balance the economy. Consequently, it's hard to get the research rate lower, and I just wasn't prepared to wait that long for advances to be researched.

Of course, maybe it was just me and my entire strategy for the scenario was wrong.

Besides this, it was great. The entire setup of the scenario with the background story, the Abwehr missions and finally the mini assault scenario were awesome. Seriously, have you ever given any thought to writing, because based on AE you really have a flair for it!

So at the moment, a tentative AE II, but could you please elaborate on what your plans are for it before I commit my vote. I think it would be a shame not to have the mini-missions at the start, because they made AE for me.

If you don't feel like completing such a large undertaking, my vote goes for Beach Assault!

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 10-11-2004 03:59 Visit Mercator's homepage!
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Does that mean you've discarded the football scenario idea?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 10-11-2004 04:01 Visit curtsibling's homepage!
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Atomic Eagle tactical scenario was one of the best examples of design I have seen in my CIV career!

No kidding!

I assume the sequel will be from the allied side?
It would be nice to explore just what the commies are doing with those skeletons!

A short synopsis of each idea will allow we hordes of CIV-freaks to make some opinions...

More to the matter, Harry -
What do you feel like working on?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 10-11-2004 04:11
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My suggestion would be for a shorter type scenario such as Beach Assault! and/or Tank!

These haven't been done; they could be done quickly; and you could get feedback faster on them.

Sometimes it's good to be able to load up a short scenario and play it through in a day or less.

Plus it's easier on the designer (you).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 10-11-2004 07:45
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Thanks for the support guys!

@Vodkakov: This was a bit before your time, about January 2004 that I released it. It depicted a world where the Nazis never declared war on the United States and through a bit of "what-ifs" managed to break the Soviet offensive of 1942. It's 1947 and after being victorious in the East they have finally decided to take on Britain and the U.S. before the American atomic bomb arsenal becomes to much of an edge for the Allies. You can get it at the Spanish Civ site, or do a search for the thread here on Poly or its main literary faze on CivFan.

@Jim: No, not yet, I still have to finalize all the sounds and check out Agricola's last bit of advice. It'll probably be done this weekend as I'm nearing the completion of my new kitchen addition. I'll be sure to let everyone know.

@Our_man: Yeah, that's one of my regrets. The scenario is so unbelieveable large and is so intricate that playtesting only really resolved the Abwehr mission bugs. I had intended to make the scenario exceedingly hard for the Nazis so as to depict one last final gasp at the height of the Nazi regime, but I'm sure my settings were a bit absurd.

Also, the fact that the Nazi civ and all its production, unit creation, and unit placement was almost totally randomized due to having the player start out in the scenario as the Abwehr and then switching sides in the middle of the actual scenario did not create an easy time at finding the bugs. This little twist to the game made each game different every time it was played, which is kind of cool, but a real hell when bug fixing.

Maybe, when I'm really feeling industrious, I'll start a thread with the starting point being just after you make the switch and go from there.

As for the AEII setting, you would play as the Americans and I'm seeing a fight on North American soil. In AEI we saw the Nazis hold a coup within Colombia, setting the stage for an eventual military action close to American shores. My immediate thoughts would be that the scenario would start with the Nazis making headway into Texas after invading Mexico.

The American atomic bomb production is still hurting after the attack on Oak Ridge and the whole country is still reeling after the near miss over NYC with the Reich's first atomic weapon (Yes, the final mission in the middle game was to nuke NY with one of the flying wing bombers, but "American air support" (SDI defense) shoots down your plane) - You are successful at landing a bunch of troops at Oak Ridge of course, which is what the Mini scenario at the end is about (an idea taken from the book "1945").

As for writing, well I have thought about it, but I just can never find the time.

As I've mentioned countless times before, if someone wants to work out the bugs then please, go ahead and do so. You or anyone else has my blessing.

@Mercator: No, but that's another scenario which would require a lot of time to build, a lot of excess unit drawing, and a lot of tweaking. Don't worry, it'll sit on the hotplate.

@Curt: Thanks! Now remember, it wasn't really the Soviets who had the skeletons, they just had to be under Soviet control for the little event to work properly. They were in fact the defenders of the Tibetan monestary. Though, if you made it far enough in the game, or just read the text files, you would see that Rommel bows out for awhile, to work on an extra secret mission so important that running the war (!) is a secondary concern. So yeah, if I do decide to do AEII then the occult might just show up.

@Leonidas: I think I might like to do a "quick" scenario. Something that could use mainly pre-existing graphics and be made in a month or two. I've got a few really neat ideas dealing with bending the rules on the traditional terrain ideas and making a pure "kill the enemy or they'll kill you". Could be fun

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 10-11-2004 07:54 Visit curtsibling's homepage!
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Harry - You have a real talent for scenario concepts!

AEII just sounds too damn cool not to create!
Even if you don't pick it as your next project, you must do it sometime!

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 10-11-2004 09:18
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I for one am in favor of the sequel to Atomic Eagle. Though I have to admit Harry I'm intrigued by the beach assult scenario.

What period would this beach assult scenario take place? Early industrial? WW2? Modern day? Any of the three would be great to play.

As I said though, out of thouse choices Atomic Eagle wins by a small margin.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 10-11-2004 09:33
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quote:
Originally posted by Sarsstock
I for one am in favor of the sequel to Atomic Eagle. Though I have to admit Harry I'm intrigued by the beach assult scenario.

What period would this beach assult scenario take place? Early industrial? WW2? Modern day? Any of the three would be great to play.

As I said though, out of thouse choices Atomic Eagle wins by a small margin.


The beach assault scenario would use Fairline's WW2 era units and would most likely be a fictional battle between two ficitonal foes. It'll be tactical, and will be played in SP or MP.

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:16
Cool  Old Post 10-11-2004 14:45
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Right, you've hooked me. An AEII vote here!

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 10-11-2004 21:29
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quote:
Originally posted by Harry Tuttle


The beach assault scenario would use Fairline's WW2 era units and would most likely be a fictional battle between two ficitonal foes. It'll be tactical, and will be played in SP or MP.


I like the idea of Beach Assault!

It also sounds like you have already worked out a clear idea of how you would like to have it setup.

I think it would be quite interesting, and since it is fictional, then that gives you a very wide latitude in what you can do with it.

I think it would be quite interesting, forcing the player to rely on strategy to take the beach and the fortifications.

You could have:

* barbed wire
* fortifications
* ships for bombardment
* planes
* special assault tanks, etc

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 12-11-2004 07:33
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Well, I officially hate you all.

Alright, if Atomic Eagle II: The Price of Freedom is what you want then it's what you'll get. And yes, I'm sure Beach Assault and Tank will make it in as mini-scenarios at its side.

What I need from you fine folks is some way to depict the Nazi invasion of America. Most notably, I need to know how the hell I'm going to pull it off.

Should the scenario be:

1) Like Red Front, with the Nazis driving up from Mexico, with no units being produced by cities only events? A gigamap of The U.S. and the lower part of Canada? A total "kill the SOB's for attacking the Bastion of Freedom"?

2) Have almost the same map as AEI, with the west coast of North America showing and units being produced mainly out of Mexico with Europe being a simple blip on the map? Please note, this would be a very hard scenario to make happen, especially when dealing with units crossing the Atlantic.


I will make a thread on the creation of this scenario after I am done with Gold Gulch.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 12-11-2004 07:37 Visit curtsibling's homepage!
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I would vote for the map being of the land of the Free.

A sort of 'Star Spangled Front' instead of 'Red Front.'

Fighting a rising tide of Axis invaders would be fun...
But make sure you can play from both sides!

And perhaps a few allies flung in too?
Japanese special marine units?
Canadian sabotage troops?
Or Brit fighter ace units?

PS
Any icon/city help that you need, gimme a shout!

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 12-11-2004 07:49
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I second Curt's suggestion as well.

A "Red Front" type scenario is always fun.

Trying to defend against blistering Axis attacks on American soil would be interesting.

Without making it overly complicated, you could also include random scenario selection as well, as this would always keep the player on his toes - ie he would never really know where the attacks would come from when he starts the scenario each time. . .

Cheers!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 12-11-2004 07:58 Visit curtsibling's homepage!
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What we need is a nice big USA map - But it need not be giga - Just large...

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 12-11-2004 08:34
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Curt's idea is definitely great... In any case, it would be extremely interesting to have it availiable as a multiplayer scenario (perhaps two versions, one SP only, to be played as the Americans and another, more balanced, MP one?)

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:16
  Old Post 12-11-2004 14:43
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Yeah, I vote for a Red Front type scenario too. In order to make the best use of the AI though I think it should be playable just from the American side.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:16
  Old Post 13-11-2004 13:06 Visit :) Smiley's homepage!
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Definitely interested in seeing more about the Tibetan monastery side story, I noticed in the rules.txt of Atomic Eagle that there was a wonder called "Mass Occult Rallies" that was disabled.

How about an urban combat mini-scenario using these tiles?

Attachment: terrain1.gif
This has been downloaded 128 time(s).

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 18-11-2004 06:55 Visit fairline's homepage!
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I'm too late here, but Beach Assault gets my vote

One of the many scenarios I started in my head but never got round to actually implementing was a tactical level D-Day landings - a sort of zoomed in Second Front. I was toying with focusing on one of the Beaches and using accurate maps and OOB's.

I'm sure AE2 will be cracking though

Nice cities BTW Smiley

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 18-11-2004 08:09 Visit Boco's homepage!
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I also voted for beach assault. Be kinda slick to make reefs an impassable ToT terrain that only Amtanks can negotiate. Reef gfx could be tricky, though. You could also have coastal battery salvoes wreaking havoc on shipping until the batteries are captured.

I toyed with, but never got beyond pencil and paper, making a tactical scen of Tom Clancy's USMC story where they retake Brunei from invading Malaysians. It was a little far-fetched, but would make a fun scen. The main objective was to secure the docks and oilfields before the baddies could ignite either the derricks or a propane tanker in the harbor. The tanker could blow with the strength of a WMD. In TC's world, the jarheads accomplished all in a combined arms tour-de-force with nary a snafu. You could be nastier

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 18-11-2004 08:49 Visit curtsibling's homepage!
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In Tom Clancy's world, many odd things happen!

But his typographical cheese would make a good scenario!

Gagliaudo is offline Gagliaudo
Chieftain
of Medioevo
Jan 2003
time: 06:16
  Old Post 18-11-2004 14:09
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Sorry for late... Well, beach assault sounds good, but I thought (for a time) to a Creta 1941 "Operation Mercury"... however , seeing this won't be possible my vote is for Beach assault (2° for Tank). Have a nice time!

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 19-11-2004 01:00 Visit CapTVK's homepage!
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Not so fast, the poll is still open! I like idea of a MP beachhead scenario.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:16
  Old Post 22-11-2004 20:13 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I voted for the Trade idea.

I like to do builder type games as a change of pace from shoot em scenarios.

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 22-11-2004 20:29
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quote:
Originally posted by curtsibling
What we need is a nice big USA map - But it need not be giga - Just large...



Well, how lucky are you I have this one (almost) complete on my HD ... it is far from perfect but not too bad a start ...

Attachment: america.zip
This has been downloaded 5 time(s).

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 22-11-2004 23:13
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Thanks Jim, I'll take a look

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 22-11-2004 23:34
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At your service, Comrade

Btw, you should edit your sig and update the SL CivGroup News thing

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:16
  Old Post 25-11-2004 03:34
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Harry, no matter what the final project you decide upon is, I'd like to vollunteer my services as a title maker if needed.

 
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