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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 31-01-2005 00:24
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Inflate your Upload Space

I'll play it today.

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:18
  Old Post 31-01-2005 11:20
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Ok, here goes nothing!

1836 (turn 383): Mobile Warfare is researched. Go to Flight (since we're now pretty much in command of the techs, i'm going after techs that help us the most - in this case I want an airport build on the Sumerian continent, so we can quickly resupply there.) Celts give us 248gpt plus dyes plus 818 gold (ATH) ... no techs, but only communism is interesting. That's their max- they have no more gold at this point (unless they shift down tech rate of course!) I'm tempted to work up a second AI to tech parity so they can trade for communism and I can get communism from them ... at this point only the Celts can give us anything for our first run techs, unfortunately. Maybe Sumeria, actually, but ... they're the target so no go there. Lux rate down 2 points to allow 1 more sci point (6 turns flight vs 8) and 1 more tax point (300 something more GP = 1 more tank bought nearly per turn). I'm buying 1-2 tanks per turn, for a few turns, to up our tank levels.
A lot of cities are changed over to tanks, on the principle that 1 tank = 1.5 infantry; so 3 turns tank = 2 turns infantry, I'm willing to do tank (as we have about 2 hundred infantry!) but 2 turns tank < 1 turn infantry. I work on a few cities to work out more shields to produce a tank faster ...

1838: Celts develop Flight (?) ... ah well that's some money i won't get out of them. 5 turns for us. Or I can develop amphibious warfare ... but nah, not worth it. Get flight, go to next era, as far as i'm concerned, not worry about the rest of this. (Amphib probably wouldn't get us flight anywho.) AI sinks a transport (empty) with a Privateer ... weird. Get near attacking Paris. Agade looked at, it has Iron Works... 92 shields But it will be ours soon, once we have enough tanks to make me feel comfortable (only 4 infantry and 1 cavalry in it).

1840: Paris falls, no losses sustained. Pretty easy, actually. Artillery barrage et al. Not much else happens; I find the privateer but can't kill it this turn. I think it's sumerian, possibly iroquois. Sumer sends some ships to the border next to our island we took from the celts ...

1842: Not much happened. Lots of tanks were produced, some RRs built in Korea/France. Sumeria was confirmed to be the producer of the Privateer.

1844: More not much. Stuck close to the dratted privateer, killed a french cavalry on the celt-island of ours.

1846: Significant progress has been made to the assault on Sumeria. Our current deals with them prevent assaults being made this turn; however I would be surprised if they don't attack us, they're very bad mannered.

1848: What was I saying again ? Sumeria sends a fleet to Celtic Island, and refuses to leave, declaring war on us. Sadly I had already moved some ships before I remembered to ask them to leave, so they may get a few shots in at some transports - I covered them up as well as I could. I also unloaded as many as I could ... (Pic attached at the end, of the SECOND invasion fleet, which was a bit short as there was more artillery and tanks coming.)

between: Sumerians attack several times at Nagsu. We survive, barely; I should have left more there. (A quick scan 2 turns before revealed little in attack power, but apparently I didn't check the right cities ...) Anywho, a good decision to buy an airport there in 1 turn (640 gp!! ick!!) helped a lot in keeping us safe next turn.

1850: Agade taken after artillery barrage takes the entire group of 4 infantry to 1 hp each. Unfortunately, 50+ guerilla/infantry, plus another 30+ prior era units, sit between the huge stack sitting outside Agade and Nagsu. In order to have a good chance of keeping both the nearly 20 artillery, and keep the city (as likely as possible), after airlifting tanks and infantry into the city, another 12 infantry were put in Nagsu, bringing the infantry total up to 20, alongside several tanks (some of are at 1hp after killing off the infantry that were on grassland) and some artillery to hopefully provide some defensive support. Several left over artillery from Agade failed to do any damage (?) ... apparently hills protect infantry from artillery? Anywho, Agade was left nearly undefended; assuming they shot their load last time, so to speak, it will either be held, or we'll retake it later, after the artillery are safe and Nagsu held. I mostly took it just because I could without significant loss of troops...

The other city, Der, is 2 turns away from assault. I decided to go ahead with the assault, as more than likely we'll either keep or lose Nagsu this turn - if we (hopefully) keep it, a large airlift (larger by about 50% than last time, and heavier on infantry) will help out immensely, and they won't have any more troops (at least not w/in 1 turn like last time!). I'm assuming they committed their entire force.

Between turns: Wow! They moved almost *every single unit* excepting a couple that pillaged and a few i can't explain, and headed towards agade. Hmm... Anywho, this makes my decision tree easier. I think Agade can be held, probably. Zulu are at war with us, and Hittites signed a trade embargo with the French against us (which will shortly be irrelevant, I also took the second-to-last french city last turn, and the last one goes this turn.)

1852: Finish off France; airlift a ton of tanks and infantry to Nagsu; restock the infantry bank in Agade. We'll see if they actually ATTACK this turn or just keep playing (and let my artillery do a ton of damage to their infantry types another turn)... build some more airports ... get another 200gpt from various civs (including 90 from Korea!) for worthless obsolete technology. Also give Rome everything I can to help them defend against Sumeria, give them someone to try to attack. (Bring up to Infantry; give a few hundred gold, what i can afford easily, to - perhaps - upgrade some of their ... whatever they're called, spearmen maybe? ... give them every resource (iron, saltpetre, rubber, coal) ... ) Perhaps the Romans can fight for a little longer? Maybe??

between: About half of the Sumerian forces attack; only 3 infantry on our side die, and they leave most of the rest alone (??) ... our artillery will have fun target practice next turn. England allies with Rome against Zululand ... ?? Who knows... Zulu bombard home island. Eww, scary. Blah blah blah.

1854: Dar taken, and renamed Snoopy's Den. (Agade = Blanket, and Nagsu = Red Baron Field in memory of the brave pilots who broke the Sumerian embargo during the great Nagsu Airlift of 1850...) Forces move in on the next Sumerian cities... At the end I realize only sumerian rubber is one square away; i kill the RR but run out of 2 move peeps, so I have to wait for the successor to finish unroading it.

Have fun killing off Sumeria! It isn't too hard ... they should shoot the rest of their guns at you this turn, or else run away, but they have little in the sense of offensive forces.


The Save!

Attachment: 1848 sumerian invasion.jpg
This has been downloaded 21 time(s).

Last edited by snoopy369 on 31-01-2005 at 11:27

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 31-01-2005 11:24
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The Sumerian continent post-me

Attachment: 1854 sumeria.jpg
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snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:18
  Old Post 31-01-2005 11:26
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The demos ... 1's all around

Attachment: 1854 demos.jpg
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snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:18
  Old Post 31-01-2005 11:28
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Power screen. That's one big viking part ... Celts, Iroquois are the other significant one (well, sumeria, but that's going to shrink a tad...

Attachment: 1854 power.jpg
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snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:18
  Old Post 31-01-2005 11:29
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And the victory screen. I think we're going to win. You?

Attachment: 1854 victory.jpg
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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 31-01-2005 11:30
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(I attached the save before the first pic, btw. I realize now it's sort of hidden ... so i'll attach it again...


The Save!

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:18
  Old Post 31-01-2005 16:43
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quote:
Originally posted by snoopy369
(I attached the save before the first pic, btw. I realize now it's sort of hidden ... so i'll attach it again...


The Save!


It me, correct?

10 turns when I return this evening!

Great Job..Ill do my best to not build any bridges between our lead and 2nd place (loe ground that is!)

Gramps

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 31-01-2005 16:54 Visit Modo44's homepage!
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Snoopy, just couldnt stay at peace, eh?

We're looking good.

snoopy369 is offline snoopy369

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Apr 2004
time: 23:18
  Old Post 31-01-2005 20:56
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quote:
Originally posted by Modo44
Snoopy, just couldnt stay at peace, eh?

We're looking good.


Wasn't exactly voluntary ... unless I'm supposed to NOT ask the Sumerians to leave when they send in like 12 ships ... I mean, how was I supposed to know they were going to Rome? All they had to say was "Yessir, leaving now" and go to Rome ... never understand that AI.

I have to admit I was a little scared, for a while, when I saw the multitudes pouring in towards Nagsu... and the cavalry rush that nearly took the city (down to 1 infantry with 2 hp!) ... light cavalry fortunately, although the one army did cause me a bit of pain ...

Anywho, GT have fun. I set you up with a pretty good invasion force, just remember to use the artillery and finish razing the roads on the rubber with that cavalry if it survives. You have almost 20 artillery in Blanket, that should be enough to take a city or three. You also have an airport in Red Baron Field, that will be useful for transporting in new tanks ...

snoopy369 is offline snoopy369

Emperor
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Apr 2004
time: 23:18
  Old Post 31-01-2005 20:58
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Oh- and I forgot to mention, there's a little force on our island north of rome that you can either send in to take the city Sumeria took from Rome, or send in to Sumeria itself - whichever floats your boat. I don't think the Sumerians have much in Rome, though, maybe 8 surviving units, and that's only if Rome screws around and doesn't do any damage ...

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 31-01-2005 21:45 Visit Modo44's homepage!
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Put an end to popups!

Of course they were going for Rome. That was the plan, man. After that, it would be easier to force a damaging war between our two main rivals - the Celts, and the Sumerians.

Oh well, we'll just kill them instead. What worries me is War Weariness.

Last edited by Modo44 on 31-01-2005 at 21:51

snoopy369 is offline snoopy369

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Apr 2004
time: 23:18
  Old Post 31-01-2005 22:25
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lol ... still all they had to do was say "Ok, we're sorry" when I asked them to get out of OUR territory. It wasn't clear which they were going for (they were travelling AROUND the roman continent at the time, could have landed on the other side if they just wanted rome ...)

snoopy369 is offline snoopy369

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Apr 2004
time: 23:18
  Old Post 31-01-2005 22:30
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Oh -and after this round it's 5 turns apiece. We're MODERN folk now ...

Modo44 is offline Modo44
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Jul 2004
time: 06:18
  Old Post 05-02-2005 18:25 Visit Modo44's homepage!
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Grandpa Troll, where are you? It is your turn to take us close to glory.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:18
  Old Post 05-02-2005 22:12
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Yes I throw myself on the mercy of the courts

Long hard week but just got off work

I am going to play the saves from the pbem and within maybe an hour will play this game and posy

Thanks for signing up to have a shot at whacking a troll..begin at own risk I deserve it for being a slacker

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Grandpa Troll is offline Grandpa Troll

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  Old Post 05-02-2005 22:13
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quote:
Originally posted by snoopy369
Oh -and after this round it's 5 turns apiece. We're MODERN folk now ...

10 now then 5 next time correct?

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 05-02-2005 22:26 Visit Modo44's homepage!
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quote:
Originally posted by Grandpa Troll
10 now then 5 next time correct?

Yes. Next time I play, it will be 5. For you, it's still 10 turns.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
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  Old Post 06-02-2005 00:35
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quote:
Originally posted by Modo44

Yes. Next time I play, it will be 5. For you, it's still 10 turns.


ok wish me luck gone fer a spell to play da save

c ya

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:18
  Old Post 06-02-2005 04:36
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3 more turns this is a long game

brb with results

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:18
  Old Post 06-02-2005 05:49
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1854 Help yourself to an AD-FREE life

This is an awesome game to play..just takes so long!

My wife is sick this day BUT I have it completed now..

Here goes:


I inherited a World mostly at Peace except at war with Zululand and Sumeria

Attachment: 1854 diplomacy screen.jpg
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Grandpa Troll is offline Grandpa Troll

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Jul 2000
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  Old Post 06-02-2005 05:51
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1854 R O P X THREE DENIALS Inflate your Upload Space

I have had to try to negotiate three Rights Of Passage First the Iroquis turned us down

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Grandpa Troll is offline Grandpa Troll

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  Old Post 06-02-2005 05:53
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1854 ROP DENIAL 2 Enter the AD-FREE zone

With England also came failure to reach an agreement

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Grandpa Troll is offline Grandpa Troll

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  Old Post 06-02-2005 05:55
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1854 ROP DENIAL 3 Support Apolyton or Terrorists Win

and the third with Korea

Attachment: korea rop 1854 denied.jpg
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Grandpa Troll is offline Grandpa Troll

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  Old Post 06-02-2005 05:59
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1856 Lose 30 kilos (of popups)

I felt as our leader we should get something but they didnt so we parted ways.

The reasons were given all bolied down to us apparently mistreating India?



Well we decided to increase happiness to 30% from 20 due to several dozen cities rioting...

we continued to reinforce the sumeria campaign with troops deployments

The Aztecs then approched us for a map exchange, we tried to get something but were denied so we also parted ways

Attachment: aztec map exchange 1856 ad denied.jpg
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Grandpa Troll is offline Grandpa Troll

Immortal
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  Old Post 06-02-2005 06:01
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Trying to reestablish world relationships Enter the AD-FREE zone

I decided since the the reason many deals could not be brokered was due to an alleged mistreatment of India so I accepted a straight up map exchange in hopes of a better rapport

Attachment: 1856 india map exchange accepted.jpg
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Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:18
  Old Post 06-02-2005 06:03
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1856 BOMBSHELL Increase the size of your Attachments

This being my actual first turn I was stunned that Seoul defected back to Korea and also we lost Shakespere Theater

Attachment: 1856 lost seoul -shakespear.jpg
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Grandpa Troll is offline Grandpa Troll

Immortal
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  Old Post 06-02-2005 06:05
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Ravenna Captured! Browse Apolyton AD-FREE

1858 and we take Ravenna, a strategic city just north of Rome

We then renamed Ravenna Point

Attachment: 1858 capture of ravenna from sumeria.jpg
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Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:18
  Old Post 06-02-2005 06:06
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Second Sumeria City Captured! Support Apolyton, buy GURPS/ Alpha Centauri

1858 we took Bad-Tibira thus linking to decent cities

Attachment: 1858 battle of bad tibira capture city.jpg
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Grandpa Troll is offline Grandpa Troll

Immortal
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  Old Post 06-02-2005 06:08
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Arab Map exchange now accepted-1858 Support Apolyton, buy Civilization 2

I felt with a war ongoing we needed some postive relationships to be built so i accepted the Arab map exchange straight up

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