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Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:18
  Old Post 11-12-2004 04:52
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In my eyes the answer is the following. If waiting will gain us an advantage, then by all means wait. If not attack and do as much damage as we can and hope to win on attrition in the long term. Ie if we can replace loses faster then exchanging loses works to our advantage. If not we MUST win my manuever and look for a decisive single battle.

Aggie

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 11-12-2004 18:53
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quote:
Originally posted by zerialienguru
Second note:
Darekill is no longer member of ND (his own decision), so please contact me next time for any diplo-things.
I hope their will be another member how can play this part, i'm not a man of nice words...




Any reason for this ?

Darekill was one of the few ND members who was completely on our side for the Glory of ND pact ?

I smell trouble

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 11-12-2004 19:49 Visit Master Zen's homepage!
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They signed it, they BETTER live up to it.

Aggie is offline Aggie
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Jun 2002
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  Old Post 11-12-2004 22:57
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Well if they don't live up to it we better arm our intercontinental balistic adjectives because thats all we'll have left. Just stating the obvious.
Maybe some cool calculating !$# decided why invade GS when GOW is so much easier.
Aggie

Master Zen is offline Master Zen
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  Old Post 12-12-2004 01:04 Visit Master Zen's homepage!
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Damn you guys are paranoid, Zeri knows quite well what we signed, they're the ones who've been insisting that we get back at GS.

Regardless of this, it looks like the odds of taking Stanwix are pretty high as long as the attack is done in a very coordinated manner to have them lose their defensive artillery and taking advantage of every unit we have. We will then chain 8 cavs/riders and take as many remaining cities as we can. It is quite possible that Lego will only have Dye Fields, Jackson and Albeline remaining when this turn is over.

Master Zen is offline Master Zen
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  Old Post 12-12-2004 01:31 Visit Master Zen's homepage!
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Btw, damn GS got to Legopolis before we did

Still they gifted us various cities so we can fan into Legoland so Legopolis will be black this turn

(we'll have to raze it anyway but it'll look cool as an avatar)

This from GS:

quote:

The screenshots to accompany that (these will end up in public, but won't be
released until after VoX played its turn. Not that we think Vox is going to
harm us, but they point out to ND that with only rushing 1 transport, they
can take 8 cities (as they are undefended). We'd rather not have ND claiming
all that gold, there should be something like 1000 g in those 8 cities.

http://apolyton.net/upload/view.php...ntocaptured.jpg

http://apolyton.net/upload/view.php...entscreenie.jpg

http://apolyton.net/upload/view.php...is
8.jpg


http://apolyton.net/upload/view.php...fterbattles.jpg

In short, this is what happened:
We didn't trust the Fort Stanwix situation, and feared the GoW stack was too
badly damaged to take the city. Without that, both our teams would have a
bit of a problem. So, we decided to steal Lego's map (you will of course get
that once you receive the save, and we would appreciate some compensation
for it too. A free donation, if you wish ). It became clear that we could
move through Lego's territory, and capture Legopolis. From there, we could
attack Stanwix from behind, thus making it easier for GoW to break through.

Everything we could transport was moved, and just as well too. If we hadn't
done that, you wouldn't have a chance of destroying Stanwix, meaning the
invasion would have been over for GoW, and you would be forced to retreat,
and regroup. Even now, it will be close, but we think we (well, Aeson to be
precise) have come up with a relatively bad-RNG-proof recipe, which should
make sure you take the city. It is going to cost you everything you've got
at Stanwix 9, but the gains will be enormous.

From Lego's battle report, we can see that you will have a possibility to
chain 8 cavs to Lego. Great! together with the 5 settlers and a couple of
tanks, this means you are able to capture every city on Legoland, without
fights, and not including Abilene (obviously), Jackson, Dye fields, and
possibly Castlea. All the rest is open, and we count on you to take these
cities, and either abandon them after selling everything, or razing them for
slaves. (warning: not all cities can be razed, some you have to capture or
you can't reach the next one)

Further, I can imagine you would be more interested in attacking Dye fields,
but Jackson is more important to us. In case you decide to attack a defended
city, please attack Jackson. It would also create a passage to Castlea, but
most importantly, it contains Magellan's. Lego is at this moment in reach of
our chaining fleet, but if Magellan would be destroyed, we would be safe.
Dye fields can come later, next turn or the one after that this war should
end anyway.

If you don't want to attack any city, so be it. You will capture 29
artillery in Stanwix (if you take it, of course), and I can imagine that you
want to protect those first. You could of course put them on a transport, to
be unloaded again next turn, but protecting them at Stanwix 9 also makes
sense... whatever you think's best.

In order for all this to succeed, we've given you 5 cities. These include
Legopolis, and the 4 cities we built to let our tanks reach Stanwix. Keep
them while you can use them, but one thing is immensely important: abandon
them once you used them! We can't risk Lego (re)capturing any of these
cities, especially Legopolis would be a great loss. Too bad for the 2
wonders that are about to be destroyed, but nothing to be done about that.
We just can't risk it, Lego is playing far too well, and I'm sure they would
like Legopolis more than Abilene... with the proper motivation, they will
recapture it. So abandon it, but only after your troops have moved trhough,
of course.

The rest of the cities were already abandoned, to avoid any complaints about
teleportation (Legopolis is going to teleport 1 tank to EotS, nothing that
can stop that).

In case, due to a string of bad luck, you can't take Stanwix, just reinforce
your position with whatever troops you can miss (if you wait with chaining
to the last minute, you could e.g. bring some fresh infs instead of cavs),
and we'll do our best to help you next turn to be sure you too can settle a
city on Legoland. Lego has got a major problem with the damage we did
already, it would be nice that you could finish the job, and reduce them to
a 2-city empire (Dye fields and Abilen), or a 4-city empire (Abilene, Dye,
Jackson, Castlea), but otherwise, they are destroyed as well. With the
doughnut, we can make sure we pick the best targets next turn, and each take
a couple of cities. All of them are accessible, they can't defend
everything.

We have left all our slaves, explorers, and tanks in the open (tanks we
couldn't help), to try to draw Lego forces out of their fortress. Whether
you do that with your slaves or not is up to you. Part of the reason for us
was that it was impossible to bring them to safety anyway.

Finally, some diplomacy things:
we lost our rubber resource. And instead of risking Lego taking theirs back
(all it required was a recaptured slave), we pillaged the source. Please
send us rubber!

Also, this war has gone a lot faster than expected, and the damage done this
turn is something we could only have dreamt of. We're seriously lacking in
communication of what is going to happen next. Of course, we need some way
of dividing the gains here... We hope that once your turn is done (and hopef
ully equally destructive as ours has been), we can make some time, and
discuss... it was never clear if this thing even was going to succeed, so
not much has been said about the aftermath of the war. This has changed
dramatically over a couple of days. We need to catch up. Any ideas and
thoughts: please let them be heared!

-------

What is following are some posts from Aeson, who has tested the best way to
deal with the stack. Just using the first unit is not going to work, you
will probably lose. These rules should create the advantage for you. It is
all very close, if we had one ship less to transport tanks to Stanwix, you
would not have broken through for sure!

We're assuming that defensive auto-bombard can only occur once per game
round. As GS is Player 1 the bombards already taken from Lego's Arts should
not be available to auto-bombard against a second civ before Lego's turn. It
could be that you will encounter 29 defensive bombardments, instead of 13,
which will lower the odds considerably. We do not know how this happens in
MP.

If any of this is not clear (it was cut out of a discussion of a couple of
pages, so it might be out of context), please do not hesitate to ask us.
This is too important for the both of us, we can't have something silly like
miscommunication mess things up now.

quote:
Originally posted by Aeson
Defensive bombardment can be somewhat nullified by attacking with units
which have less attack power. Losing an Infantry HP is going to hurt much
less than losing a Tank HP. Also defensive bombardment can't do anything
against a 1 HP unit. GoW should try to take all defensive bombardments
possible with their Infantry I think.

As DeepO says, best targets for the Infantry are the Elites. I'd include
all Tanks too. A 2 HP Infantry should lose to the Tank, but Lego doesn't
get a promotion generally unless the next unit that attacks the Tank loses
too. So a 2 HP Infantry can almost be viewed as bombardment if the damaged
units are finished off with Marines or Tanks.

Tanks have Blitz, so they should be saved for 1 and 2 HP Infantry, which
they can often kill 2 of even at low HPs themselves.

I think using some basic rules for when to attack with what, GoW can still
have better than even odds to take the city. I just ran through a scenario
twice with preserve random seed off. Once with 26 Artillery, once with 17.
As I'm using C3C the Artillery target the units first.

The scenario is using very close to the same number of units (no 1/4 units,
just Conscripts instead of 2/X or 1/X HP units, Regulars instead of 3/X HP
units, Veterans instead of 4/5 HP units. Lego benefits from this because
they get better promotion odds, which then count towards later battles,
while GoW's promotions don't help at all except with the Tanks.

The first time I got through with 12 Marines, 9 Infantry, and 1 Tank left
available to attack. Second time I got through with 8 Marines, 1 Infantry
left available to attack.

I'll run it some more with 17 bombardments.


quote:
Originally posted by Aeson
I tried again, using the Marines at the end. 4 Marines left with movement.

I think the optimal approach is to bombard the 4/4 Infantry away. Attack
the 4/5 Infantry with 2/4 Infantry to soak up defensive bombardments. Then
attack the 4/4 Tanks once each with a 2/4 Infantry, then bombard them if
they didn't get hit. This is to avoid a promotion. Stay with the same
strategy on the 3/4 Infantry. If at any point an Elite Tank is showing,
attack it with 2/4 Infantry.

Stop using 2/4 Infantry once the defensive bombardment has been gotten
through. I'm using 11, so lets hope that's how it works. Start using the
4/4 Marines. This should get through most of the rest of the units. Use
the Tanks to clean up low HP Inf and Tanks. Use what's left of the 2/4
Infantry to deal with the Cavalry.

So far in 4 runs I've gotten through each time even with Lego getting 5-10
HPs from promotions they won't get. I'm thinking the odds on this are
pretty good given the number of attackers remaining even with Lego's extra
HPs.


---------------------


Good luck,
DeepO

Master Zen is offline Master Zen
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  Old Post 13-12-2004 04:48 Visit Master Zen's homepage!
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WE TOOK STANWIX!!!!!!!!!!!!!!!!!!!



It was SOOO close, it came down to the last 3 tanks, our casualties were heavy: practically all infs were lost, most of the marines survived as did 4 out of 5 tanks. No leaders but we got a few promotions (not many unfortunately). We destroyed 15 Lego Infantry, 12 Tanks, 3 Cavs, and captured 29 Artilleries. Lego got a Great Leader during the battle and he was subsequently killed.

I will see if I can continue playing (12:45am here) if perchance I get too sleepy I'll leave the PC on during the night for more feedback.

Here's the battle report with the reasoning behind each attack (following Aeson's suggestions for the most part, but we'll have to make it public anyway).


quote:

Battle of Fort Stanwix (Part III)

The following report will be given in stages since the order in which

our units attacked was extremely important so as to give us any decent

chance of succeeding. Therefore each part is written with the logic

behind every set of bombardments and attacks.

Part I

Fighter lure (and Jackson isolation) - Done by bombers which could not

have reached Stanwix to lure a Lego figher (unknown position) which

might later interfere with the bombing of Stanwix (secondary objective

to begin isolating Jackson in case Stanwix attack fails).

- Bomber bombs Jackson 9, improvement destroyed
- Bomber bombs Jackson 9, improvement destroyed
- Bomber bombs Jackson 8, failed
- Bomber bombs Jackson 8, improvement destroyed

Part II

Bombarment of Ft. Stanwix by Artillery and then Bombers. Will be done until all 4/4 Infs are damaged and first 4/5 Inf appears.

- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, shot down Fighter 2/3 (so much for luring...)
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 3/4

Part III

First 4/5 Infantry appears, attacks by GoW 2/4 Infantry begin to

soak up artillery bombardment and prevent promotion.

- 2/4 Infantry attacks 4/5 Inf, preliminary bombardment fails, defender wins with 2/5

Part IV

First 3/4 Infantry appears, artillery bombardment continues.

- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Fighter bombs 4/4 Inf, fails


Part V

Artillery and bombers run out. Attacks continue with 2/4 Infantries to soak up Lego bombardments.

- 2/4 Infantry attacks 3/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/4
- 2/4 Infantry attacks 3/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 3/5 Inf, preliminary bombard knocks 1 HP, defender wins with 1/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard fails, defender wins with 3/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard fails, defender wins with 2/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, attacker wins with 1/4 (-1 Inf)
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 1/4
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 2/4
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5

Part VI

All Lego bombardments are soaked up, attack begins with 4/4 Marines

- 4/4 Marine attacks 3/5 Inf, attacker wins with 2/4 (-2 Inf)
- 4/4 Marine attacks 2/4 Inf, defender wins with 2/4
- 4/4 Marine attacks 2/4 Inf, defender wins with 1/4
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-3 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-4 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-5 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 3/4 (-6 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 1/4 (-7 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 4/4 (-8 Inf)
- 4/4 Marine attacks 2/5 Inf, attacker wins with 2/4 (-9 Inf)
- 4/4 Marine attacks 2/5 Inf, attacker wins with 4/4 (-10 Inf)
- 4/4 Marine attacks 3/4 Tank, defender wins with 3/5
- 4/4 Marine attacks 3/5 Tank, defender wins with 2/5
- 4/4 Marine attacks 3/5 Tank, attacker wins with 2/4 (-1 Tank)
- 4/4 Marine attacks 3/5 Tank, attacker wins with 3/5 (-2 Tank)
- 4/4 Marine attacks 3/5 Tank, defender wins with 1/5
- 4/4 Marine attacks 2/4 Tank, attacker wins with 2/4 (-3 Tank)
- 4/4 Marine attacks 2/5 Tank, defender wins with 2/5
- 4/4 Marine attacks 2/4 Tank, attacker wins with 3/4 (-4 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 4/5 (-5 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-6 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-7 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 3/5 (-8 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-9 Tank)

Part VII

First 3/3 Cavalry appears, attack begins with remaining 2/4 Infs

- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 2/5 (-1 Cav)
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 1/4 (-2 Cav)
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 1/4 (-3 Cav)

Part VIII

First 1/4 Inf appears, attack resumes with 4HP Marines first, then 3HP Marines, and finally with Tanks (most HP first)

- 4/4 Marine attacks 1/4 Inf, attacker wins with 1/4 (-11 Inf)
- 4/4 Marine attacks 1/4 Inf, attacker wins with 4/4 (-12 Inf)
- 3/3 Marine attacks 1/4 Inf, attacker wins with 2/3 (-13 Inf)
- 3/3 Marine attacks 1/4 Inf, attacker wins with 3/4 (-14 Inf)
- 3/5 Marine attacks 1/4 Tank, attacker wins with 2/5 (-10 Tank)
- 3/4 Tank attacks 1/4 Tank, attacker wins with 1/4 (-11 Tank)
- 2/4 Tank attacks 1/5 Tank, defender wins with 1/5
- 1/4 Tank attacks 1/5 Tank, attacker wins with 2/5 (-12 Tank)

14 Infantry, 12 Tanks, 3 Cavs destroyed, 29 Artilleries captured, 1 Great Leader hung by the balls and shot. Ft. Stanwix destroyed.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:18
  Old Post 13-12-2004 05:06
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Master Zen is offline Master Zen
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Ok first the good news: we went on a RAMPAGE through Lego by chaining 7 Cavs and Riders. We took all their remaining cities except Jackson, Dye Fields, Abeline and Invoice (this one being undefended and likely to be razed/gifted to Vox).

Given that Lego still has over 70 infantry and 15 tanks I came up with a plan isolate their three cities so as to avoide Lego turtling in just one of them.


This is the plan, Operation Quarantine

(written for a PM to DeepO)

-------------------------------------


I have the save open and I've been thinking on ways to isolate all 3 remaining Lego cities and I've reached the conclusion that it's possible but there's a small catch.

The first part would be to isolate Albeline as those 50 Inf are by far the most crucial and they must not escape. So, first we send a tank to kill the horse at Abilene 9-6, it wins and we pillage that square (will still need another). We move our 29 artys to Ahhmyfoot and bomb Abeline 9-9, 9-6 and 6-6. That's 5 bombardments needed.

Then we move the remaining artys to Horsefish and bomb Horsefish 4-4, 4-7 and 4-8. We send 2 tanks to Horsefish 4-1 and 7-8 to pillage those squares. 6 bombardments needed and Abeline has now been isolated.

Next step: isolating Jackson. We only need to isolate it towards Legoland and Port Sacrifice (Stanwix 9). The first step is to build a city at Legopolis 7-7, this will effectively isolate Panama and Legopolis from any tank. From there, Destroyers will bomb Jackson 3 and artillery will bomb Jackson 2, 1 and 1-1 (6 bombardments needed). Jackson is now effectively isolated since their tanks are trapped due to the wall of hills to the west and the destroyed tiles south.

Finally: isolating Dye Fields. We estimate that we won't have artillery left by this time given that 1/2-2/3 of attacks generally fail against improvements. All remaining destroyers (we estimate about 8-9) will hit Dye Fields 8, 7 and 1. Now comes the wierd part...

...we need to declare war on you.

Yep, those workers are getting in the way and we need to remove them. We'd need to do the following: capture the workers at Dye Fields 7-7, 4-4-7 and 4-4-1. Then we build the first city at Legopolis 2-3. Now we need to kill your Marine at Dye Fields 4-7 and pillage that tile, Then we raze the city, build another city at Red Bricks6 8. On that spot we build the second city to pillage the tile at DF 1-4 (again, have to kill a Marine first). At this point only 3 tiles remain to isolate Dye Fields: 7-7, 1-1, 1-2 all of which can be pillaged by tanks (we have 2 1-HP tanks which we can sacrifice, which means we'd only end up sacrificing 4 healthy tanks).

Once this is done we send you peace accepted and all the other goodies (170g as half price for the map), rubber, and whatever cities you guys need.

The good thing about this is that it allows us to keep many of the big cities since we would not need to garrisson them strong. Panama would need 1 tank (plus the rider in place) in case a Cav was built in Castlea (Jackson from the ND pic is building a tank), Legopolis would need no defense and we have over 35 units in Port Sacrifice, more than enough to withstand attack from their remaining tanks (most of which are quite battered).

Abeline could be held by only 4 tanks as they have 3 cavs there which could attack it. That leaves most of our follow up tank stack out of danger and ready to strike Jackson next turn.

What would Lego do? They'll likely barrage around Port Sacrifice to leave it isolated and thus prevent our artillery from outside to hit Jackson next turn. This can be avoided if GS builds a city where your Stanwix attack stack is located and then gifting it to us so that we could attack with the Arty at Port Sacrifice and from this city the remianing arty.

Tell me what you think, I'm a bit afraid you guys would consider a "temp war" a cheesy tactic but IIRC it's within the game rules (like artillery exchanges) as long as it doesn't actually abuse a mechanic, in which case we really aren't abusing anything just getting rid of units in the way

-MZ

FINAL REMARK: With your extra captured workers we can forest Ahmyfoot 2 (since we can capture 3 lego workers on the adjacent tile) which would leave it impervious to a Cav attack.



--------------------------

I also closed the save since Civ is eating up my PC's memory, I'll wait till I get a response and feedback before I play again.

-MZ

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
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  Old Post 13-12-2004 19:44
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"chaining 7 Cavs and Riders"

I don't suppose I'm still around anywhere?


Can I get the name of 8 fallen cities for the poem please?

Last edited by UnOrthOdOx on 13-12-2004 at 20:25

Master Zen is offline Master Zen
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quote:
Originally posted by UnOrthOdOx
"chaining 7 Cavs and Riders"

I don't suppose I'm still around anywhere?


Can I get the name of 8 fallen cities for the poem please?


You bet you are

The cities were:

Panama
Fort Hammer
Sharehaven
Kloreepville
Zargonia
Ahhmyfoot
Crossing
Camp David
Horsefish

The cities actually taken by Riders were Panama, Fort Hammer, Sharpehaven and Kloreepville. Since I still have to replay what's left of the turn, you get to choose which of those cities you want to capture.

UnOrthOdOx is offline UnOrthOdOx
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  Old Post 13-12-2004 20:49
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Fort Hammer, please.

I'm even still a rider.

Master Zen is offline Master Zen
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Typo: it's PORT Hammer, not Fort...

UnOrthOdOx is offline UnOrthOdOx
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  Old Post 13-12-2004 21:37
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Still works for the rhyme I'm planning.

Hot_Enamel is offline Hot_Enamel
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Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 14-12-2004 03:00
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Just woke up ....

MZ, post your deleted article here.
Even if Lego dosnt see the humour, I am sure I will.

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
time: 22:18
  Old Post 14-12-2004 03:03
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I second that.

Master Zen is offline Master Zen
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  Old Post 14-12-2004 03:24 Visit Master Zen's homepage!
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The Glory of News
All the News thats unfit to print

1270 AD SPECIAL VICTORY EDITION



-----------------------------

SPECIAL WESTERN FRONT REPORT
Stormchickens break through Lego naval blockade!
Transport commander awarded the Iron Tequila by GoW.



QUANTO MECHANICO - In what will be forever remembered as one of the most daring, clever and lucky military operations in history, Stormian transports led a valiant suicide charge against various crippled Lego battleships, sinking them and paving the way for the rest of the fleet to land at Quanto Mechanico which had been left undefended by the Lego Army. "I never thought we'd make it" said Commander Watergrog of the Transport fleet, "Our artillery surprised the dreadnoughts and damaged them heavily, but their 15-inch guns just blew some of our ships out of the water. Fortunately enough of us managed to creep in close and sink the massive ships with the collissions. With their ships gone, the harbor was open for our landing".

In recognition of such valor, the Emperor of GoW, Master Zen has awarded Commander Watergrog and the Stormian high command the elusive Iron Tequila award. Former GoW Emperor Aggie explained what the award entailed: "The Iron Tequila award is not a decoration we give out often, in fact, it calls not just for acts of bravery above and beyond the call of duty, it calls for acts of utter stupidity which no sane person would ever conceivably do which means the bearer was surely in a profound drunken state. No sober person would ever have thought that he could take on those battleships with just troop transports."

The Glory of News managed to get ahold of Commander Watergrog after the awards was given to him in a hospital bed where he is recuperating from wounds suffered during the attack. "Wow, I am so honored, the truth is I was absolutlely WASTED on that crap, ever since we allied with GoW they've been sending case after case of wine and tequila, we were kinda depressed that Lego had been one step ahead of us along the way, so we stole some cases and got so drunk we coudn't even feel our legs! And that's when I suddenly felt our transports were these huge dreadnoughts which could just tear the enemy to pieces!" Fortunately, bombs and torpedoes stored inside the ships detonated as the transports crashed into the battleships, sinking them with many casualties.

The Iron Tequila award is awarded to members of the GoW or allied armed forces for "acts of valor and stupidity above and beyond the call of duty and sobriety". It is also awarded with various ranks, the Iron Tequila with Salt, the Iron Tequila with Salt and Lemon and the highest award: The Iron Tequila with Salt, Lemon and Worm.




------------------------------

SPECIAL EASTERN FRONT REPORT
Triumph and Tragedy at Fort Stanwix!
Almost half a million fall in battle.


FORT STANWIX - For a moment it looked like the Battle of Fort Stanwix would result in GoW's greatest defeat in military history with casualties in excess of the entire Bobian war. But a surprise flank attack by Stormian tanks followed by a tremendous artillery barrage culminated in a dramtic battle as GoW Marines fought the renmants of the cities defenders and almost half of Lego's armored units street by street, house by house. "It is hell on Earth" remarked Cpl. Punishment, GoW Marine of the Trafalgar Regiment. "We have been without sleep for the past 3 days, artillery shrieks pierce the sky as shells fly in every direction and more importantly there are no decent toilet paper supplies, my ass is red from having to clean up with Lego manuals".

Casualties have ravaged both sides. Pvt. Parts, GoW Marine from the Neptune Regiment gave us an account of the horror. "Only half my regiment remains from the day we landed here, we've suffered from Lego tank attacks, artillery barrages and now a desperate defense by various Infantry divisions. My best friend, Private Screening, got killed when a house was rigged with hundreds of lego blocks on the floor. He slipped and fell and died, those dirty bastards NEVER clean up after they play!"

But these were not the only horrors to have struck GoW soldiers. Cpl. Flogging witnessed the grueling fury of a Lego defense. We were assaulting an entire block of houses which was occupped by the battered remnants of the enemy 26th Tank division. My marine squad and me charged into the houses with grenades, but from behind the buildings the remaining tanks demolished the houses and everything collapsed on us. Those were not regular block though, those were DUPLO blocks, over four times as big and heavy! We thought the Monterrey Convention outlawed Duplo blocks and our helments were only made to protect us against regular blocks. This is a war crime if there ever was any".

Fort Stanwix was finally captured after what analysts are calling the largest and bloodiest battle in history with almost as many dead as the entire Bobian War. Near the ruined battleground was built Port Sacrifice in honor of all the Warmonger, Legomen and Stormchickens which fell in the maelstrom.


------------------------------

84% of Legomen disapprove of GoW Occupation

IMPERIAL CITY - A survey was conducted almost immediately after much of Legoland was occupied by the advancing Warmonger Army regarding the sentiments of the local population over foreign occupation. "Many of these people had never seen a bearded lady before" said a GoW census-taker, "the objective of this study is to determine whether continous hostility to occupation would result in violence and the creation of resistance groups". In the capital, Legopolis, 84% people responded with "We hate those mother****ing warmonger back-stabbing gang-banging smelly barbarian pieces of Rider crap". 6% responded with "Well, we really don't care *hick* they brought with them this really great wine... *hick* ... " and finally, 10% responded with "Oh great! They're here to liberate us from those evil Stormians!".

Polls in Panama, Kloreepville, Zargonia, Port Hammer and Sharpehaven showed similar results. A further survey will be done after the 10% of deluded locals are informed that it's really an occupation and not a liberation.

------------------------------

Search for MrWIA continues as Riders head to the front again!

TRAFALGAR - One by one they left the barracks at Yellowknife, Killdaria and other cities. For some people watching the spectacle on the streets it was the first time they had ever seen them before: their shiny and sharp sabres, their beautifully groomed white horses and the menacing black armor which covered them. "It was just like the books we read at school!" said some GoW schoolchildern who watched with awe. These were the last remaining Rider Regiments still in active service, considered the elite of the Cavalry Corps though little use in modern combat was thought possible for them. "Their speed and ability to traverse terrain quicker than even tanks make them indespensable in the Lego campaign" said Colonel Mustard. "400 years ago they liberated our homeland from foreigners, today their services are needed once more for the Empire"

Among those who were sent to Legoland was the mythical Sir UnOrthOdOx Regiment, famous for its role in one of GoW's most beloved literary masterpieces "The Trappings of War". When one rider was asked what their mission on Legoland was he responded just like he would have centuries ago "To find MrWIA and kick his butt!"

Hot_Enamel is offline Hot_Enamel
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Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 14-12-2004 03:36
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Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:18
  Old Post 15-12-2004 02:47
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Has there been any chatting with Lego ?

Now that they know their empire is destroyed, are they going to fight it out ? Or look for a sneaky exit. (eg like Vox/RP)

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
time: 22:18
  Old Post 15-12-2004 03:18
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There's very few places left to seek refuge, though. I don't see that as a real option anymore. (course, I really didn't think it was for RP either)



Anywho...

What's the plan on invading GS?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 15-12-2004 03:53
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Yep - My concern is, that GS maybe talking to them.

GS could resettle Roleplay over there.
Bring Lego back.
Make friends with Vox.
etc etc etc ...



Anyway ...


ND's "invasion" will have to happen soon I think.
Otherwise fortress Stormia will be impossible to break through.

Master Zen is offline Master Zen
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  Old Post 18-12-2004 15:56 Visit Master Zen's homepage!
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GS hasn't talked to Vox, they even asked US to do it...

I PMed Rhoth right after we took Stanwix where I told him that GoW would like to fill Lego's shoes in terms of techs/resources etc. obviously the idea is to get them on our side ASAP.

Btw, how does a UN victory sound? too cheesy? We can definitely get ND on our side because of the joint-victory declaration AND if we get Vox we won. We are just 5 turns away from Fission.

Panzer32 is offline Panzer32
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Queens University, Kingston, Ontario
Oct 2002
time: 00:18
  Old Post 18-12-2004 22:36
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Good job guys

If we can pull a UN victory off that would be just fine with me!

Master Zen is offline Master Zen
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  Old Post 18-12-2004 23:05 Visit Master Zen's homepage!
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General

- GS offers WM, Legopolis, Farmer 8, RedBricks 8, Oasis 8, Quanto 6, we offer WM, 670g, Rubber
- ND offers WM, we offer WM


Battle of Fort Stanwix (Declassified)

The following report will be given in stages since the order in which our units attacked was extremely important so as to give us any decent chance of succeeding. Therefore each part is written with the logic behind every set of bombardments and attacks.

Part I

Fighter lure (and Jackson isolation) - Done by bombers which could not have reached Stanwix to lure a Lego figher (unknown position) which might later interfere with the bombing of Stanwix (secondary objective to begin isolating Jackson in case Stanwix attack fails).

- Bomber bombs Jackson 9, improvement destroyed
- Bomber bombs Jackson 9, improvement destroyed
- Bomber bombs Jackson 8, failed
- Bomber bombs Jackson 8, improvement destroyed

Part II

Bombarment of Ft. Stanwix by Artillery and then Bombers. Will be done until all 4/4 Infs are damaged and first 4/5 Inf appears.

- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, Inf down to 3/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, Inf down to 2/4
- Artillery bombs 4/4 Inf, fails
- Artillery bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, shot down Fighter 2/3 (so much for luring...)
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 3/4

Part III

First 4/5 Infantry appears, attacks by GoW 2/4 Infantry begin to soak up artillery bombardment and prevent promotion.

- 2/4 Infantry attacks 4/5 Inf, preliminary bombardment fails, defender wins with 2/5

Part IV

First 3/4 Infantry appears, artillery bombardment continues.

- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, fails
- Bomber bombs 4/4 Inf, Inf down to 2/4
- Fighter bombs 4/4 Inf, fails


Part V

Artillery and bombers run out. Attacks continue with 2/4 Infantries to soak up Lego bombardments.

- 2/4 Infantry attacks 3/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/4
- 2/4 Infantry attacks 3/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 3/5 Inf, preliminary bombard knocks 1 HP, defender wins with 1/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard fails, defender wins with 3/5
- 2/4 Infantry attacks 4/5 Tank, preliminary bombard fails, defender wins with 2/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, attacker wins with 1/4 (-1 Inf)
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 1/4
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 2/4
- 2/4 Infantry attacks 2/4 Inf, preliminary bombard knocks 1 HP, defender wins with 3/5

Part VI

All Lego bombardments are soaked up, attack begins with 4/4 Marines

- 4/4 Marine attacks 3/5 Inf, attacker wins with 2/4 (-2 Inf)
- 4/4 Marine attacks 2/4 Inf, defender wins with 2/4
- 4/4 Marine attacks 2/4 Inf, defender wins with 1/4
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-3 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-4 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 2/4 (-5 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 3/4 (-6 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 1/4 (-7 Inf)
- 4/4 Marine attacks 2/4 Inf, attacker wins with 4/4 (-8 Inf)
- 4/4 Marine attacks 2/5 Inf, attacker wins with 2/4 (-9 Inf)
- 4/4 Marine attacks 2/5 Inf, attacker wins with 4/4 (-10 Inf)
- 4/4 Marine attacks 3/4 Tank, defender wins with 3/5
- 4/4 Marine attacks 3/5 Tank, defender wins with 2/5
- 4/4 Marine attacks 3/5 Tank, attacker wins with 2/4 (-1 Tank)
- 4/4 Marine attacks 3/5 Tank, attacker wins with 3/5 (-2 Tank)
- 4/4 Marine attacks 3/5 Tank, defender wins with 1/5
- 4/4 Marine attacks 2/4 Tank, attacker wins with 2/4 (-3 Tank)
- 4/4 Marine attacks 2/5 Tank, defender wins with 2/5
- 4/4 Marine attacks 2/4 Tank, attacker wins with 3/4 (-4 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 4/5 (-5 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-6 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-7 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 3/5 (-8 Tank)
- 4/4 Marine attacks 2/5 Tank, attacker wins with 2/4 (-9 Tank)

Part VII

First 3/3 Cavalry appears, attack begins with remaining 2/4 Infs

- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 2/5 (-1 Cav)
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 1/4 (-2 Cav)
- 2/4 Infantry attacks 4/4 Cavalry, attacker wins with 1/4 (-3 Cav)

Part VIII

First 1/4 Inf appears, attack resumes with 4HP Marines first, then 3HP Marines, and finally with Tanks (most HP first)

- 4/4 Marine attacks 1/4 Inf, attacker wins with 1/4 (-11 Inf)
- 4/4 Marine attacks 1/4 Inf, attacker wins with 4/4 (-12 Inf)
- 3/3 Marine attacks 1/4 Inf, attacker wins with 2/3 (-13 Inf)
- 3/3 Marine attacks 1/4 Inf, attacker wins with 3/4 (-14 Inf)
- 3/5 Marine attacks 1/4 Tank, attacker wins with 2/5 (-10 Tank)
- 3/4 Tank attacks 1/4 Tank, attacker wins with 1/4 (-11 Tank)
- 2/4 Tank attacks 1/5 Tank, defender wins with 1/5
- 1/4 Tank attacks 1/5 Tank, attacker wins with 2/5 (-12 Tank)

14 Infantry, 12 Tanks, 3 Cavs destroyed, 29 Artilleries captured, 1 Great Leader hung by the balls and shot. Ft. Stanwix destroyed. 23g



Post-Battle moves

- Port Sacrifice built at Stanwix 9

- LST-1 IWS Old Ironsides unloads 8 tanks at Port Sacrifice
- LST-2 IWS Sea Wasp unloads 4 tanks and 4 settlers at Port Sacrifice
- LST-7 IWS Piranha unloads 8 tanks at Port Sacrifice
- LST-10 IWS Killer Goldfish unloads 8 tanks at Port Sacrifice
- LST-20 IWS Anaconda chains 8 tanks to LST-17 IWS Albatross and unloads at Port Sacrifice
- LST-23 IWS Sea Slug chains 4 Riders, 3 Cavs, 1 Inf to LST-22 -> LST-21 -> LST-8 IWS Hammerhead and unloads at Port Sacrifice


Operation Black Death

- Rider Sir Spite captures Kloreepville, 49g
- Rider Sir Bubba captures Sharpehaven, 36g
- Rider Sir Michaelis captures Panama, 50g
- Rider Sir UnOrthOdOx captures Port Hammer, 37g - Transport destroyed
- Cavalry Sir Donegeal captures Invoice, 25g
- Cavalry Sir Togas' Tormentors captures Camp David, 26g
- Cavalry Sir Agent of Chaos captures Zargonia, 56g
- Tank captures Tiberium, 52g
- Tank captures Logville, 52g
- Tank captures Ahhmyfoot, 39g
- Fort Sidewinder built at Crossing 4-4-7
- Tank captured Crossing, 42g
- Tiberium razed, city built at Tiberium 1 (Port South)
- Tank captures Horsefish, 46g
- Tank captures 3 Lego workers at Ahhmyfoot 1


Operation Lonestar

- Fort Stallion built at Horsefish 7-8
- Tank attacks 56th Horseman, attacker wins with 4/4
- Tank attacks 58th Horseman, attacker wins with 4/4
- Tank attacks 57th Horseman, attacker wins with 3/4

- Artillery bombards Abeline 9, failed
- Artillery bombards Abeline 9, improvement destroyed
- Artillery bombards Abeline 9, improvement destroyed
- Artillery bombards Abeline 6, improvement destroyed
- Artillery bombards Abeline 6, improvement destroyed
- Artillery bombards Abeline 3, improvement destroyed
- Artillery bombards Abeline 3, improvement destroyed
- Artillery bombards Abeline 2, improvement destroyed
- Artillery bombards Abeline 2, failed
- Artillery bombards Abeline 2, failed
- Artillery bombards Abeline 2, improvement destroyed

- Artillery bombards Jackson 7, improvement destroyed
- Artillery bombards Jackson 7, failed
- Artillery bombards Jackson 7, improvement destroyed
- Artillery bombards Jackson 4, improvement destroyed
- Artillery bombards Jackson 4, improvement destroyed
- Artillery bombards Jackson 1, improvement destroyed
- Artillery bombards Jackson 1, failed
- Artillery bombards Jackson 1, improvement destroyed
- Artillery bombards Jackson 2, improvement destroyed
- Artillery bombards Jackson 2, improvement destroyed
- Artillery bombards Dye Fields 8, improvement destroyed
- Artillery bombards Dye Fields 8, improvement destroyed

- DD IWS Viking bombards Jackson 8, fails
- DD IWS Executioner bombards Jackson 8, improvement destroyed
- DD IWS Challanger bombards Jackson 3, improvement destroyed
- DD IWS Imperator bombards Jackson 3, improvement destroyed

- Fort Stallion abandoned
- Fort Spinebreaker built at Abeline 3-6
- Tank pillages at Fort Spinebreaker 9
- Tank pillages at Fort Spinebreaker 9
- Tank pillages at Fort Spinebreaker 8
- Tank pillages at Fort Spinebreaker 8
- Tank pillages at Horsefish 4
- Tank pillages at Horsefish 4
- Tank pillages at Horsefish 4-1
- Tank pillages at Horsefish 4-1

- ALL CITIES ON LEGOLAND EXCEPT NEW ALAMO AND PORT SACRIFICE RAZED

- Artillery bombards Albeline 9-9, improvement destroyed
- Artillery bombards Albeline 9-9 improvement destroyed
- Artillery bombards Fort Spinebreaker 2-2, improvement destroyed
- Artillery bombards Fort Spinebreaker 2-2, improvement destroyed

- Artillery bombards Jackson, barracks destroyed
- Artillery bombards Jackson, failed


City Builds

- Trafalgar builds Transport (LST-23 IWS Sea Slug)
- DDDungeon builds Transport (LST-24 IWS Wobbegong)
- 8 new Tanks built

- Explorer disbanded at Camp Cod, +5s
- Explorer disbanded at Trafalgar, +5s
- 2x Explorers disbanded at Macao, +10s

- Barracks rushed at Port Sacrifice

for rest of city builds see pics.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:18
  Old Post 19-12-2004 00:31 Visit Master Zen's homepage!
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Inflate your Upload Space

Conquest of Lego (north)
http://apolyton.net/upload/view.php...-Megablock1.jpg

Conquest of Lego (south)
http://apolyton.net/upload/view.php...-Megablock2.jpg

Empire Pics
http://apolyton.net/upload/view.php...oW-1270AD-1.jpg
http://apolyton.net/upload/view.php...oW-1270AD-2.jpg
http://apolyton.net/upload/view.php...oW-1270AD-4.jpg

Situation off Jackson and Dye Fields
http://apolyton.net/upload/view.php...oW-1270AD-3.jpg

F11 screen before razing Lego cities
http://apolyton.net/upload/view.php...0AD-F11-Pre.jpg

F11 screen at end of turn
http://apolyton.net/upload/view.php...-1270AD-F11.jpg

Ennet is offline Ennet
Warlord
Stockholm, Sweden
May 2002
time: 06:18
  Old Post 19-12-2004 21:13
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cheers great work MZ!!!
but to the UN.. (we are the Glory of War after all)

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:18
  Old Post 20-12-2004 20:53
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uh, btw, what is happening to the Lego continent?

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 20-12-2004 22:39 Visit Master Zen's homepage!
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we're gonna split it up, likely east-west. GS says that Roleplay wants a spot, ND might want another since each assisted the other indirectly. I guess the best thing is to split it east-west off the bat and then have each of us decide what to do with our sides with regards to our "partners in crime"

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 21-12-2004 02:33 Visit Master Zen's homepage!
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1275 AD thread now up, let's use that one instead.

 
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