Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Mind Worm Capture Tactics
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
LAN_Dad is offline LAN_Dad
Settler

Nov 2004
time: 22:19
  Old Post 11-11-2004 03:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Mind Worm Capture Tactics Full PM-box? Change here!

I think I understand the SE impact on the probability of capturing mind worms, but is there anything I can do in a tactical sense to increase the probability of capture vs combat?

For example, consider a case where my faction mind worm and a wild worm are both in a patch of fungus. My son is convinced that if there is a tile between the worms and I pass through the empty one first and then attempt a capture in the same turn, then combat (failed capture) will almost always result. However, if I start my turn next to the wild worm, I have a better chance of actually capturing it.

So.. is this analysis correct? And from other experiences I would ask: Does the presence of other units in the vicinity (surrounding the wild worm with zones of control) have any positive effect? Does morale affect capture probability? Terrain? Ect?

Thanks.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:19
  Old Post 11-11-2004 03:10
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

nothing except planet rating,as far as i know.the first native unit encountered is always captured if you have a positive planet rating.

and i would say offhand your son is wrong,he just had a lucky RNG

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 11-11-2004 04:59
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

A few things:

1. When programming a random number generation (to deterime if you capture a worm for example), you use what is called a seed value. This seed is typically based on something that constantly changes (such as your computers clock), but in SMAC, the seed is saved and is constant for each turn. That way you can't just keep reloading until that pod pops what you want it to or keep reloading until you capture a mindworm. Your son could have noticed this trend he mentions simply when reloading over and over again.

Edit: I later discovered the seed is saved only if you have Iron Man turned on

2. Here is a good tactic using worms to capture worms.
A wild worm typically wont attack a tame worm. So if it goes to a odds screen, leave it alone. End the turn, then try again, lather, rinse, repeat.

3. If you pop a pod and get surrounded by worms, try to capture one. If it goes to a odds screen, cancel and try the next worm in the loop, lather, rinse, repeat. Often once you have captured a worm the other (still wild) worms will leave you alone, so you can end the turn and continue to capture more worms.

Last edited by livid imp on 19-11-2004 at 05:49

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:19
  Old Post 11-11-2004 07:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

what versian are you playing??you can reload to get anything you want.i have done it with pods,battles,probes...anything that uses RNG

WotanAnubis is offline WotanAnubis
Warlord

Jul 2004
time: 06:19
  Old Post 11-11-2004 12:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

If I'm not mistaken, the capturing unit must have at least one whole movement point left in order to even stand a chance of capturing. If they have 2/3 or 1/3 movement points left due to roads and things, they will always fight.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:19
  Old Post 11-11-2004 14:01
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

quote:
If I'm not mistaken, the capturing unit must have at least one whole movement point left in order to even stand a chance of capturing. If they have 2/3 or 1/3 movement points left due to roads and things, they will always fight.


You've mistaken.

Try getting a capture situation with your unit 2/3 moves away from worm, reload it 20 times and write down the statistics, then try the same with distance of 0 moves.

Error wont exceed 10%.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 11-11-2004 22:55
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Remove this text

quote:
Originally posted by Cataphract887
what versian are you playing??you can reload to get anything you want.i have done it with pods,battles,probes...anything that uses RNG


And you had different results? Well than appearently I have the "Static Seed" verison.

You keep referencing "RNG" so I am going to assume you do a little programming. Just so we are on the same page, you do understand that a computer is completely incapable of generating random number by itself and that is why a seed is needed, right? Is there any arguement to what i have stated here? I'm no major programmer, i am a dabbler at best I am afraid to admit. So if I am missing some part of the equation, please fill me in.

I have noticed if you change up the order of movements, or use the autosave vs. a manual save you will get a different outcome, but all of those things can effect the seed value. I am still unsure as to what the value is based on, but I speculate it is based on the save game binary data.

In my current game, SMAC keeps crashing when I end the turn. Everytime I have reloaded (4 times now ) and tried to redo the turn, every pod pops the same, every worm is captured the same. One of my big complaints about Civ2 was that you could simply reload a turn over and over until you won the battle you were fighting. I was very happy to note that SMAC does not use a dynamic seed (well maybe a semi-dynamic seed).

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 11-11-2004 23:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

quote:
Originally posted by WotanAnubis
If I'm not mistaken, the capturing unit must have at least one whole movement point left in order to even stand a chance of capturing. If they have 2/3 or 1/3 movement points left due to roads and things, they will always fight.


Negative. I have definately captured at 1/3 moveleft. Now there might be a "hasty" penalty to capture making it less likely, but we wouldn't know since there is no odd screen to confirm this.

BlackCat is offline BlackCat
Warlord

Jul 2004
time: 05:19
  Old Post 12-11-2004 03:12
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

The planetary pack has random seed - if you dont like the content of a pod (fungus tower just outside your main base in round two or some kind of tech advance that destroys your research plans) just reload autosave and youll get something else.

Even result of mindworm attack differs.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 12-11-2004 05:08
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by BlackCat
The planetary pack has random seed - if you dont like the content of a pod (fungus tower just outside your main base in round two or some kind of tech advance that destroys your research plans) just reload autosave and youll get something else.

Even result of mindworm attack differs.


Yes, results will change from round to round. They can even change if you move your troops differently. But if you save right before popping a pod, then reload after each pop, you should get the same thing over and over again.

Hmmmm. It just occured to me that this come be different if you don't play with Iron Man on. That might be why we are all seeing different things. I always play with Iron Man on.

**sniff** **sniff** Do you smell that? It smells like a poll coming on!

Ancyrean is offline Ancyrean
Chieftain
Back to Ankara, Turkey
Feb 2003
time: 12:19
  Old Post 12-11-2004 09:49
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

livid imp, I've been playing this game ever since it was out and even though I don't have the planetary pack but seperate CDs for SMAC and SMAX, and despite the fact that in my whole experience I have often resorted to reloading in order to get what I want from a pod, I am positive that without moving any other unit in anyway you can get different results from a pod-pop.

I never remember in all these years having the same kind of frustration that you mention here by reloading many times over (from a given position without moving another unit) and getting the same result all the time.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:19
  Old Post 12-11-2004 14:41
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton or Terrorists Win

I've experienced the static result from reload effect. Doing something else first and then retrying will give you another bite at the apple. Try it when your action is the last one of the turn, with "end of turn" on.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 12-11-2004 21:37
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Sik, do you play with Iron Man on?

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 12-11-2004 21:44
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Ancyrean
I am positive that without moving any other unit in anyway you can get different results from a pod-pop.


As you stated in the Iron Man poll you usually play with Iron Man off. It would make sense for you to get dynamic results from reloading.

I didn't get a chance to try Iron Man off last night to see if things change. I'll have to try to remember this weekend.

Last edited by livid imp on 19-11-2004 at 05:54

DilithiumDad is offline DilithiumDad
Prince
Ohio
Aug 1999
time: 00:19
  Old Post 13-11-2004 02:25
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Lose 30 kilos (of popups)

I have never captured a worm with partial move points left.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:19
  Old Post 14-11-2004 06:14
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

i have reloaded in both iron man and normal play (iron man just makes reload harder ) and got different results from probe teams and worms.no moves were made rihgt after loading-nothing else

i dont really programm,but talking from civ3 experiance,the game generates a number and if you have save RNG on,you will always get the same result.otherwise you can reload and get different results

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:19
  Old Post 15-11-2004 15:21
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by livid imp
Sik, do you play with Iron Man on?


Nope.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:19
  Old Post 15-11-2004 15:48
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Increase Your PM Length

quote:
I have never captured a worm with partial move points left.


I do it every second time when I capture any.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 16-11-2004 21:54
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

Did some testing last night, and confirmed that the seed is saved if you are playing in Iron Man. So the outcome of random events will be the same every round no matter how many times a round is reloaded.
Conversely, if you play with Iron Man off, all events are re-randomized everytime you reload

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:19
  Old Post 27-11-2004 09:10
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Got spare money?

well,if you tested it i will set my belief that ironman can be reloaded aside....at least intil i test it myself,since i am curious(still have the .sav i remembered it on)

Avimimus is offline Avimimus
Settler

Dec 2004
time: 05:19
  Old Post 02-12-2004 22:30
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by livid imp
A few things:

1. When programming a random number generation (to deterime if you capture a worm for example), you use what is called a seed value. This seed is typically based on something that constantly changes (such as your computers clock), but in SMAC, the seed is saved and is constant for each turn. That way you can't just keep reloading until that pod pops what you want it to or keep reloading until you capture a mindworm. Your son could have noticed this trend he mentions simply when reloading over and over again.

Edit: I later discovered the seed is saved only if you have Iron Man turned on

2. Here is a good tactic using worms to capture worms.
A wild worm typically wont attack a tame worm. So if it goes to a odds screen, leave it alone. End the turn, then try again, lather, rinse, repeat.

3. If you pop a pod and get surrounded by worms, try to capture one. If it goes to a odds screen, cancel and try the next worm in the loop, lather, rinse, repeat. Often once you have captured a worm the other (still wild) worms will leave you alone, so you can end the turn and continue to capture more worms.


Sorry, I don't understand "Odds screen"?

I have always been frustrated when playing as the Gaians. I have gotten a +4 Env rating or even +7 but I still kill all (90%) of the mind worms I try to capture.
It is very frustrating, I should be able to use non-lethal techniques.

Thank you

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 02-12-2004 23:21
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Avimimus
Sorry, I don't understand "Odds screen"?


When you go to attack and you get the pop screen showing your odds of winning. There is an option in the preferences that says "Show odds before attacking"....turn that on.


quote:
Originally posted by Avimimus
I have always been frustrated when playing as the Gaians. I have gotten a +4 Env rating or even +7 but I still kill all (90%) of the mind worms I try to capture.
It is very frustrating, I should be able to use non-lethal techniques.


The max chance for capturing NL is (officially) 75% at a +3 Planet rating. Any Planet rating beyond that only helps with psi combat and eco damage. Now I say "officially" 75% because that is what it listsin the SE screen. In reality, it is no where near 75%. Start up a game, and write down every time you try to capture NL vs how many times you actually do. I definately don't capture 3 out of 4 MW I encounter. Thing is, if you did, you'd be very powerful, very fast. I have a feeling the 75% is a relic of a since changed design. I believe there is more the capture equation than we get to see. I guessimate the capture chance is closer to 15% per Planet rating (max +3).

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:19
  Old Post 03-12-2004 05:04
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Tired of ads?

Its actually pretty accurate at 25% per planet rating (max 75%) MINUS some number based on the number of captured mindworms you have already.

At +3 you will very likely capture an early mindworm but once you have an army of several, it gets less and less likely-- I don't think it ever gets to a zero percent chance but I have found once I have 10 natives, I almost never capture any more.

Since there is no capture odds chart, it is impossible to know the exact odds from just playing but anecdotally, 75% seems right at +3, it "seems" to be around 50% once I have a couple or 3 mindworms and it seems to be less than 10% capture chance once I have 9 or 10.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:19
  Old Post 03-12-2004 06:04 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

There's a curious glitch with capturing mindworms - if you attack a stack, and succeed on a capture check, you capture the whole stack, no matter how tall. I've grabbed a dozen at a time with this feature, though once I have the dozen, I can't capture anything else until they're gone.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:19
  Old Post 03-12-2004 07:31
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Unless you have maxed out, it is a simple numbers game. Explore lots of fungus, with lots of units, especially near monoliths which attract them to a degree. Ruins are the best.

You seem to get better odds when attacking a worm with a non-native unit. With the 'fungus-as-roads' SP you can cover a lot of fungus with your elite rover.

I can confirm that you can capture with just a fraction of a movement point left.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:19
  Old Post 03-12-2004 09:20 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

IIRC, with the Xenoempathy dome, you no longer randomly find mind worms in fungus.

Avimimus is offline Avimimus
Settler

Dec 2004
time: 05:19
  Old Post 03-12-2004 18:56
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Thank you everyone! This explains a lot. I had an army of 15-20 mindworms at the time, most of which I had built. Does anyone have any idea where the maximum value of the army for the mindworm capture to work is?

It would be nice to see a late game improvement that would increase the effective size of the troops.
Or raise large numbers of mind worms but wipe out your economy permanently, a sort of going native event.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:19
  Old Post 03-12-2004 21:46
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Chaos Theory
with the Xenoempathy dome, you no longer randomly find mind worms in fungus.


I see people saying a lot, but I definately have run into worms in the fungus after getting the XD, up to 1 or 2 per turn near the Ruins. It definately is much safer to travel in the fungus after the XD, but not fool proof.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0523 seconds (91.71% PHP - 8.29% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net