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Slip_Oz
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Yea Legion was a bit limited, but since then they've done Chariots of War, Spartan and Gates of Troy and each has had masses of new features. Reviews in the mainstream press are not great cos the battle graphics are not the best, but almost all the strategy sites have reviewed them very positively. They had a bunch of links to review on their site last time I looked and they were all over 80%, but I guess you wouldn't link to a bad one 
The features of Legion II sound awesome if they pull them all off. Would be like an extended Civ game in the ancient world, but with really good looking battles! This is what they say.....
Slitherine are pleased to announce Legion II, its new 4X strategy game (eXplore, eXpand, eXploit & eXterminate). Initial design work on Legion II began early in 2004 and the game is slated for a late 2005 release. Legion II is set in the ancient Mediterranean world and players can choose to take control of any of the major civilizations at the time including the Romans, Carthaginians, Gauls and many more. Players can choose to challenge scenarios with established civilizations, or build their civilization up from nothing on a clean, randomly generated map.
Found new cities & improve existing ones with a choice of hundreds of different buildings.
Explore the vast campaign map, discover continents, meet new tribes and locate rare resources.
Use the random map generator for endless replay value.
Research new technologies, build new structures and recruit new troops.
Send diplomats to negotiate, spy, broker peace deals & provoke wars.
Trade 9 different essential resources.
Allocate workers & keep them happy to prevent riots and revolts.
Withstand droughts, floods and religious unrest along with a wide range of external influences.
Win by total domination or by completing missions.
Play as any side in any scenario.
Recruit great leaders to command your troops.
Build fortresses and besiege enemy strongholds.
Undertake epic construction projects to impress your people and other civilizations, which bestow great benefits.
Historically accurate units, uniforms, cities, nations & leaders.
Auto resolve battles or take control of your men directly (uses the Legion Arena battle engine).

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Brent
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Could be cool. Sounds like maybe the most Civlike game that isn't related to Civ?
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Trifna
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of anchovies
Jul 2001 time: 13:18
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I actually was on Spartan's beta. This game IMHO is the most coherent historical turn-based strategy from those I know. Is my position clear enough? (NB: I did not play lots of Paradox' games. Just a little of EU)
Playing many different Greek "nations", I lurned alot by myself, seeing how mountains, infrastructure, knowledge (and its infrastructure) and many many other aspects worked in the game. I also saw how Islands were an important aspect.
Some things are NOT in Civ3. The importance of mountains, RESSOURCES (there are around 8 as I remember, and some are more in a place than another), water, terrain in general, knowledge (and its infrastructure)...
Firaxis could lurn from this marvel. The combat is interesting too, but I wouldn't want that in Civ.
PS: Play Crete to see how it is to be a pirate nation. Loved it 
Last edited by Trifna on 27-11-2004 at 06:08
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Max Sinister
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Looks great, especially the city menu.
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