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Zylka
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Game Concept
-“The World is Flat”. Actually a round map of the Eastern hemisphere, as if Columbus' journey were to find a route to Asia, and nothing else
-No arbitrary point system. No invasion limitations.
Civilizations
-Euro (Start in/around Germany)
-Afikan (Starts in/around Zimbabwe)
-Indus (Starts in/around Fertile India)
-Asiatic (Starts in/around Fertile China)
Plus one (or two) of the below:
-Caucasus (NE Caspian)
-Oceanic (Australia)
Featured Rules
-1x1x, Deity
-2 Settler start
-No city bribe
-No Huts
-1.5 tech Paradigm
-8 external trade routes per civ
-Extended Oracle (Industrialization)
-At least a dozen unique civ specific city names per civ. Why not use them??
-No Diplo guiding allowed
-Tech trading only when each offered tech was discovered by respective Civ
-No terraforming; ie.) use of added engineer options. You may chop forest, hack jungle, grow forest all you want. Explosive based terrain forming = off limits. Obviously farmland and rail are allowed
-Rah Rules for all else
INITIAL DISCOVERY OF THESE 3 TECHS HAS THE HOST CHANGE THE RULES TEXT AND RE-LOAD WITH CORRESPONDING RESOURCE VALUE:
-Iron Working; Iron goes from 4shields/0trade worth --> 4shields/3 trade worth
-Industrialization; Coal goes from 4shields/0trade worth -->5shields/4trade worth
-Automobile; Oil goes from 4shields/0trade --> worth 10shields/10trade worth
Unit Changes
-Diplomat cost 60
-(!!!)Legion 6/2 pike flag, 50 shield cost(!!!)
-Modern military unit index which expands unit specialization(s) and significantly weakens howitzers
Justification
Starting positions are thus far quite equidistant from the ~5~ oil middle east. Discrepencies in distance to reach said territory is made up subtly by land fertility. There is at least one LOCAL oil for each civilization. Coal is a little more plentiful, but also dotted with fairness in mind.
Power resources breakdown
Iron (4 shield/3 trade):
Europe
-1 Rome/Italy
Asia
-1 Indian/Asian Himalayas
Coal (5sh/5tr):
Middle East
-2 Saudi Arabia
Asia
-2 Asian/Indian Himalayas
-1 Indus Himalayas
-1 Ural Mountains
Africa
-1 Algeria
-1 Southern Egypt
-1 Sudan
Europe
-2 Great Britain
-1 Poland/Germany
Australia
-1 New Zealand
Oil (10sh/10tr):
Middle East
-2 Saudi Arabia
-1 Iraq
-1 Iran
Asia
-1 Caspian Russia
-1 Central Russia
-1 Northern China
Africa
-1 Southern Sudan
Europe
-1 Norway
Australia
-1 Southwest Australia
Players
A GAME:
Oceanic - Cyber Spyder
Asiatic - Markus
Euros - Ljube
Caucasus - Zylka
Afrikan - Orangesbear
Indus - Dylan Baker (?)
B Game:
-Deity
-Makeo
-Deity Dude
-Zylka (?)
...And anyone else interested
Further Considerations
For discussion; a few topics recently brought up by ljube
-Plumbing for aqueducts (Pottery+Construction). Add as a technology, or is it too detrimental to builders?
-Power of Great Library
-Power of Marco Polo's
-Power of Colossus
-Diplomats; to steal, or not to steal?
Schedule
Thanks for showing up bright and early this morning, everyone! We had one player sleep in and another improbable for reason of prior commitment, but it still looks like a strong base intererest for this game will provide the start we want next week.
For the original "World Is Flat" A game - our start date is:
USA November 21st @ 9:00am
Please confirm your availability this week, and set yourselves to be there 
As you've surely noticed, I've also now added a B game for player consideration. Based on the availability and interest of both Deity and Makeo - this parallel game could surely turn into a powerhouse story rivalling Sunday's own.
Most likely scheduling time(s) for a B game would be USA Friday Nights, USA Saturday Mornings, or USA Saturday Nights - as I understand? I amongst others would delight to join a Saturday morning B game, but will let you two blokes figure it all out first
Good luck, and see the rest of you this Sunday morning
Attachment: twif.zip
This has been downloaded 19 time(s).
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Zylka
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Oceania
Player: Cyber-Spyder
Description: A modest and isolated start; the Oceanic tribe’s success depends on a coastal hugging population to contact the world outside and excel in diplomacy. Trade and/or bitter warfare between the Asiatic in SE Asia’s island chains may well define the future of two civilizations
Attachment: o.jpg
This has been downloaded 120 time(s).
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Zylka
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Asiatic
Player: Markus
Description: The population powerhouse of this known world - the Asiatic depend on brute size and a shining assortment of early resources to set the pace of progression. But possible hostile expansion of an increasingly crowded and resource hungry population may mark their later ages..
Attachment: x.jpg
This has been downloaded 120 time(s).
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Zylka
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Euros
Player: Ljube
Description: Subtlety, refinement, and eventual control. These are the trademarks of a European tribe which will likely see key growth and possible world leadership by the Industrial age. Peace with the Caucasians, or at least bordered terms of non aggression - seem almost essential for an early Euros to gain footing and succeed
Attachment: e.jpg
This has been downloaded 120 time(s).
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Zylka
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Afrikan
Player: Orangesaber
Description: A sure fire terrain encouraging massive population and relative isolation. Though with relative lack of trade rich resources - the Africans may find it beneficial to work closely with more advanced peoples of afar
Attachment: a.jpg
This has been downloaded 120 time(s).
Last edited by Zylka on 15-11-2004 at 08:59
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Zylka
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Caucasus
Player: Zylka
Description: Dark horse of Eurasia; a settlement position which forces the rough Caucasus tribe to be as advantageous, and perchance threatening, as possible. Key physical binder of all the 4 mainland tribes - the Caucasus people may find potential or peril of being such close a neighbour, with all else
Attachment: c.jpg
This has been downloaded 120 time(s).
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Zylka
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Indus
Player: Open (Dylan Baker?)
Description: Able for outstanding population, defence, and trade. The most well rounded tribe of all known; those settling the Indus river and its’ rich, outer-laying valleys have nothing but choice in their future
Attachment: i.jpg
This has been downloaded 120 time(s).
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Dylan Baker
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Washington, DC
Feb 2001 time: 05:18
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Again, I would love a spot in this game. Next Sunday will not be possible for me, but beyond that, things look wide open.
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orangesaber87
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East Coast US
Oct 2004 time: 00:18
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I should be able to make it next sunday. I think I will be able to make it most of the time.*
btw: Zylka... I dont see any of my bears around. lol.. "orangesbear" plz change it to my real id. Thanks
*Edit: Thanksgiving weekend I'm going away.. So I'll have to find a substitute.
Last edited by orangesaber87 on 16-11-2004 at 22:39
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:18
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So hopefullt people show next week...
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:18
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Okay, the issues...
- adding a tech called plumbing? Don't see any point.
- power of wonders - if you're worried about them upsetting the balance why don't we limit every civ to one wonder each? And leave them as standard.
- diplomats - tech stealing should be allowed. Very much so.
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Zylka
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I agree with Spyder on first and last. Plumbing, I think - is an excellent idea when worried about a game full of builders.. but with excellent expanders such as yourself and I, Ljube; having a few builders around uhindered and without new rule confusion gives quite the interesting balance of strategies.
For 60 cost diplomats.. I'd say tech stealing is absolutely allowed. Remember that we're trying out a tech trade system where each party must have discovered by themselves their own offer; which in itself will slow reckless and slutty overall tech advancement 
For Wonders - in all honesty, I'm myself comfortable with status quo. Colossus, Great Library, Lighthouse, Hanging Gardens, Marco Polo's - they're all damn powerful early wonders in our settings, and no one player is that likely to get two of them. Spread the great projects, spread the strategies - right?
quote: So hopefullt people show next week... |
I'm for sure. Markus has confirmed and will set his alarm. As has Orange. Ljube and yourself (Spyder) are of course, two more definates 
we've got a full game with room for the Indians. And even if a sub could start them off this Sunday morning, Dylan seems able to take them from there!
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trev
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Adelaide, Australia
Feb 2003 time: 14:48
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Deity, what time would the potential Friday night USA game be in Australia EST summer time, I may join in, but limited till after 1pm Aust EST Summer time due to probable work conflicts before that time
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Ljube
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Belgrade
May 2003 time: 06:18
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quote: Originally posted by Zylka
I agree with Spyder on first and last. Plumbing, I think - is an excellent idea when worried about a game full of builders.. but with excellent expanders such as yourself and I, Ljube; having a few builders around uhindered and without new rule confusion gives quite the interesting balance of strategies.
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Builder strategies in diplo games are way too effective. I was hoping to make the life of a normal builder a little bit more difficult, forcing him to research pottery, which he usually wouldn't and another tech (plumbing), but OK, I guess with only 8 foreign caravans it's a bit more difficult anyway. Just remember, builders are expanders first class at the start.
quote: Originally posted by Zylka
For 60 cost diplomats.. I'd say tech stealing is absolutely allowed. Remember that we're trying out a tech trade system where each party must have discovered by themselves their own offer; which in itself will slow reckless and slutty overall tech advancement 
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Well, I strongly disagree. If diplos were made less expensive, I would be able to put five of them in each of my cities thus preventing the thefts altogether. Since they are 60, it is way too expensive to try to counter tech theft with diplomats fortified in cities. If tech thefts outside of war led to the isolation of the offender, then I would agree with that, but it is never the case in spite of our presumption we're playing a diplo game that should resemble reality as much as possible.
Now, I don't see the reason why I wouldn't stop my research, mass produce diplos which are still a good bargain and steal whatever tech the others have? To stop me, the others would need to sink my ships.
quote: Originally posted by Zylka
For Wonders - in all honesty, I'm myself comfortable with status quo. Colossus, Great Library, Lighthouse, Hanging Gardens, Marco Polo's - they're all damn powerful early wonders in our settings, and no one player is that likely to get two of them. Spread the great projects, spread the strategies - right?
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The problem with wonders is that the one who gets the Great Library can switch off his research and concentrate on building his civ. Then he can research a few selected techs all other players will undoubtedly avoid (chivalry, leadership, tactics), mass produce dragoons/cavalry and take the world. There isn't any good defence against cavalry at that time anyway.
If the level is emperor, then hanging gardens are not in the same league, as is not the lighthouse because the start locations are too apart and triremes still move 3.
There is also a problem of the colossus. Since we only have 8 foreign trade routes, the civ that builds the colossus has a huge advantage in terms of domestic trade.
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orangesaber87
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East Coast US
Oct 2004 time: 00:18
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I can play in the B-Game if it starts earlier in the evening. Maybe 8ish eastern otherwise I'll just stick with the one i'm in already.
Last edited by orangesaber87 on 18-11-2004 at 22:35
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trev
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Adelaide, Australia
Feb 2003 time: 14:48
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A definite start time and date needs to be set for group B and as I cannot play before Friday 9pm Eastern USA time, I suggest that the start date and time be Friday 26th November at 9pm Eastern USA time. Can people give definite confirmations for that time, so we can see how many definite players we have and whether there are any vacant spots. I am aware of orangesaber87 preference for an earlier start, but most but not all weeks I am simply unable to begin earlier due to work and other commitments.
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Cyber-Spyder
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Brisburn, Australia
Oct 2002 time: 15:18
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Okay, I just got home from a mad crazy weekend with almost too much fun. I'm hanging around, hope you're all on time tonight!
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All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
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