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Trip
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Hunt Valley
Apr 2002 time: 00:18
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Diplomacy
LL sends Invention unaccepted. I exit screen.
MAST sent WM accepted. I accepted, sent back our WM accepted.
City Management
Palace jump initiated! Capital moved to Sol. 
Settler Sunshinia Prime moved 9 and built New Sunshinia, started Granary (will be rushed in a few turns)
Absolutely nothing built this turn besides the Sunshinia Settler.
Sold Barracks in Las Vegas for 5g... not going to be building military units here for a LOOOOOOOONG time, if ever...
Sold Granary in Sol for 7g... it's already size 8 and there's no way we have enough tiles to get to size 9 any time soon
Happy Hills WF changed to allow faster growth in Paradise
Paradise WF changed for faster growth
Tanning Beach WF changed from lake to plains for 2 SPT
Suntanland WF switched from plains to grass for extra food
Funky Town WF switched for 4 FPT
Disneyland WF changed to get Aquaduct completion near the growth to size 7
House of Style WF changed to give Sol a tile to use to finish the Library next turn
Sol WF changed to give 10 SPT
Rigel and Andromeda switch the fish tile for 2 SPT in each city
Pleasantville rushed up to 60 shields (Courthouse) for 120 gold
Library rushed (38 shields) in Orion for 152 gold
Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Sunshinia prior to growth to size 2
Granary in Rigel
Possibly Library in Sirius
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection
Other Plans:
Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Worker from Las Vegas heads to the northeast
Workers from Suntanland, Funky Town and Frienship City all head to the south
Units
Workers Paul Bunyan, Standridge and Big John (N) moved to PP 8; will chop jungle next turn
Worker Jack Handy (NE) began chopping forest (9- turns)
Worker 2 (W) moved 2; will start mining next turn
Workers 3 and 8 (renamed from Temp, Center) moved to New Sunshinia 4 and began irrigating
Worker 4 (NE) moved to RC 2-2
Worker 6 (E) moved to Disneyland 3; heading for Orion
Worker 5 (C) moved to House of Style 8; heading for Orion
Worker Little Joe (E) began irrigating TH1
Worker 7 (Carnival) moved to Sunshine Bay 6; will start irrigating next turn
Workers Mr. Goodwrench and Mr. Rogers (S) moved to Sol 2-1; will start roading next turn
Settler Funky Town II (SW) moved 4 - builds city in 1 turn
Horseman Mars (NW) moved 3
Horseman Comet (W) moved 9-8
Horseman Jupiter (SW) moved 2-2
Horseman Dasher (SW) moved 7-8
Horseman Nova (SE) fortified; waiting for new barbs
Summary
Slider at 100% tax
Back up to 257 in GNP where we were exactly a couple turns ago, but remain 6th, 6th in MFG at 86, 6th in Prod with 351
Remain 1st in Land Area
1663 gold in the treasury, making a whopping +141 per turn (42 more than last turn, ~1804 total next turn). 12 Horsemen (currently built or building) upgrades will cost 960g.
Theology in 5 turns
Army is weak to all
Destinations for all of our Settlers
Settler Funky Town II (3) - Builds a city 3-3 of the fish tile far to the SW.
Some of our cities will continue to produce Settlers to fill up more of the land. Cities with slower growth will focus on military units temporarily in order to protect all of the land we have amassed. Some of our cities are beginning on infrastructure builds, mainly cities in the south which will be near the new core and don't need to work on CHs. HH in the north will work on an Aquaduct after it finishes the FP. Beyond that, Library and Market and then possibly some wonders. 
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