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buzz
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Texas
Nov 2004 time: 23:19
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Hello everybody. I am in awe of the extensive knowledge on this board! Its a little intimidating posting here, since I just discovered Civ 3 about a month ago. Needless to say, though, I'm addicted to it. This is probably pretty elementary to most of you, but I wanted to ask anyway. How can a Caravelle use bows & arrows to damage a Sub? And how can a Cavalryman defeat a tank? This has happened to me on several occasions and it just doesn't make sense.
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justjake73
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Welcome to Civ3, the forum and the RNG, also called the Random Number Generator. It has been a known fact that the RNG will occasionally allow even a Spearman to defeat a Tank.
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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Welcome to the world of Civ Buzz. Get use to those outcomes.
Here's some more that I have experienced:
Battleship losing to a Galleon.
Nuclear Sub losing to Frigate.
Modern Armor losing to Numidian Mercenary.
Check out my thread posted in the Civ4 section: "My 2 Cents..."
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buzz
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Texas
Nov 2004 time: 23:19
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Glad to know I'm not the only one. I was all excited when my neighbors kept ticking me off and I finally built my first bomber. I thought I was going to annhilate them. Man, was I disappointed.
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gunkulator
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Unlike Civ2, there are no super-weapons that always win in Civ3. The only way to defeat your real enemy (the fickle RNG) is with numbers.
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alva
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Republic of Flanders
Sep 2001 time: 06:19
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Don't take the images to litteraly, the same goes for battles.
When you loose a sub like that, imagine for example that one of the torpedo's exploded while still on board, or that it was a casualty of friendly fire.
You will see two groups on this board, one that likes the unpredictability and one that hates it.
I, myself, belong to the first group. I like to improvise while playing and the fact that sometimes, things go wrong, or at least not the way you want them to go.
Welcome btw, if you've got a question, shoot, that is afterall the reason of this board. So lurkers out-there, start posting 
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buzz
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Texas
Nov 2004 time: 23:19
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I appreciate the info. How can you raise enough money to amass the numbers you need to crush your enemy? Early on as a despotism, I have to subsidize many units with gold to keep up with the AI.
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:19
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First, choose a government that supports units.
Town City Metropolis
4 4 4 Despotism
2 4 8 Monarchy
6 6 6 Communism
4 7 10 Fascism
Second, the more cities you build, the more units you can support.
Third, build roads and when available railroads.
Fourth, build improvements that generate cash: Marketplace, Bank, Stock Exchange, Commerical Dock
Fifth, build Wall Street wonder.
Sixth, if you can, build the Adam Smith's Trading Post wonder--pays the maintenance costs for above mentioned improvements, thus putting cash back into your coffers.
And Seventh, reduce corruption. Build Courthouses & Police Stations and switch to Government that has low Corruption--nuisance or minimal is prefered. Stay away from rampant!!!
Last edited by Muad'Dib on 16-11-2004 at 04:48
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pedrojedi
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of old men bearing big Ankhs
Nov 2002 time: 02:19
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A little extra help: you don't have to destroy your enemy every time you enter a war; get what you want, and strictly that. Resist counterpunches, if any. With a few significant blows (like conquering the enemy's only iron-producing-tile-inside-city-radious' city) and eventual depletion of the AI's offensive armed forces, you'll be able to cut a good deal in exchange for tech, gold, maps or whatever, which can be sold again.
Always cut deals, specially for techs, and even more specially in high levels of difficulty or when that particular tech is not very important (its wonder was already constructed, or the most powerful nations already have it, or when you are "iiiii-haaa!!!" ahead of the opponents on tech).
My 2,5 cents.
edit: typo
Last edited by pedrojedi on 16-11-2004 at 09:00
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buzz
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Texas
Nov 2004 time: 23:19
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Good info. I wondered why every single tile on the AI had roads on it. I was pretty much just linking cities and leaving large areas unimproved. Thanks for the help everybody!
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skrobism
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Welcome Buzz!
If in real live a couple of thugs (barbarian warriors) with box cutters can take down two of the world's tallest buildings and do major damage to the minor wonder that is the Pentagon; and a small dingy can nearly sink the destroyer class USS Cole; then I welcome the RNG in Civ III.
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