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UnOrthOdOx
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Hello....
Jun 2002 time: 22:19
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Just my opinions, not criticism.
quote: Originally posted by Golden Bear
My plan was to build a second scout early and pop goody huts in order to get something to trade. Research would go Alphabet-Writing-COL-Philosophy and then take Republic.
I wouldn't worry about Wonders unless they dropped in my lap.
My goal would be largely building, if possible. Maybe this is a mistake on Emperor? |
Largely buildering is still possible on emperor with a good start, early free settler, or the cheap little agricultural trait.
You got 2 out of the three, so it can work.
I'm not sure about taking CoL before Philosophy though. Probably a bit of a gamble unless you have a river or an archy map. Better to get Philosophy and something else (I like getting Lit and the Library, but then I am a total warmonger) IMO.
quote: Great start with two cows. Exploration shows cows all over the place. Build goes Scout-Worker-Warrior-Granary. I pop a free settler and Ceremonial Burial.
Early contacts with Egyptians, Scandanavian, Mongols. Everybody has tech on me. I get Alpha and halfway through Writing, trade it for some good stuff like bronze working. |
Alright, am I reading it right that you waited till you were halfway done with writing to trade Alpha? Not sure the value of waiting there. Each turn lets the AI trade between themselves, research towards whatever, possibly devaluing your tech.
Don't be afraid to mix in tech+gold to get tech either. Barbs and superior management will get you extra cash.
quote: I am fortunate that there is Ivory to the NW of me and Furs to the S. I put my free settle on Furs and my first built settler next to Ivory. They are about a square further out than I want but I figure it is important to have the happy faces from the Luxuries. |
hmm. I would NOT extend city spacing to grab lux in the core. Not even by a square. The slider can do for the early game, or even colonies.
quote: Settler pump gets cranking and I go Warrior-Worker-Warrior in all new towns. I reason that I need to keep plenty of unit builds going to keep AI civs from getting greedy. |
Personally like my second military unit to be archer/spear instead of warrior (unless I know I have Iron, obviously). Then like I said, I am pure warmongering.
Another thing, this sounds like the settlers are unguarded. Maybe I'm paranoid from too many PBEMs.
quote: Around 1200 BC I have 9 towns and I have been building archers because I discovered that the closest Iron is SE of the Fur town and has been taken by Scandinavians. I send 5 archers down there and scorch the town in 1200. Egypt declares on me but shows no immediate unit movement. I drop a settler next to the iron and two workers on the iron. Soon I will have SM. |
Depending on the situation, it may have been beneficial to have those archers proceed. Don't know your losses, but if I had 4 remaining, they'd be going forward. Usually you can take a second town that you don't care about losing and fight the AI counter there or even sue for peace quicker and get more.
quote: I fight off a flurry of Scandinavian archers and an attempted aggressive settlement. Egypt shows up on the doorstep of a new city of mine with two archers vs. my one warrior defender. Help was one step away. The town falls but does not self destruct.
I take the town back and work on running roads to it.
Swordsmen start to show up. Scandanavia makes peace but the Egyptians won't talk. I am 4 turns away from getting Philosophy, which I hope won't have been taken! I am really cranking on tech, etc. thanks to the two luxuries I got at the start.
My next goal is to grab some land from the Egyptians with my SM. I don't think that they have any horses and thus no chariots and no GA!! After that, get peace, go into Republic, keep cranking settlers and building libraries and markets. |
All in all sounds pretty good.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:19
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What are you up to, do you intend to go warmonger and take down some civs? If so, then cranking out troops is fine, if not, then lets make only vets and get more work done on the empire.
They cost to maintain, so that is why I am going to have only what I need.
If no war plans, I would not load up on spears and swords. I would prefer horse units. They can move better and upgrade to better units.
You do not have to face any barb uprisings, so you do not need lots of spears. Only frontline cities, if any. I may prefer archers for the zero bombardment. Depends on what I see coming soon.
Spears have uses, but they cannot attack, so I do not make many of them in Emp/Demi games. I may need them at deity and sid to stop barbs, they are much stronger at those levels and may defeat archers and even horses.
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Dominae
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From the screenshots it looks like you're doing just fine; you have more land than all the AIs you have contact with, and presumably have more productive cities too (generally the case in human vs. AI). What exactly is it that you're worrying about? Are you behind in tech? Do you tend to lose your early lead?
It looks to me like you could just go into military production mode (apart from those wonderful Cattle cities) right now and just overrun the opposition. Maybe the screenshots are not telling the whole story...
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Dominae
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A couple of suggestions (more later):
1. You seem to have one "pump" city producing Settlers, but none dedicated to Workers. In fact all your cities are building military units. As I mentioned above, given your already advantageous position, you could probably work this into a win. But if you really want to "win big" (or catchup in a more difficult game), you'll want more Workers (as Arrian mentions). Three Cattle plus some Flood Plains around your capital area is a gift: use it to make more Workers and more Settlers. This will translate into a more dominating position later on. You already have enough units to defend yourself if one of the AIs decides to sneak attack you.
2. Horsemen seem like the right call here. You have 3+ neighbors to subjugate on your continent, and none of them are particularly dominant (for the moment). This means you can engage in oscillating war to prune each of them, or just plain and simple serial conquest to eliminate them one at a time. If one civ were stronger than the others I would recommend Swordsmen, since that's the civ you want to hit first, and Swordsmen are more effective when used in such a focused campaign. Given your situation, the Horsemen's mobility will serve you well.
Do not research Horseback Riding immediately, however. Instead, build a bunch of Chariots with The Wheel, then upgrade them (for 20 Gold each) at the opportune moment. This will let you have far more units than otherwise possible given your overall Shield output.
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Golden Bear
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Oregon
Feb 2002 time: 21:19
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Thanks folks for the feedback. Over night I played some more (of course) and have progressed to the ADs.
I should have read your advice first.
After wrapping up the Egypt war, I moved my SM south to Scandinavia. BTW, I have all these cities cranking SM without barracks because the war came when I seized the iron and then Egypt jumped in. I saw no recourse but to go to full military.
Anyway, I attacked the Scandanavians again. As I started to make progress, the Mongols declared on me. So again, I had to let the Scandanavians go with an early peace and turtle up on the Mongols. After I got peace, I went into Republic. The risky COL before Philosophy worked this time.
I went into builder/explorer mode for a while and this is where I think that I lost my steam. I crept up score wise will I built infrastructure. I got knights before anybody else and started building a few when...
Persia declared on me and, a turn later, Scandinavia conveniently did too. I got Babylon to treaty against Persia, which probably was a mistake. It led to Persia eliminating Babylon and gaining Leonardo's.
I ran Scandinavia off the continent and then did not see any point to continuing the war, especially since Mongols had declared on the fading Babylonians and had their Keshik (?) warriors all over my territory. I tried to goad them into war while they were next to my knight loaded cities, but they backed down. I built a captured worker barrier across the neck of land that leads to the Persians and now have the Mongol forces split into two pieces.
Is it too late to go war crazy? The Persians are the ones I want but I am certain that the Mongols will attack if I declare. I could go for the Egyptians first and then the Mongols and then the Persians. Or just damage the Mongols, eliminate the Egyptians and then finish off Persians and Mongols.
I made a bad mistake about forgetting to prebuild for Sistine and ended up missing it, and Leo's and everything.
I will post a save game and a screenie in a little bit.
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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:19
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I am reading this thread. I think the Monarch --> Emperor jump is quite a jump compared to Regent ---> Monarch.
At any rate, the Mongol stack there would tick me off, I would have to take care of that problem. The Mongols are just salivating ready to pounce on you. You do realize that? heheh. In Memphis, LA, and Oslo I would get Barracks and (probably) city walls asap. Walls are cheap and can make or break, especially if you got rushed by 15 Keshiks.
then get a two large stacks of death going, with Knights, Pikemen, Trebs in a 5:2:2 ratio and go to it... 
I have found that C3C doesn't reward peaceful play. Too bad. At higher levels, the peaceful builder finds himself without needed strategic resources and sheer size required for space race wins. On the other hand, if you militarily conquer your entire home continent, you'll be much better off in the long run--free to pursue the ending of your choosing.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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Build a granary (regardless of the food situation, I'd say). Seek bonus food nearby, and try to turn that site into a pump. Meanwhile, build a barracks and pump out some vet archers... and use them to whack barbs and/or harrass the AI. If you lack food, you may have to resort to more aggressive tactics.
I often go Courthouse - Temple - Market - Library. Especially if I'm not a religious civ. The sooner you have the courthouse up & running, the more you will save (in terms of shields/commerce) over time. Obviously, if there is a compelling reason for which you NEED that temple ASAP, by all means build it first.
-Arrian
edit: I should add that an aqueduct would get slotted in when necessarily & available. Thus, depending on the exact situation, a city might go CH, Temp, Aqueduct, Market, Library.
As vmxa1 says, it's best to tailor your build order to the specific situation.
Last edited by Arrian on 29-11-2004 at 23:32
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