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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:18
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Re: Yangs rovers - I see a MW standing on "Hold orders" in a farm on the landbridge - why not move it in the forest to N?
rovers won't get him anyway, because they can only move 1square per turn in forest.
Also - we can bring in other MW (either that which will be laden on foil next turn, or that which is 3 moves away to SE, or even both), so we can even buy >1 turn.
If we stack all of our MWs in first forest tile then the defending scheme is:
4(!) rovers come in the square just before MWs, we use 3 MWs to kill 3 rovers and leave 4th severely wounded or even killed.
Probe can aid exploring and maybe capturing last rover, to prevent more rovers coming in
OR
probe can stay aside (in farm square and wait if rovers break through (after 2 or more turns of heavy fighting)
and capture first coming rover (I think only 1 of them will manage to get through at first), and use it against other comers.
We could buy us at least 3 turns that way, but I really doubt that Yang would crush such a defense in less than 6 turns.
We can forget the pod popping for say 10 turns and bring in also the SL, to weaken stacks of rovers (they're likely to stack in that forest square)
But in general, as AI lacks the skill to concentrate it's army before attacking, I think that there won't be >2 rovers per turn to kill, so we can heal our units and stay at that defensive position for a long time.
And if there comes 2 rovers, we don't have to kill em both if our MWs are wounded, because we can:
1.bombard
2.kill the 1st rover
and the 2nd rover will be slightly wounded with no big chance to win a MW (remember that our MWs will be gaining strenght ).
Last edited by binTravkin on 22-11-2004 at 20:00
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:18
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quote: Originally posted by binTravkin
Re: Yangs rovers - I see a MW standing on "Hold orders" in a farm on the landbridge - why not move it in the forest to N?
rovers won't get him anyway, because they can only move 1square per turn in forest.
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We need a foil there to scout on the turn it moves, or there's a chance it'll find a rover next to where it moves, which would kill it the following turn.
quote:
Also - we can bring in other MW (either that which will be laden on foil next turn, or that which is 3 moves away to SE, or even both), so we can even buy >1 turn.
If we stack all of our MWs in first forest tile then the defending scheme is:
4(!) rovers come in the square just before MWs, we use 3 MWs to kill 3 rovers and leave 4th severely wounded or even killed.
Probe can aid exploring and maybe capturing last rover, to prevent more rovers coming in
OR
probe can stay aside (in farm square and wait if rovers break through (after 2 or more turns of heavy fighting)
and capture first coming rover (I think only 1 of them will manage to get through at first), and use it against other comers.
We could buy us at least 3 turns that way, but I really doubt that Yang would crush such a defense in less than 6 turns.
We can forget the pod popping for say 10 turns and bring in also the SL, to weaken stacks of rovers (they're likely to stack in that forest square)
But in general, as AI lacks the skill to concentrate it's army before attacking, I think that there won't be >2 rovers per turn to kill, so we can heal our units and stay at that defensive position for a long time.
And if there comes 2 rovers, we don't have to kill em both if our MWs are wounded, because we can:
1.bombard
2.kill the 1st rover
and the 2nd rover will be slightly wounded with no big chance to win a MW (remember that our MWs will be gaining strenght ). |
This is a possibility. However, it chews up all our native life, leaving it unavailable for patroling our coast. There is a risk the Spartans will try to infiltrate our datalinks with a probe on a transport foil. If you perceive the Hive to be that much of a threat, this might be worthwhile.
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