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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:19
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Corporation Name: Invincible Inc.
Corporation Number: 1
CEO: Glanville Wrest - administrator controlled NPC.
Colonies: None
Estimated Net Worth: Billions of credits.
History: Invincible Inc. was the brainchild of Cornelius Wrest, a young quantum physicist in the early 21st century who anticipated the devastating effects of nanotechnology on the environment. His warnings went unheeded by the United Nations, however, until the floods of the 2050's, which precipitated the global famine. At this point, the U.N. unanimously voted in favour of contracting atmospheric cleanup to Wrest's fledgeling corporation, a deal worth billions of dollars. Invincible Inc. has operated hand in hand with the feds since that time, and has become incredibly wealthy... and incredibly corrupt.
Membership: Any trader with a ship can now join Invincible Inc. and recieve a passport of immunity from federal search and seizure, and any who harass members of this corporation are quickly brought to justice. Membership comes at a price, however, as employees must not attack any other traders in order to preserve the "economic interests" of the corporation; considerable revenues are generated each year from "protection" fees.
Special: All members immune from attack. Members must not attack anyone, must not let their alignment drop below 0, and cannot place toll fighters or attack fighters. Members receive a 30,000 credit bonus on succesfully joining Invincible Inc. but must pay this money back double in order to avoid "reprecussions" when they leave the organization. This corporation is designed to help new players find their feet in the Tradewars galaxy.
Password: Since this corporation is open to all new players, the password is publically available. the password is: HELPME
Some time shortly after you join Invincible Inc. you will recieve a message from the CEO detailing the responsibilities and benefits of the position.
Last edited by aeturneus on 23-12-2004 at 03:56
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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:19
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Sorry, I was thinking mega-corp for some reason, which we've never done. Mixed corps have been done, but as you say they are hard to maintain by the end of the game... not to mention challenging to co-ordinate day-to-day. Obviously profitable, but challenging. Good luck!
I think we should decide what the maximum corp size should be - 5 would clearly be too big in an 11 person game, if that's what we end up with. Perhaps we should even stick to 2 player partnerships to prevent über corporations of 3-4 players from dominating. Personally, I'd prefer to keep them small, given the number of players, at least in this game - thoughts?
If we do a partnership I'd be interested in running a blue corp with someone other than burbel, so I still have the outside chance of podding him... 
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aeturneus
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Edmonton, Canada
Apr 2001 time: 22:19
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Corporation Name: SPQR
CEO: Aeturneus
Past: SPQR has its roots in the last days of the Roman empire. A secret society scheming for the restoration of the Imperium Romanum since the empire fell to barbarians, the SPQR was unknown until after the materials wars, when the Senate suddenly seemed to be holding all the cards. Distributing meals to starving people, initiating communal housing projects, and starting special schools for gifted children, the popularity of the SPQR quickly began to outstrip the Federated Assembly of Nations. When the FAN moved to sieze terrestrial SPQR assets on charges of market manipulation that are widely disbelieved by the adoring public, SPQR was able to retain only a small merchant marine that had been purchased with donations - but they never lost the love of the people.
Present: The SPQR seems to be able to use its continuing popularity with the people to hold off federal prosecution for ongoing practices of market manipulation, and, some say, outright robbery in the far reaches of the galaxy. It remains to be seen whether or not the SPQR will be able to recover from federal seizure of their assets and actually accomplish their ancient objectives, but there are rumours of a massive colonization project that will soon offer to take millions of SPQR loyalists to found a better world. The SPQR will have to tread a fine line as they struggle to regain financial independence while maintaining a tentative peace with the Federation.
Membership: Aeturneus, Tukachevsky, and several thousand operatives across Terra, organizing the vangaurd of the new Imperium.
Last edited by aeturneus on 23-12-2004 at 03:56
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burbel
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Austin, Texas
Apr 2001 time: 23:19
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Hmm, I'd say, for competition's sake, we should keep the corp size small, maybe 3 tops. I'd also say, to keeps things interesting, that the folks that are, ahem, confident in their abilities might not want to corp, and save corporations for folks that want to team up against them.
Just a thought... 
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Solarwind2
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Corporation Name: McBurbels
CEO: Solarwind, joint ruling with Ronald Mcburbel
History: McBurbels was founded on the ashes of McDonalds, as the notorious trader Burbel rose to pwer in the galaxy. Sever bright minds saw the oppurtunity to make a "killing" off of it, and so the first truly evil corp was formed.
Their burgers were poisoned, their drinks were straght acid.
But they sold well. Boy, did they sell well.
Membership: Billions upon Billions of McBurbel staff, and Solarwind.
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Solarwind2
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Nope, Burbel isn't in McBurbels. Heck, he's never been affiliated with McBurbels in any way at all!
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