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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > "Sense of speed" - WTF?
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Oncle Boris is offline Oncle Boris
Prince
Once in a brown moon
Aug 2001
time: 00:19
  Old Post 14-11-2004 06:12
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"Sense of speed" - WTF? Increase Your PM Length

Why is it that so many reviewers will write about a racing game's "sense of speed"?

Isn't that, programming-wise, a case of simply having the background defile faster anyway?

Last edited by Oncle Boris on 14-11-2004 at 06:24

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:19
  Old Post 14-11-2004 06:14 Visit Kassiopeia's homepage!
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I'd interpret it as a flow of gameplay, the pace at which stuff happens. In a very speedy game, events are thrown at you all the time, like in some shooters where you've barely finished one firefight when the next one already erupts.

Oncle Boris is offline Oncle Boris
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Aug 2001
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  Old Post 14-11-2004 06:24
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Oh wait, I meant to talk about racing games.

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 14-11-2004 06:28 Visit Kassiopeia's homepage!
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Oh. Then I'm pretty much as miffed as you are, to be honest.

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 14-11-2004 21:06
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quote:
Originally posted by Oncle Boris
Why is it that so many reviewers will write about a racing game's "sense of speed"?

Isn't that, programming-wise, a case of simply having the background defile faster anyway?


In some games, you can be going 110 MPH and "feel" like you are really going half that; in others, such as Need for Speed Underground, there is a good sense of speed - everything around you begins to blur, making it harder to see and react to things as they come up.

DrSpike is offline DrSpike
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Sep 2001
time: 05:19
  Old Post 15-11-2004 00:19
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There definitely is a sense of speed that can be discerned. It's partly graphical, and partly gameplay I'd say.

Oncle Boris is offline Oncle Boris
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  Old Post 15-11-2004 00:31
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Yeah, I agree that it's something you can feel, but why is it that some would not get it right? Isn't it easy to just blur the background and make it move faster?

DrSpike is offline DrSpike
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  Old Post 15-11-2004 00:37
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Do you remember Motorhead? You felt like you were travelling at 1000 miles per hour in that game, and it wasn't just whizzy graphics.

child of Thor is offline child of Thor
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Jan 2002
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  Old Post 15-11-2004 02:00
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And on the other scale you had games like 'Baja Buggies' or 'Pitstop' that even when the speedometer said you were doing a few hundred kph, it felt more 20kph

vovan is offline vovan
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Oct 2001
time: 06:19
  Old Post 15-11-2004 02:33
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quote:
Originally posted by Oncle Boris
Yeah, I agree that it's something you can feel, but why is it that some would not get it right? Isn't it easy to just blur the background and make it move faster?


I don't think it is simply a matter of graphics though. I think it is also largely affected by how the game controls. The background can be blurry and fly by at incredible rates, but I think if to control the car, you only have to hit a turn button like two three times per second, and if you don't have to correct your moves, oversteers, etc, you won't feel the speed. On the other hand, if as you speed up in the game, you also have to speed up as far as hitting the buttons is concerned, then you would have a better sense of speed, and would enjoy the game more. IMO.

Oncle Boris is offline Oncle Boris
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Aug 2001
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  Old Post 15-11-2004 08:36
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quote:
Originally posted by DrSpike
Do you remember Motorhead? You felt like you were travelling at 1000 miles per hour in that game, and it wasn't just whizzy graphics.


The name reminds me of something but I've never tried it.

Oncle Boris is offline Oncle Boris
Prince
Once in a brown moon
Aug 2001
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  Old Post 15-11-2004 08:37
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quote:
Originally posted by vovan


I don't think it is simply a matter of graphics though. I think it is also largely affected by how the game controls. The background can be blurry and fly by at incredible rates, but I think if to control the car, you only have to hit a turn button like two three times per second, and if you don't have to correct your moves, oversteers, etc, you won't feel the speed. On the other hand, if as you speed up in the game, you also have to speed up as far as hitting the buttons is concerned, then you would have a better sense of speed, and would enjoy the game more. IMO.


Hmmm... so this would mean that creating a genuine sense of speed is really a challenge...

vovan is offline vovan
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Oct 2001
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  Old Post 15-11-2004 21:13
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quote:
Originally posted by Oncle Boris
The name reminds me of something but I've never tried it.


Don't know about you, but the name reminds me of this.

quote:
Originally posted by Oncle Boris
Hmmm... so this would mean that creating a genuine sense of speed is really a challenge...


Well, the way I figure it, if it wasn't a challenge, then every idiot who got their game to be published would get it right. But there are way too many counter-examples in the real world, unfortunately.

DrSpike is offline DrSpike
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time: 05:19
  Old Post 16-11-2004 00:15
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Indeed. It's easy to say the game gives a sense of speed, but less easy to make it that way on purpose.

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