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Oncle Boris
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Once in a brown moon
Aug 2001 time: 00:19
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Why is it that so many reviewers will write about a racing game's "sense of speed"?
Isn't that, programming-wise, a case of simply having the background defile faster anyway?
Last edited by Oncle Boris on 14-11-2004 at 06:24
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vovan
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quote: Originally posted by Oncle Boris
Yeah, I agree that it's something you can feel, but why is it that some would not get it right? Isn't it easy to just blur the background and make it move faster? |
I don't think it is simply a matter of graphics though. I think it is also largely affected by how the game controls. The background can be blurry and fly by at incredible rates, but I think if to control the car, you only have to hit a turn button like two three times per second, and if you don't have to correct your moves, oversteers, etc, you won't feel the speed. On the other hand, if as you speed up in the game, you also have to speed up as far as hitting the buttons is concerned, then you would have a better sense of speed, and would enjoy the game more. IMO.
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Oncle Boris
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Once in a brown moon
Aug 2001 time: 00:19
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quote: Originally posted by vovan
I don't think it is simply a matter of graphics though. I think it is also largely affected by how the game controls. The background can be blurry and fly by at incredible rates, but I think if to control the car, you only have to hit a turn button like two three times per second, and if you don't have to correct your moves, oversteers, etc, you won't feel the speed. On the other hand, if as you speed up in the game, you also have to speed up as far as hitting the buttons is concerned, then you would have a better sense of speed, and would enjoy the game more. IMO. |
Hmmm... so this would mean that creating a genuine sense of speed is really a challenge...
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