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Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:18
  Old Post 27-11-2004 00:57
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Sid One City Challenge Support Apolyton, buy Civilization: The Boardgame

Well, here we go again. Pursuing my series of ‘crazy’ Sid games, here’s my latest: an OCC cultural win.

If somebody is interested in playing it, here is the starting location: I had to ‘twist’ the map a bit, in order to have a decent starting position. Of course, with my usual luck my (only) iron resource was depleted after about 30 turns. Needless to say, my knights, railroads and factory were a bit more complicated to build, and the Iron Works would remain a hopeless dream…

The strategy of this game was simple (in fact, I wanted to achieve a diplo win… ): go for Republic asap, build the Great Library, then be in a position to built Copernicus’ Observatory and Newton’s University. Afterward, go for Steam Power, Industrialization, ToE etc.
In between, I managed to build the Mausoleum of Mausollos, Sun Tsu, Leonardo’s Workshop, the Sistine Chapel and The Universal Suffrage.

About the map:
This is a tiny archipelago map, 8 civs, 80% water. All islands started with all resources needed to build a spaceship. As in other Sid games (as explained in my 5CC thread), the number of cities determines if the game is winnable or not. In this case, the number of cities should not exceed the magical number of 4. With 5 and more, the AI manages to out-science you at the beginning of the Middle Ages (about 10-15 turns to get Theology to your 25+). After a few techs, you’re hopelessly out-researched.

Therefore, this map was built in order to accommodate a maximum of 4 cities per island. Some AIs built only 3, with no noticeable lagging behind in research. With my twisted sense of humor, I put some volcanoes on some islands. It was quite fun watching a torched city being founded again for the 3rd time… Well, at least it kept whole generations of archeologists happy

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 27-11-2004 00:59
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Support Apolyton or Terrorists Win

ok, N/M, YOU can run a Sid OCC SG

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:18
  Old Post 27-11-2004 00:59
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My 'official win'. I was going for a diplo win, remember?

Attachment: occ.jpg
This has been downloaded 191 time(s).

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:18
  Old Post 27-11-2004 01:01
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If somebody (like punkbass) should be interested...

Attachment: joan d'arc of the french, 4000 bc.sav
This has been downloaded 2 time(s).

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:18
  Old Post 27-11-2004 01:06
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The starting location (I have seen worse ones....)

Attachment: 4000bc occ.jpg
This has been downloaded 192 time(s).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 27-11-2004 01:11
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Put an end to popups!

Worse ones? What I want to know is if you have seen better ones? Three lux in the city is maximus. Fish and wheat with water. Six of the 8 tiles have a bonus.

Very nice indeed.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 27-11-2004 01:20
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Good lord that is nice. I guess this probably has to do with 8 civs on a Tiny map, though.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 27-11-2004 01:20 Visit Modo44's homepage!
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You could have gone for Domination with that one, had it not been on Sid.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:18
  Old Post 27-11-2004 01:56
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I assume you edited that start?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 27-11-2004 02:04
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Yeah when you consider that he said he had iron and coal in the city as well. That could mean evey tile has a bonus. That I have never seen.

Last edited by vmxa1 on 27-11-2004 at 10:18

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 27-11-2004 08:50
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Yeah, it does seem impossible. But the phrase 'The starting location (I have seen worse ones...)' really sounds like this is random, though I can't believe it. Then again, if there's only enough room for one city/civ or so anyway, these things may not be that unlikely, especially if he's stacking the starts with 3 billion, etc. and generally looking at starts with more hills/mountains. If he was making the map, wouldn't he give himself different lux resources?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:18
  Old Post 27-11-2004 22:49
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It has to be an edited start. The two wines are on bonus grasslands, which does not happen in the normal C3C.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 27-11-2004 23:12
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Damn. Impressive nonetheless. I may play this in the near future, though I can't say when.

clarkcd is offline clarkcd
Settler
Washington
Feb 2004
time: 21:18
  Old Post 28-11-2004 04:02
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Re: Sid One City Challenge Lose 30 kilos (of popups)

quote:
Originally posted by Mountain Sage
I had to ‘twist’ the map a bit, in order to have a decent starting position.


I would take this to mean he did edit the map.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:18
  Old Post 28-11-2004 12:31
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The most bonuses I have seen around a starting location was 7 out of eight. It was a long time ago on a large map. I was in the middle of grassland, and there was lots of wheat and cattle around my starting location. It was amazing. Unfortunately, it was one of my first games, so I lost anyway.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:18
  Old Post 28-11-2004 15:17
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Lose 30 kilos (of popups)

quote:
Originally posted by Dominae
I assume you edited that start?


Of course. I 'cheated' outrageously this time. I lost a few games by not having, for instance, saltpeter and therefore no musketeers (no GA) and being wiped out by a bunch of Cavalry (against my MI).

I got in trouble when my source of iron became exhausted...

In fact, as explained, all the map is edited (max. of 4 cities per civ on each island).

To compensate a bit, I put all available resources and acouple of luxuries on each island.

If I were to play again, I would not load my island that much, it's not necessary, especially with aluminium and uranium (I wanted to try a spaceship win if I had doubts about my diplo victory).

Oh, ivory is almost essential and you should be the only one having it, otherwise you don't have a pre-built for your wonders.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:18
  Old Post 28-11-2004 21:02
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Lose 30 kilos (of popups)

So...

Can anyone do it on an unedited map?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 28-11-2004 22:28
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Tired of ads?

Maybe Toe Truck, but a person would need to get a very good map.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 28-11-2004 22:31
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Avatar Enlargement: We've got the solution

One question: Why France? For the extra commerce/shields at city size? They don't seem totally counter-intuitive to me, but I would think other traits could be better.

BTW, did you miss out on Shakespears?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 29-11-2004 00:29
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One good thing about France (other than industrial) is that you can make lots of wonders and not trigger a GA. You do not need to use the UU, so that is another means of holding the GA off.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 29-11-2004 05:33
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quote:
Originally posted by Dominae
Can anyone do it on an unedited map?


Tiny/Vikings/Archipelago/80% is doable from a decent start.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 29-11-2004 05:43
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I think that the crux of the question, what constitutes a decent start?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 29-11-2004 08:07
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Inflate your Upload Space

I think the crux of the question is what's the goal we're all discussing? Winning a OCC Sid, or gaining a One-city cultural win on Sid, or both?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 29-11-2004 08:35
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To me "decent" is that you have a start as good or better than both of your opponents. The Food to grow to size 6. The Production to get the Great Library with a Curragh, Garrison, Garrison, Curragh (if necessary), Granary->First Trade (hopefully Alphabet for Masonry right before getting Writing)->Great Library prebuild.

I play with 2 AI on Tiny, which usually helps, but 3 AI could work better in some cases. If you're going to ctrl-alt-q to a "decent" start, using Dry/Cold settings helps out but isn't required. No Alphabet AIs helps a lot but isn't required. No Barbarians helps quite a bit but isn't required.

You need to get the Great Library for it to work, and Invention from it, and have Iron to build/upgrade Berserkers (IIRC... been several months since I've played). The tech pace can't be too fast or you can't get the Archers and Curraghs to upgrade or the cash to do the upgrades. For 20k to work you might need to get a Library and Temple build in somewhere early.

Load up the Berserkers and raze cities. Leave the AI's units outside of cities alone. (You can draw AI units out of cities if you have to by suiciding a unit somewhere on their island if you can land... not always a given.)

It takes a good 300 turns under good conditions to get 20k in one city. That means you could conceivably start building Culture at 1250AD and still hit 20k by 2050AD if all the Wonders were still buildable. ~1000AD is probably the cutoff date for starting full bore on Cultural improvements though, as the AI will be building Wonders. If you're going to be able to handle the AI this way, it's most likely to be in hand by late BC's or early AD's though, leaving plenty of time. Until that point the Palace, Great Library, Temple, and Library will be accumulating culture to help somewhat offset the Wonders that the AI will take early on.

If you don't get the Great Library... try again. If you don't get Iron... try again. If you don't get to Invention soon enough... try again. If the AI gets a big island and has inland cities... try again. If something goes wrong and you can't militarily deal with the AI... try again.

It's definitely not a sure thing, but the odds are best this way I think.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 29-11-2004 10:06
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Inflate your Upload Space

Who would be the best opponents, all in all? Egypt + America? America + Arabia? I assume you don't want Agr., Comm., Sea. or Sci. Mil. could be bad for unit promotions (though Mongols + Zulus might not be bad choices anyway), Exp. is obviously useless on 80%/Tiny/Arch/No barbs. Industrious might be useful, but it would mean they start with Masonry and I believe MS mentioned in his other Sid thread that he constantly sees Egypt specifically not researching Alph. Rel. doesn't seem to valuable for Sid AI for reasons I think we all know.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:18
  Old Post 29-11-2004 16:48
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quote:
Originally posted by punkbass2000
One question: Why France? For the extra commerce/shields at city size? They don't seem totally counter-intuitive to me, but I would think other traits could be better.

BTW, did you miss out on Shakespears?


I was more concerned in maximizing the gpt, in order to research at 90-100% and keep some military units (for which you have to pay). I believe in the MA I had 1 pike, 3 Med Inf and 2 trebuchets. The pike became a musketeer, which triggered my GA.

Then, with France as industrious, I needed only 2 workers (less costs) to improve all the tiles.

As I never planned military expeditions like Aeson's and switched government only once to Republic, militaristic, expansionist and religeous civs were out. My map has lots of coast, in order to give chances for other civs to meet fairly early, so seafaring was not a necessay trait.

I never tried to go for Shakespeare, as I zoomed for the essential techs, from Astronomy then to Theory of Gravity. I even missed out Economics, imagine!

As for winning on an unedited map, it should be possible, but my previous (missed) games show that with 5 cities and more, the AI becomes unstoppable in terms of research output. Even on a tiny 80% water map, most other civs will have more than 4 cities, but it's worth another try, I guess.

One of the differences with Aeson's game is that I tried to play it the most 'normally' possible, i.e. with 8 civs (vs. his 2) and giving them the same bonuses in terms of luxuries and resources.

Anyway, as stated, my idea was to have a diplo win at Sid (or even a spaceship). I had not expected the 20K. As I remember, the next civ was Egypt with 16K.

If somedody else comes up with a win on an unedited map, please post it...

Now I'm back to earth (so to say), Emperor, Rome, continents, 8 random civs, conquest win...

Without bragging, is there another interesting challenge around?

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 29-11-2004 18:45
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#27 Report this post to a moderator
Put an end to popups!

You could try a SAW

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 29-11-2004 22:16
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quote:
One of the differences with Aeson's game is that I tried to play it the most 'normally' possible, i.e. with 8 civs (vs. his 2) and giving them the same bonuses in terms of luxuries and resources.


I think for Tiny maps the default (ie. install the game and start up a Tiny map without changing anything) number of opponents is 3. Max selectable without a mod is 4 or 6? Putting too many civs on a map helps the player in it's own way because it keeps any of the AI from getting too strong too quickly and opens up a lot more diplomacy options.

Having the same resources that the AI does is abnormal in OCC's. 1 city doesn't claim as much land as 4-5, and so should have proportionately fewer resources.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:18
  Old Post 30-11-2004 08:32
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Max on Tiny w/o mod is four (including human).

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 30-11-2004 10:25
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#30 Report this post to a moderator
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I agree that having 6 to 8 in the game is actually benefitting the human, except for the speed of reserach. The reduction in land for each is more important.

It is just the opposite on a huge map. The more civs then the harder for the human. The AI will have more contact and sooner, the amount of land is not a limiting factor and the human will have more enemies.

So in that game, you play with less than the norm to increase your chances.

 
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