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Maniac
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Gent, Belgium
Jul 1999 time: 06:18
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Some suggestions for next year:
IIRC if popping the pod doesn't result in a materials pod and a free supercrawler, we can crawler-hurry a cruiser transport with the OA crawler currently on the min bonus square.
That square will of course become empty then, so we would have to replace the OA forest worker to the min bonus tile. That frees up the forest tile.
I would suggest that this tile is then worked by a SC1 worker, and not a SC2 worker. Why? Because when worked by SC2, one of the two extra energy is lost due to inefficiency. This is not the case when worked by SC1. If we leave energy allocations at 10% psych though, SC1 will produce one useless psych point. To prevent that and gain an extra labs instead, we could change our energy allocations to 60-0-40. This has no other effect except giving us an extra labs.
The year after, MY 2149, may I suggest to let SC1 work the newly farmed rainy square? That way Sc1 will still grow in 3 turns.
Oh yeah, some good news! It struck me yesterday that while calculating how fast our invasion units could get to Vladivostok, I forgot to take into account that Shinsengumi would get an extra MP if we switched to Fundy. As a consequence Shinsengumi should be able to get to VV one year earlier, and we would be able to commence invasion of the University MY 2151 after all!
May I suggest to hurry CP production in SC4 with 18 credits (at least if SNC Hermes doesn't get sunk by an IoD after podpopping?
Re SCC Hunter, I'd have a slight preference for podpopping, but only MY 2149 so it can pop with full moves. Next year it would have to pop with its third move, and thus be unable to attack or flee from an IoD. 
For the orders of that former now finished with planting a forest on (54,14), may I suggest it moves one tile SW and builds a road there, to be followed by a forest? There's already one former dedicated to building a road to the new rocky minerals, and that should be sufficient for now, as the first tile that needs to be roaded is flat: one former suffices to finish a road there in one turn.
A micromanaging tidbit: Next year the hoplite in Rio Grande will have finished training, and due to the extra support costs RG will only produce one min per year. This makes the base useless for production until it grows to size 2. May I therefore suggest we move the FB hoplite to RG (and move the RG hoplite to FB to compensate) and rehome it to RG? That will result in a zero-mineral production in RG, but an extra mineral in FB, where they can be better used now.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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quote: Originally posted by Maniac
When did our five-year treaty (including exploration data) with the Morganites end again? This year? |
Yes - and they've asked (in the Embassy) for a five year renewal
Turn's up .................. and first impressions
Angels have built the Virtual World, so Zak has changed to the Merchant Exchange (2 turns away)
Yang is building 2 crawlers now (presumably to rush the Comamnd Nexus)
Angels sent Doc Loyalty pre-accepted, we discovered Doc Initiative started on Int Int, and spent 40 ec's to change to Fundy. Next tech is in 56 years (at 40:10:50, with 4 ec's) or in 48 years (at 30:10:60, with 1 ec)
Hermes popped 75 ec's !!!
We can build the Command Nexus at Sparta Command with 2 AA's, the supercrawler, and 62 ec's. That leaves us with 177 ec's in treasury - after the rush and the change to Fundy (and getting 14 per). We need 180 to rush our 3 scout rovers to impact speeders, so could do en masse next turn
Invincible rounded the tip of the Gaians' eastern landmass (pic attached)
(I'll post this half now, so that I can put a pic of the Hunter in the next half)
Attachment: invincible - 2148.jpg
This has been downloaded 20 time(s).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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quote: Originally posted by Maniac
Hmm, that gives me an annoying thought. Would it be possible they asked for our SCC Hunter exploration information, so that they could manoeuvre their probe foils towards our bases without us knowing? |
As well, we're opening up the Hive coastline for them to move straight to bases that we identify for them
quote: When did our five-year treaty (including exploration data) with the Morganites end again? This year? |
It's up for renewal thisa year. I', not sure that the observer status (for 5 ec's a turn) is very beneficial to us. As Maniac - and I - have said, we're just assisting their probe operations. Essentially, if they have a probefoil on both their coasts, they can go blind to the Uni, and with us, we're virtually hanging out signs saying "This Way"
Anyone else think we should drop him now that we're at a renegotiatiing milestone? We risk losing the Ethical Calculus licensing fee income - but we may lose that next turn anyway if they interpret our killing their probe defender as a hostile act
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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Messed up on one of the formers (now sitting idly in FB - it'll head next turn to forest the suggested tile between FB and SC3
Otherwise, moves pretty much as planned. Rehomed the FB hoplite to RG. Haven't touched the 1-2t-1 crawler yet, as OA couldn't start on an SP until next turn and will be commissioning a cralwer then anyway (do unused mienrals transfer from a unit to an SP - I don't think so. But we can always rehome if a scenario test shows that they do)
(EDIT: Attachment deleted as superceded by later iteration, a dozen or so posts below
Last edited by Googlie on 23-11-2004 at 08:42
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Snoddasmannen
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Again, I just need to ask. Is it possible to spare the alien artifacts and use them to get techs? We'll be getting a whole country of bases filled with network nodes soon enough.
Also, the Morgan infiltration seems rather hostile to me, are they generally considered acts of war in PBEMs?
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Snoddasmannen
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quote: Originally posted by Maniac
Alternatively we could perhaps sell him DocLoy for 25c in the hope that he'll switch to the Command Nexus?
Everyone but the Morganites has DocLoy already anyway, so that tech doesn't have much trading value anyway. |
That sounds like a great idea. Do the PK's have DocLoy? If not we should sell it to them too.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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Turned him down.
Here's a thought.
Why don't we build the Merchant Exchange at Sparrta Command, and then he'll be forced to switch to the Command Nexus, thus we'll get that when we take University Base?
Naw - that's stupid. UB is going to be our research engine (especially if gifted back to him after he becomes submissive)
Last edited by Googlie on 23-11-2004 at 07:26
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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Some more mini-moves:
Crawler on 7-min mine sent to Vlad - and SNC Mercury completes next turn (given that it has 5 mp's, why don't we use it to pop that pod in Vlad's base radius - with a trance syntharmor rover supply in the build, just in case?)
Supercrawler homed to OA and repositioned on the 7-mineral mine
GH's Hoplite moved to SC2, and SC2's scout to GH and rehomwed there. Next turn SC2's hoplite (homed to GH) will swap with OA's
Colony pod hurried at SC4 for 18 credits (rats - we lost the Wealth lead!!)
We need to rush the Hoplite at Sparta Command, as nect turn Spartan Kel will leave to join the invasion force. Maniac - can you tell me how much it will cost? (I'm coming up with 14 - is that correct?)
Last edited by Googlie on 23-11-2004 at 07:12
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