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buzz
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Texas
Nov 2004 time: 23:18
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I was reading one of the posts regarding city placement and I just wanted to repeat what I think the post was saying. Set me straight if I don't have this right.
When first starting out, I should place cities fairly close to keep corruption down. And I should build lots of cities early on to a) get more territory and b) build more military units. Is that the general consensus?
Problem is, how do you determine how close to place them, and what happens later on as the cities' cultural influences overlap a great deal? Is there any way to raze your own city without giving it away, then attacking it and razing it?
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:18
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quote: Originally posted by buzz
When first starting out, I should place cities fairly close to keep corruption down. And I should build lots of cities early on to a) get more territory and b) build more military units. Is that the general consensus? |
Yes, I'd say that's generally a true statement.
quote: Problem is, how do you determine how close to place them, and what happens later on as the cities' cultural influences overlap a great deal? |
PLace them where there a good places like fresh water for free aqueducts, resources and militarily strategic locations (chokepoints, etc.) The strongest spacing is cxcxcxcxcxc, but this too close for many and means much more MM plus is often viewed as an exploit. I like cxxcxxc personnally. The overlap isn't that big a deal. Cities can generally reach size 12 even if they're quite close. If they can't then the terrain is poor enough that spacing them further apart wouldn't help anyway. It saves on having to build + maintain hospitals too, as well high food cities will need them and you'll still be producing about the same amoount of shields in total anyway. There aren't a lot of advantages to metropolises except unit support which isn't a large difference in many governments (often 0 or 1) and possibly a small bonus dependent on trait.
quote: Is there any way to raze your own city without giving it away, then attacking it and razing it? |
Right click on the city and select 'Abandon'. I think it's just above the civpedia entries.
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Dry
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Brussels
Sep 2000 time: 06:18
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quote: Originally posted by vmxa1
... CxxxC or size 21 ... |
Could you explain what exactly CxxxC means.
I always thought C=city, x=tile in whatever direction, even diagonal.
So, when I draw CxxxC on a squared map, I got 16 tiles per city; 8 tiles for CxxC; 5 for CxC.
I like the 16 tiles cities (monarch, huge, 12 civs), because it allows a mixture of cities (12) and megapolis (20+).
On huge, emperor, 12 civs, I have tried an 8 tiles cities expansion. But when I do that too strictly, the AI is faster than I to grab territory and resources.
So far, my best success - well, in fact, my least failure - was with a 16 tiles city territorial expansion (same as for monarch) and adding extra internal cities only after reaching the AI territory borders. So, I indeed end up with a mixture of 12 and 6- tiles cities.
In short, I think that the city placement depends also on the map size/number of civs.
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:18
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quote: Originally posted by Dry
On huge, emperor, 12 civs, I have tried an 8 tiles cities expansion. But when I do that too strictly, the AI is faster than I to grab territory and resources. |
You may be expanding improperly then. You need to grab the resources etc. first, then fill in the rest. You don't need to settle immediately around your capital. I usually do 3 or 4 cities very close to my capital to be settler/worker pumps and one military camp, then go and place cities to block opponent's expansion and grab resources.
quote: In short, I think that the city placement depends also on the map size/number of civs. |
Although the map makes a difference, I think that close city placement is pretty much always preferable.
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