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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 147, 300 AD
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 18-11-2004 09:25 Visit Trip's homepage!
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Turn 147, 300 AD Suffering from ads?

Diplomacy

LL sends Invention unaccepted. I exit screen.
MAST sent WM accepted. I accepted, sent back our WM accepted.

City Management

Palace jump initiated! Capital moved to Sol.

Settler Sunshinia Prime moved 9 and built New Sunshinia, started Granary (will be rushed in a few turns)

Absolutely nothing built this turn besides the Sunshinia Settler.

Sold Barracks in Las Vegas for 5g... not going to be building military units here for a LOOOOOOOONG time, if ever...
Sold Granary in Sol for 7g... it's already size 8 and there's no way we have enough tiles to get to size 9 any time soon

Happy Hills WF changed to allow faster growth in Paradise
Paradise WF changed for faster growth
Tanning Beach WF changed from lake to plains for 2 SPT
Suntanland WF switched from plains to grass for extra food
Funky Town WF switched for 4 FPT
Disneyland WF changed to get Aquaduct completion near the growth to size 7
House of Style WF changed to give Sol a tile to use to finish the Library next turn
Sol WF changed to give 10 SPT
Rigel and Andromeda switch the fish tile for 2 SPT in each city

Pleasantville rushed up to 60 shields (Courthouse) for 120 gold
Library rushed (38 shields) in Orion for 152 gold

Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do

Future rushes:

Granary in Sunshinia prior to growth to size 2
Granary in Rigel
Possibly Library in Sirius
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection

Other Plans:

Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Worker from Las Vegas heads to the northeast
Workers from Suntanland, Funky Town and Frienship City all head to the south

Units

Workers Paul Bunyan, Standridge and Big John (N) moved to PP 8; will chop jungle next turn
Worker Jack Handy (NE) began chopping forest (9- turns)
Worker 2 (W) moved 2; will start mining next turn
Workers 3 and 8 (renamed from Temp, Center) moved to New Sunshinia 4 and began irrigating
Worker 4 (NE) moved to RC 2-2
Worker 6 (E) moved to Disneyland 3; heading for Orion
Worker 5 (C) moved to House of Style 8; heading for Orion
Worker Little Joe (E) began irrigating TH1
Worker 7 (Carnival) moved to Sunshine Bay 6; will start irrigating next turn
Workers Mr. Goodwrench and Mr. Rogers (S) moved to Sol 2-1; will start roading next turn

Settler Funky Town II (SW) moved 4 - builds city in 1 turn

Horseman Mars (NW) moved 3
Horseman Comet (W) moved 9-8
Horseman Jupiter (SW) moved 2-2
Horseman Dasher (SW) moved 7-8
Horseman Nova (SE) fortified; waiting for new barbs

Summary

Slider at 100% tax

Back up to 257 in GNP where we were exactly a couple turns ago, but remain 6th, 6th in MFG at 86, 6th in Prod with 351

Remain 1st in Land Area

1663 gold in the treasury, making a whopping +141 per turn (42 more than last turn, ~1804 total next turn). 12 Horsemen (currently built or building) upgrades will cost 960g.

Theology in 5 turns

Army is weak to all

Destinations for all of our Settlers

Settler Funky Town II (3) - Builds a city 3-3 of the fish tile far to the SW.

Some of our cities will continue to produce Settlers to fill up more of the land. Cities with slower growth will focus on military units temporarily in order to protect all of the land we have amassed. Some of our cities are beginning on infrastructure builds, mainly cities in the south which will be near the new core and don't need to work on CHs. HH in the north will work on an Aquaduct after it finishes the FP. Beyond that, Library and Market and then possibly some wonders.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 18-11-2004 09:26 Visit Trip's homepage!
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Support Apolyton, buy Galactic Civilizations









3rd place in score behind LL and Tabemono.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:18
  Old Post 18-11-2004 11:06
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Support Apolyton, buy Civilization III: Complete

Capital Jump!

Very nice work, Trip.

--Togas

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 18-11-2004 11:13 Visit Trip's homepage!
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Enter the AD-FREE zone

Somewhat surprising that we're still #6 in both MFG and Productivity at this point in time, but we have plenty of growth left to go, so it's alright. Teams like Python are pretty much maxed out, and we have quite a bit left to build up.

The biggest problem is Workers. We currently only have 28 of them in 300 AD. In the ISDG2 in 600 BC Catagonia had 38... if that gives any indication as to how far behind we are. But I have a few cities on Worker duty and a couple more coming online soon.

Once we finish Copernicus in Suntanland, it will be on my friends!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 18-11-2004 11:14 Visit Trip's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh, we should finalize the Theo-Invention deal with Tabemono.

Additionally, I would like to see if we can contact Python or Cake or Death to set up a deal for Gunpowder.

Do you think you can do that Togas?

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