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Kloreep

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of the pillow
Jun 2002 time: 00:18
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quote: Originally posted by vondrack
Finishing the Eastern Theatre... we still have 2 DDs in Jackson. I suggest simply bombing the GoW DDs next to the landing beach and hiding back in Jackson again. No need to risk against a stack of DDs (defensive bombard) here. Even if we won, what difference a victory would make? Two dead GoW DDs... out of about 15? Meh... |
Don't take them on in direct combat until we can actually take out a sizable chunk of the combat ships.
quote: Originally posted by vondrack
GoW Airfield
It's just an idea and not without a cost - bombers not available for bombing this turn, 4-5 tanks less... but I thought I'd post it... we need to think and act actively... not just defending against actions of our enemies, but forcing them to defend against our own actions, too. |
I like the idea of taking the fight to our enemy, but we haven't even attacked the GS stack yet. At a certain point containment will fail; sooner rather than later if GS and GoW do the smart thing and press on despite GoW's losses - though who knows, GoW didn't do the smart thing with their initial landing. But, even if they don't break out of their boxes as fast as they now can, they will eventually, and we need to take out as many of them as possible before that.
4-5 tanks is a vital part of that. Let's not spend production on marines just yet. I realize this opportunity will likely vanish if we don't seize it ASAP, but I think we'll just have to take that loss.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:18
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OK - look at the timestamp of the previous post. That was when I started playing this gigantic turn. And now look at the timestamp of this message. Just sent the save on.
Granted, I have had some phone calls and was answering some emails in the meantime, too, but I basically needed 5 hours to play this turn...

I am going to put the partial battle report for GS together, post it, do some work, and then comment on the rest of the turn.
Overall, things went rather fine. Especially bombing those GS MIs seemed quite successful to me. Chronicle entry fully updated.
Trip, grab your save from there, please, I was not sure about your email. And thanks again for fixing the save! As much as I hate this game (as in "hate/love relationship"), not being able to finish it I woud hate even more... 
Last edited by vondrack on 09-12-2004 at 00:07
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:18
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OK, finally having few moments to comment on the rest of this turn. I did or had to do some minor changes, will list them below. Otherwise...
...the waters around Zargonia were clear, H.B.S. Artemis checked the whole perimeter and spotted nothing worth our attention (and defenses in Zargonia).
...the isolation of the GS SoD was done in a way allowing our pillaging horsemen (and explorers) to be used in an anti-explorer wall sealing the GS explorer in the triangle between Q.M., Abilene, and Ahhmyfoot. The only way through, actually, would be via SW of Q.M. - if GS took those workers of ours, they could then sneak their explorer through. However, he would only have 4 more moves left - and that would not be enough to reach anything valuable. And we'd capture him next turn.
...sinking the GS transport was easy - we even had a spare shot at the GS marine detachment. One 2/4 BB, one 1/4 BB, and one 1/4 DD now in Q.M., waiting for repairs in 1270AD. The remaining heavily damaged ships were moved to W of Abilene in a bit desperate attempt to prevent a seaborne assault at Q.M. (could still work, though).
...one major change against the posted plan was that I did not use our bombers against the GS carrier-led fleet. It was a risk (GS might have and probably had a fighter on air superiority there) with no possible gain, not even with favourable RNG. The problem is that a 2/4 DD won't defend a 4/4 transport, it will be the other way round (IOW: a bombing run would target a 4/4 transport, not a 2/4 DD). redstar surprised me stating this few weeks ago when we discussed our battleship assault, but it's really true, which I checked with a faked scenario. So, after both our DDs hit their targets (1hp off the carrier, 1 hp off the 3/4 DD), the 2/4 DDs got to the bottom of the virtual defender-ladder, below all those 4/4 transports. And there was no point bombing the transports... so I left the bombers for later, for the GS SoD.
...the other slight change against the posted plans was in how I distributed the blocking ships around Abilene - planning, I made a mistake, believing the new 4/4 DD would not be able to reach SW of Abilene, which was not the case. I swapped this 4/4 DD with a 4/4 transport for better balanced blocking stacks.
...we were quite successful bombing the GS SoD. Out of 12 shots (3 bombers and 8 artillery bombings), 11 hit their targets, 4 of them even for 2hp. Not bad at all - most of GS MIs are now at least a bit damaged.
...worker jobs completed just fine, we even had one spare worker which I moved to a pillaged grass W-NW of Forkmouth. We better fix as many pillaged tiles as fast as possible. Being able to produce replacement units fast is vital. I admit it did not occur to me to add this spare worker to Abilene. Fortunately all GS could theoretically use to reduce Abilene pop would be two fighters... I hope this oversight will stay unpunished...
...damaged tanks distributed roughly 1:2 between Jackson and Dye Fields.
...luxury slider fired up to 20%, which should hopefully keep us at the same WW level even if being hit by a huge number of attacks.
...production plans followed wherever possible. Unfortunately, our WW dropped a level and as a result, shield production in several cities dropped below the critical level. Plus, the pillaging around Q.M./Abilene made a dent in the production figures of these cities, too... I had to go for infantries in two or three cities, so we cannot expect more than 6 new tanks next turn. 
...one rather funny moment at the end of the infantry deployment phase was when I, all of a sudden, started to miss about 15 infantry - eventually (after about five minutes of scratching my head and desperate right-clicking) found them in Jackson... 
... the very last addition was moving U-S1 a tile closer to our coast. If GS chooses to not attack with their marines this turn, the worst thing they could do to us would be moving their fleet 5xN, joining it with the last remaining full-health naval forces currently westwards from where their detached marines landed (it's visible in the picture posted in the beginning of this thread). If they do it, we will have to hit them hard - that tile allows attacking Sandonorico, even if not to blitz through it...
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