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DarkStar723
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Ive been playing a game of Civ3 Conquests for awhile now, and it seems impossible to make opposing cities defect thru overpowering them with culture or using the spys propaganda ability. Ive had an enemy city with no improvements (a temple eventually) surrounded by 4 of my cities (only 1 space between, in all 4 cardinal directions) with every culture improvement available, including a few wonders, and my capitol is fairly close as well, whereas their capitol is quite far away, its been like this for about 100 turns without a defection. Ive been trying to initiate propaganda as well, trying once every turn with a city conflicting with my territory (including the city mentioned above) for every civ (thats 6 civilizations, so 6 times per turn), after this, i give each civilization a hefty bribe to make sure their opinion of me stays at polite, ive been doing this for 20 turns, and havent got a single result.
Im really just not sure whats going on, or what more could be relevant to this. I am fairly new to this game, but these tactics have always worked on the games i played before. Has anyone else had this problem, or, even better, knows how to fix it?
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DarkStar723
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In all the games ive tried before though, it was incredibly easy to flip cities, it was my key means of conquest really.
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Muad'Dib
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Of The Known Universe
Jan 1970 time: 05:18
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There have been many changes to Civ3 after Conquests came out that have totally changed the dynamics of game play. Flipping cities is one. Not being able to Paradrop on an unoccupied city is another. Like VMXA1 said, you're more likely to see your captured cities flip then you actually flipping one yourself.
Now you know why they are coming out with CIV4.
To fix what they screwed-up.
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