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snoopy369 is offline snoopy369

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Apr 2004
time: 23:18
  Old Post 20-11-2004 08:33
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Huge AU Mod Successors Increase Your PM Length

This is the opening thread for the Huge Succession Game: AU mod version. Check here for the initial discussion, etc.

Basically it's a succession game, where you play several turns (20 to start with, probably) and then pass it to somebody else, who plays them. Like a demo game, but without the whole "voting" thing - you could call it a "monarch game" or even "dictator game". You're in total control for 20 turns (or whatever). But, when you get it back 80 turns later (or whatever), you will have to live with what everyone else does to the civ - meaning you should probably play nicely.

This is the second Huge Successors game, with the AU mod being used (hopefully, assuming it mods happily to 32 civs and a huge huge map). In the first (linked above) we played a normal unmodded game with 32 civs and England on a Huge Archipelago 70% water. In this, we'll tell you the settings when we get there.

So far, who's in:

Modo
snoopy369
GrandpaTroll
Makahlua

We want 4 or possibly 5 players (no more). I will step aside if more players than 2 join - I'm in the other Huge game, and am not very good at AU mod anyway. But I'm willing to try

Last edited by snoopy369 on 02-12-2004 at 08:44

Modo44 is offline Modo44
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  Old Post 20-11-2004 13:18 Visit Modo44's homepage!
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We will be using the AU Mod with the difference, that Curraghs get a transport capacity of 1 (The "Naval Transport" flag for Curraghs is already set by the AU Mod).

A setup proposal:
Huge map,
Continents,
70% Water,
24 civs, (stil crowded, but not 32 )
Random climate,
Random barbs.

I'd like to play a different civ. Never did Portugal. So how about that?


[edit]
I'd like to start the game today, so that Imtoops can have his turn this evening.
[/edit]

Last edited by Modo44 on 20-11-2004 at 13:36

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 13:44
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lol ... never played Portugal either, but that's because i like neither their UU nor their combo of traits. But, seafaring is nice here, so who knows.

Or could do the Vikings? Love Berserk raids from the seashore ...

Modo44 is offline Modo44
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  Old Post 20-11-2004 13:50 Visit Modo44's homepage!
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I just wanted to have a different civ for the game, so that they are different from each other. Any civ will do, methinks.


quote:
Originally posted by snoopy369
Or could do the Vikings? Love Berserk raids from the seashore ...

I like the way you're thinking.

Modo44 is offline Modo44
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  Old Post 20-11-2004 21:29 Visit Modo44's homepage!
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Alright, not many people around, but I hope it's only because of Thanksgiving.

Well, the game will be here, started, waiting for everyone to come back.

Final setup (after a few tries with other settings):

Huge map,
Archipelago,
70% Water,
Random climate,
Random barbarians,
31 civs (including us - this seems to be the available maximum, not 32),
Monarch difficulty,
AU Mod with a Curragh able to transport 1 unit,
standard victory conditions,
Preserve Random Seed on,
Scientific Leaders on,
Cultural Conversions on.

Following snoopy's suggestion, we play the mighty Vikings.

I started the game by playing the first 20 turns. I'll write the report in the next post and give you a screenie there. Here is the save after the first 20 turns, at the beginning of turn 21 (nothing moved). If you would like the 4000BC save, PM me with your e-mail.

Attachment: huge succession, vikings, 2950 bc.sav
This has been downloaded 1 time(s).

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 21:36
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lmtoops said he could play this one this evening - would you rather me wait until tomorrow to play, or should I play now? Also, any progress getting a fourth?

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 21:36
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And that looks excellent btw. Never played the vikings before, but always wanted to use that berserk.

Modo44 is offline Modo44
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  Old Post 20-11-2004 21:53 Visit Modo44's homepage!
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In the year 4000BC a band of Viking people, a small tribe at most, decided to settle down. Each year they would spend the winter in a safe river valley and they considered building their new homes there. But they were nomads in their hearts and needed a free view into far countries. So, after a council was held, the city was built on a hill. The new settlement was called Trondheim. (Settler moved from Bonus Grassland to Hill, before creating the city.)

As population grew, Warriors were sent out to secure the rich surrounding lands for the Viking people. After all, the tribe would grow and new places would be settled.

The villagers began putting Roads and Mines around Trondheim, to exploit the readily available riches of the land.

Anticipating future needs, the knowledge of Pottery was pursued, to ensure thet food could be stored through the winter time. Thus, the Vikings learned how to build and use Granaries.

One of the Viking Warrior bands met other people in their journeys. They call themselves "Spanish". Our Warriors told them what land belonged to the Vikings - hopefully they will keep out of it.

In the year 2950BC a group of townspeople decided they would go out and settle down in a more fertile place, down the river and closer to the sea. The question was, where exactly? Well, the first Viking leader called Modo, died before he could direct them. Hopefully others can make a wise choice.

Attachment: viking map 2950 bc.jpg
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Modo44 is offline Modo44
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  Old Post 20-11-2004 21:59 Visit Modo44's homepage!
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quote:
Originally posted by snoopy369
lmtoops said he could play this one this evening - would you rather me wait until tomorrow to play, or should I play now? Also, any progress getting a fourth?

For you guys, it seems to be morning now (so tells me the forum). So I guess Imtoops won't be here for a couple hours. Go ahead, give the Settler some directions. [edit] But if you do, change the turn order permanently, otherwise it will become too messy [/edit]


Two notes on the game.

I researched Pottery but didn't build the Granary yet (I usually would have), to move a quick Settler to more fertile areas. Some truly powerful city sites there.

A weird thing happened and we didn't start on the coast, while being a seafaring civ. Something very unusual to see.

Last edited by Modo44 on 20-11-2004 at 22:06

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 22:18
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Hmm - isn't that an AU mod thing? I thought I read that somewhere. (Although I don't know anything about it obviously

I'll play in a bit.

Modo44 is offline Modo44
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  Old Post 20-11-2004 22:36 Visit Modo44's homepage!
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No, coastal starts for seafaring civs are hard-coded. But there's a very small chance that there are not enough coastal starts on a map for each seafaring civ. Looks like there wasn't enough for us.

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 22:56
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On an Archipelago map? Unlikely ... who knows.

Anyhow, i know the "seafaring start on sea" is messed up when a map is previewed (as is used in some PBEM games to ensure fair starts). Did you set the map up in the editor (ie, is the "modify map" or "edit map" or whatever flag checked in the editor)? That will do it.

Anyhow, we can find sea soon enough.

Modo44 is offline Modo44
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  Old Post 20-11-2004 23:01 Visit Modo44's homepage!
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Yes, we can, that's for sure.

I changed the Curragh and the number of civs, so it became a scenario. But I didn't preview or edit the map - it's random.

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 23:25
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Okay, I'm playing it now.

Clan Leader Snoopy I spent his first ten turns exploring the southern reaches of the Viking continent. Surprisingly, other than a few barbarian tribes, no other peoples were found there. The northern reaches seem to hold nothing other than cold snow and Spanish cities. The first ten turns also saw the founding of the second Viking city, Bergen, in an amazingly fertile part of the island to the east of Trondheim. Finally, a native tribe taught us the wonders of Bronze Working.

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 23:39
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And the game rolls on ...

Following the death of King Snoopy I, chroniclers consider the events of the past 20 turns. The discovery of Bronze Working from the natives; the founding of Bergen; the planning of a new settlement to the south of Bergen, by the lake; the development of the land; the discovery of land to the north. They debate the existence of other civilizations, beyond the Spanish, who have not amounted to very much - not even a second city.

In the end, the debate peters out, and the wheel turns on to another great leader ...

Attachment: huge succession, vikings, 2150 bc.sav
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snoopy369 is offline snoopy369

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  Old Post 20-11-2004 23:40
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The scholars view the map of the world...

Attachment: turn40-zoomed.jpg
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snoopy369 is offline snoopy369

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  Old Post 20-11-2004 23:43
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And finally a map of our nation. King Snoopy I had been reported to marvel at the numerous unsettled sites that could be used for great Viking settlements. (The red spots, and/or arrows, mark amazing settlements - I'm happy if I see *one* this good in a game! Nice map, Modo! )

Sigh, forgot to attach map, will do so next - and this post can't be deleted for some reason?

snoopy369 is offline snoopy369

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  Old Post 20-11-2004 23:45
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And finally a map of our nation. King Snoopy I had been reported to marvel at the numerous unsettled sites that could be used for great Viking settlements. (The red spots, and/or arrows, mark amazing settlements - I'm happy if I see *one* this good in a game! Nice map, Modo! )

Attachment: turn40-center.jpg
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Modo44 is offline Modo44
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  Old Post 20-11-2004 23:55 Visit Modo44's homepage!
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quote:
Originally posted by snoopy369
Nice map, Modo!

What can I say, RNG likes me.


One thing. I researched Pottery for a reason.

snoopy369 is offline snoopy369

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  Old Post 21-11-2004 00:13
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Definitely a good map for a massive granary build. Or even Pyramids, though that's masonry. You find a granary in Trondheim already.

Modo44 is offline Modo44
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  Old Post 21-11-2004 00:24 Visit Modo44's homepage!
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Got spare money?

Well, there's definately room for wonder-factories in our territory, so getting wonders shouldn't be a problem. The thing is to get the necessary technology fast. We'll see...

snoopy369 is offline snoopy369

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  Old Post 21-11-2004 00:32
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True. I was trying to speed up our tech rate, but unfortunately I couldn't cut more than 2 turns off the 50 turn rate, even at full speed. Ah well, it will come.

Modo44 is offline Modo44
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  Old Post 21-11-2004 00:57 Visit Modo44's homepage!
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A hint for your successor: we are Seafaring.

snoopy369 is offline snoopy369

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  Old Post 22-11-2004 16:29
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A hint for my successor: Please play the save

snoopy369 is offline snoopy369

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  Old Post 23-11-2004 08:41
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Come on lmtoops ... I saw you post already today

snoopy369 is offline snoopy369

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  Old Post 26-11-2004 09:05
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Got spare money?

*bump*

snoopy369 is offline snoopy369

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  Old Post 28-11-2004 01:24
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rebump ... ??? Lmtoops??

Grandpa Troll is offline Grandpa Troll

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  Old Post 29-11-2004 04:36
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Aye Matey..Hoist me Grandpa Troll Flag up..again I will probably need some coaching but ifin you need me let me be yo boy!!

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snoopy369 is offline snoopy369

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  Old Post 29-11-2004 04:38
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Go for it, grandpa, play the save please

Grandpa Troll is offline Grandpa Troll

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  Old Post 29-11-2004 04:58
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ok 20 turns is what I am understanding then a short story recap and a screenie

ok

Ill do that right now



Gramps

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