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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:19
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The War of the Worlds: Return of Apolyton game has started!
Visit the server site at http://www.waroftheworlds.ath.cx for a java client to connect to the game.
The practice game has been re-banged and will continue to run alongside the WotW game as a place for people to try new strategies and practice their skills. It is set to unlimited turns.
Please register in the pre-registration thread 
To get detailed settings for the game, press "*" at the main menu after selecting a game but before logging in.
3 Rules:
Newbie Friendly Rule: Please, please do not attack players that have little to no experience playing Trade Wars. It's hard enough to get people to try the game, without them getting *SD* the first time they log on. If you see someone new doing something really really dumb, tell them how they can do better, and thereby improve the quality of our game. Try to pick on people your own size as much as possible. We all win if the game improves the TW community we have here. Traditionally, Apolytoners have towed new players into fedspace rather than destroying them should they find them logged off and defenseless in a corner of the galaxy.
Corporation Rule:If you join a corp, you must stay corped for the duration of the game. Backstabbing is not allowed. Leaving your mixed corp before extern to avoid losing experience is not allowed. Leaving your corp so someone can attack you for alignment isn't allowed.
Exploits / Cheating Rule:It's come to my attention that there are several exploits in the game circulating around the net - for the record, exploitative behaviour that capitalizes on some of the bugs on the engine will certainly not be tolerated. You'll know if you're doing it, I'll know if you're doing it; if you don't know what I'm talking about don't ask.
General Settings:
4000 Sectors
1000 Turns
Ferrengi Enabled
Photons: multiple fire enabled, wave duration of 10, standard cost, disabled for the first 5 days of play.
Planetary Trade: 75%
Rob/Steal Factor: 60%
Busts Clear: Every 5 days
Port Regen: 25% per day, maximum 100% per visit
Maximum 5 Planets per Sector
Maximum 5 Traders per Corp
Startup Settings:
Merchant Cruiser, 20 holds, 10,000 credits, 100 fighters.
Last edited by aeturneus on 20-11-2004 at 14:26
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Solarwind2
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And I shall return to the wars, under the name of Solarwind. All hail the return of McBurbles!!
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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:19
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We're getting closer to the Nov. 20th rebang, and you've all had time to play on the practice server, so I thought I'd start asking about settings.
The practice server is set to 2000 turns; I intend to set the actual number of turns at 700. Hopefully this will make it possible for everyone to play all their turns every day; it doesn't take long with a pair-port script and a colonize script and a bit of experience.
The practice server is set to 1000 sectors. I think we can all agree that with 10 players we will need more space than that - it's already very hard to find any port pairs that aren't completely traded down, and if money is so hard to get, the game is less fun imho. However, 5000 sectors is probably too large for us. With only 700 turns, and about 10 players, a universe size of 3500 sectors seems more reasonable. If you have an opinion on universe size, now is the time to speak up.
Like always, War of the Worlds will reward the colonization of planets with high planet trading percentage of 80%. However, on the advice of Burbel, I will also be making evil settings slightly more forgiving - busts will be cleared every 3 days, and ports will regenerate at a 33% rate, so every 3 days you will be able to return to a fresh port pair.
Ferrengi will be in (of course), but photons wont be enabled until day 10, so nobody can A) take me out before I have sufficient protection on my ISS or B) take ferrengal before the Ferrengi even have a chance (don't laugh, it's been done).
Nav-haz will clear at 5% per day.
Starting settings will be a merchant cruiser with 30 holds, 100 fighters, and 10,000 credits. No startup planet; you'll have to make your own.
Let me know your thoughts on these proposed settings 
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Solarwind2
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In my opinion, SD should be in fedspace, after all, it helps the newbs a lot, and it kinda makes it a little interesting for those evil players, like me and Burbel.
As for sectors, we want a big game. 5000 might be a little too large, but 3000-4000 sounds about right.
In turns, 1000 tops, and no less than 600.
Busts should be cleared every 5 days. and ports should regen at around 30% a day.
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burbel
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Austin, Texas
Apr 2001 time: 23:19
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Just figured I'd chime in here; I would think 1000 turns is good, 4,000 sectors sounds nice (a nice, round, even number), might port regen at 25% or so (4 day regen), stock settings. Is it possible to increase the amount of product that ports buy, though?
Just so you know, Oerdin, in all the games Ive played there hasn't been a super-strong evil player, no one has blockaded the SD (not sure how that happens, anyway), etc.
I personally vote photons should be up on day 1, but that's just me. 
Last edited by burbel on 19-11-2004 at 03:43
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Solarwind2
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Yep. Just one question for Aeturneus though. Is there a set time limit for the game, or will we just play until one corp or trader is the only one left?
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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:19
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After playing my turns tonight, I bumped terran colonist regeneration from 750 per day to 2500 per day. If there are any objections, I can change it back - but I thought I'd go ahead and boost it a bit since terra is drained and that can be a pain.
-- edit changed back as per objections.
Last edited by aeturneus on 03-12-2004 at 03:10
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Solarwind2
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Upping the colonists isn't that bad, but yeah, changing the rules in the middle of the game is bad policy.
Now if you'll excuse me, I need to go drain terra before the rules get changed back.
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