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Mead is offline Mead
King

Aug 2003
time: 00:18
  Old Post 15-11-2004 03:51
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2147 End Turn and 2148 Discussion Put an end to popups!

Current Status

Gaians
Pop 13
Social Engineering
frontier, planned, wealth, none

Hive
Pop 60
police state, planned, survival, none

Data Angels
Pop 17
frontier, planned, wealth, none

Spartans
Pop 19
frontier, planned, survival, none

Morgan
Pop 31
frontier, free market, wealth, none
Cash on Hand 63 (owe 13 to Sparta) = 50 available



LABS
Adaptive Economics
Every 5 years, 3 years to go.

Tech Cost 276, Accum 114, Per turn 60

Net Income 63 (prior to stockpile bug and share to Sparta)


Income from Commerce 10
We owe Sparta 5 for Profit shaing and 8 for tech purchase (total 13) this turn.


Military Situation
I can't see any non Morgn unit. There are no native life forms in sight (other than the fungul tower that isn't moving anytime soon).


Military Suggestions

This is a very busy turn. Where are we going to move the new rovers and probe team?

Keep our southern probe parked in the fungus to guard the southern approach.


Other Thoughts/Concerns

This can be a very busy turn.

1. We have 5 CPs built

2. As previously agreed I moved the trans foil west (afterloading the Probe team on it.

3. Do we establish a base this turn with the CP east of SSR? We could move the Vander Eud supported scout onto the river fungus square and then next turn move the CP through that square and down the river over the next two turns. Although I kind of would like to do this I think establishing the base, now and then moving CP own the river in 4 turns is better.

4. I moved the probe foil further out of RFR. I followed th same route the Spartans took in (hoping to minimize the chance of meeting native life forms).

5. I moved the probe foil east out of Vander Eud.


Possible Rushes this Turn
There's a lot of them. We have 50 available ECs after paying Sparta. How many do we want to spend and how many do we want to rush?

We need to send 13 ECs to Sparta to honor the treaty and installment purchase.

Money Valley (3) - SC 31 - 8 (4 min) = 23
Morg. Vul. (2) - SC 22 - 10 (5 min) = 12
RFR (2) - Synth Rover 62 - 12 (6 min) = 50
SSR (3) - SC 25 - 8 (4 min) = 17
Whohabitat (3) - SC 28 - 10 (5 min) = 18
ZZT (2) Synth Rover 50 - 14 (7 min) = 36

I'm thinking SC's in Morg Vul, SSR, and Whohabitat for 47 ECs, leaving 3 ECs left over for next turn.



I am attaching the saved turn I downloaded.

I rushed nothing and moved nothing other than the trans foil and the Gator Boats. I gave no orders to any formers (except a road command to the southern former so it would finish the road this turn, it did).

Note, we could build the base near the choke point this turn, but I don't think we can construct a sensor there before its built unless we want until next turn to establish the base.

Also Note,

The Data Angels started to build the Virtual World this turn. Is this a misdirect? Nothing would please me more than if they chose to build the Virtual World with their crawlers. I think they are trying to misdirect us.

Mead

Attachment: acdg3-morgans-2147.sav
This has been downloaded 3 time(s).

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:18
  Old Post 15-11-2004 04:44
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They build the VW in the minigame, too. Of course, this means nothing at all...

arginine is offline arginine
Prince

Apr 2004
time: 05:18
  Old Post 15-11-2004 10:38
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Tired of ads?

This turn we should rush any crawlers in cities we've decided to use that are 3 crawler turns away from where we are going to build the PEG (I think the decided city is Scorpi Ski Resort).

As for the probe teams, if we have any idle 1 move probe teams, put at least one in a coastal city, prefebly the cities in the east to defend against infiltration.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 15-11-2004 12:23
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Browse Apolyton AD-FREE

SC's are completing at Whohabitat (3 turns away-- good point arginine), Money V and Mor Vul. Next turn, Mor Ind, Imp Pol, and SSR can rush SC's. That'll be all we need for PEG in 2150. *crosses fingers*

Next turn, Democracy vs. 40% psych...

Democracy would save about 39 energy/turn, but lose 16 mins/turn. Also, 40% might not be enough psych at periphery bases, so it might end up being 50%, which might lose another 16 energy/turn vs. Democracy.

I recommend Demo right after founding four bases next turn. That way, we get the 10 starting mins before switching to Demo.

Attachment: acdg3-morgans-2147_endturn.zip
This has been downloaded 1 time(s).

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 15-11-2004 12:26
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Put an end to popups!

F4...
I renamed Morgan Aero to Chaunk Curry Co., in honor of our returning CEO. For short, C3 or CCC.

Attachment: 2147_f4.jpg
This has been downloaded 44 time(s).

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 15-11-2004 12:26
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Got spare money?

The transport and probe are heading toward the conjectured AI continent to the west...

Attachment: 2147_map_west.jpg
This has been downloaded 42 time(s).

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 15-11-2004 12:27
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Lose 30 kilos (of popups)

The two 'Gator boats are head to the east to seek out the other teams...

Attachment: 2147_map_east.jpg
This has been downloaded 41 time(s).

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 15-11-2004 12:31
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Increase the size of your Attachments

Chaunk, if you could look over the end-turn file, that would be great. It would help check for mistakes/omissions, and it might help get you up to speed so you can take over soon.

I did send 13 ec's to Sparta.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:18
  Old Post 15-11-2004 18:52
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Looked at the turn, I think I'm starting to get back into the game :S

Why is City of ZZT producing a second synth rover though? I'd much prefer a former there, we don't want to eat up all out min production. Also, the former could (Should!) make a shorter road connection between Morgan Mussels and City of ZZT so that one synth rover can cover CCC, MorMus and ZZT. With a couple of probes in MorInd and a small cash reserve we could then count our western coast reasonably safe I think.

Our probe by the Buster ocean landmark should dive into the fungus next turn. It's too close to land to be left in the open ocean. The spartans would have a hissy fit if they thought we had a probe that close to their land. Can we send the other probe in a more southerly direction, to see if we can infiltrate the hive?

The two colony pods by Whohabitat are headed to (22,22) and (25,23) right? Or are we planning on making a base under the armoured probe location? Was just wondering why one of the CP's headed off the road is all...

Why have we farmed to a 3 nut square by MorMus and we're not using it? I'd be inclined to change production to a crawler for that three nuts/turn at MorMus before the Colony Pod.

We also need to select at least one base for a serious min focus, in order to force a pop at some point, but also as a military production centre. MorMus is surrounded by lots of lovely forest, so I'd be inclined to chose it to start off with. Scorpi ski resort or Money valley would both be great for a secondary base, as they've got lots of 2 min squares now, as well as lots of rockies that could be mined.

arginine is offline arginine
Prince

Apr 2004
time: 05:18
  Old Post 16-11-2004 03:41
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I would have greatly prefered sending one of the litigation foils south the get contact with a southern human :P I guess the transport can be put to that task once we meet an AI on the island. Infiltration data on the Federation will be very nice

I'd prefer to use our cheaper lawyers on Yang.

Demo once we plant the four cities would nice. I would still like to go for clean and buy/steal weapons tech from another faction.

Mead is offline Mead
King

Aug 2003
time: 00:18
  Old Post 16-11-2004 05:01
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Avatar Enlargement: We've got the solution

Is that boil near our foil in the west going to attack the foil?


Mead

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 16-11-2004 09:12
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Chaunk:

The rover at ZZT was to double up defenders at Mussels. There's already a scout and synth rover there, though, so that could probably be switched to a former, as you suggested.

The CP that just left the road is ready to form a base next turn. The other one is headed for the chokepoint with the armored defense attorney (probe). We have formers to clear the fungus. We could put a sensor on that spot, too, or just put one or two near the base instead of under it.

The 3-nut square near Mussels was to prevent it from starving down to size two just after building PTS. That was before we decided to have it build CP's, get it down to size one, and start on gunships. The CP coming out of there in a few turns might still need that square, though-- it's going two squares away, where that sensor is being built.

A mineral base for forcing a pop is a great idea. If we get Eco Eng any time soon, a base near volcano mines would easily out-mineral any forested areas. Even without Eco Eng, the volcano still has more available 2-min squares.

With those responses, are you prepared to make a change or two and post the turn for the Spartans, or do you want me to?

Arginine:

If the connection between the northeast and the hive is the same as ours (a land bridge passable both by land and sea units), then the second probe has the option of heading for a hive base, or continuing to the conjectured southeastern landmass. We could possibly build another ship (gunship or gator boat) at Mussels (after it finishes its CP) to head directly South.

Mead:

It might. Cross your fingers.

arginine is offline arginine
Prince

Apr 2004
time: 05:18
  Old Post 16-11-2004 10:25
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Inflate your Upload Space

If I remember the map correctly, I think the Spartans share a wider land bridge with the HIVE than we do (and thus might worry them more than us).

As for Hive infiltration, I'd still rather use a cheap land based probe team since one of their cities is 8 squares away.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:18
  Old Post 16-11-2004 13:44
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Sure, I'll make the changes and post the turn in the next few minutes.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:18
  Old Post 16-11-2004 13:56
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I can't post the turn without a reload warning since I already loaded yoda's end of turn save previously. I've attatched my end turn here, and my turn to the Spartans in my next post, but it would be better if we could post it with no reload warning.

We have around 9 hours left to post the turn, so I'll hold off on posting my turn til later.

jtsisyoda, if you can make the changes and post the turn before then without a reload warning, then please do so. Otherwise, I'll post it before our time runs out.

Attachment: acdg3-morgans-2147_endturn_chaunk.zip
This has been downloaded 2 time(s).

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:18
  Old Post 16-11-2004 13:59
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... or maybe I can do it with no reload warning? I didn't get one when I loaded my end turn and hit end turn, so perhaps there won't be a warning on this.

If anyone is wondering why I'm posting this here, it's so the mods can see we have done the turn within 48 hours

Attachment: acdg3-sparta-2147.zip
This has been downloaded 1 time(s).

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:18
  Old Post 16-11-2004 14:20
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It's past my bedtime, so I can't figure this out right now. Did you want me to look at your turn, then do my own? I think I'd still get a reload warning. I say just post it. We weren't trying to get away with anything. Post that there was confusion on who was going to play the turn. Everybody will be so glad to see you back that they'll forgive you/us instantly.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:18
  Old Post 16-11-2004 14:21
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Sounds reasonable. Posting now.

Micha is offline Micha

King
Technical University of Ilmenau, Germany
Oct 2002
time: 06:18
  Old Post 20-11-2004 21:08
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Lose 30 kilos (of popups)

The new turn is here for several hours. Had a brief look at it, we lost a rover and a scout. In the Fungus, adjacent to RFR, there´s a mindworm; All we have is a 0-1-1 Probe...
I think we should speed the production of a second rover there...

arginine is offline arginine
Prince

Apr 2004
time: 05:18
  Old Post 21-11-2004 01:29
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Increase the size of your Attachments

I would like the probe foils and the transport to be handled properly this turn. Looking at the map, we can run the transport south next to the coastline for some ways. I don't know when would be best to drop off the probe team. The sooner we drop it off, the sooner we'll get contact, but with a lower chance of being able to infiltrate.

I would also like the eastern litigation foil to be moved first, in the event we do get lucky. I will trust the turn player's discrection, provided he/she thinks and concentrates when moving the units.

THIS TURN WE MIGHT GET CONTACT, SO I JUST WANT TO BE CAREFULL, THAT'S ALL. Also, we should think about how we are going to get that trade agreement. We don't want the comp to end up ignoring us for a few decades like Yang before we get a profitable trade treaty.

Also as a reminder we plan to cash in crawlers for the PEG in 2 turns. Rush the crawlers that will be 2 turns away from Scorpio Ski Resort. THE ANGELS HAVE BUILT THE VIRTUAL WORLD, so we are under less pressure.

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