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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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I went ahead and founded Washington on the starting position because any other option would have provided at best only a mixed blessing (at least as far as I could tell at the time). Under the circumstances, it made sense to go ahead and build my capital as quickly as possible. My initial scout headed more or less to the north (since that was the path of least resistance in terms of the types of terrain available to move over) but quickly encountered a dead end and turned around.
After giving the matter some thought, I decided to go ahead and build a second scout. That way, I could learn the lay of the land faster and perhaps grab more huts. After building that scout, I then started a granary.
In regard to research, I started off nominally researching Ceremonial Burial but with the science slider set to zero so I was not actually researching at all. The idea behind that move was that if I was researching Ceremonial Burial, I couldn't get it from a hut and would therefore get something more valuable instead if I got a tech from a hut. My hope was that I could acquire Alphabet from another civ (or conceivably from a hut) and then use the gold I built up while not researching to push research into Writing.
Very early in the game, I discovered a site with six-turn settler pump potential practically right next door to the capital. I thought briefly about building a settler before my granary, but quickly realized that Washington's food production is so limited that doing so would save me almost no time in building my second city. Building a granary before my settler was clearly the better move.
In 3600 BC, I got Warrior Code from a hut. I'd really hoped for a settler (which would be especially valuable in a game with no food bonus at the starting position), but at least it wasn't a map.
A century later, I scored a major diplomatic coup. The Romans had just moved two workers into their capital, and they were willing to deal. I ended up trading to Greece and Rome to get the techs they had, thereby tying Greece and gaining an advantage over Rome in technology. More importantly, by obtaining two (both?) of Rome's workers, I both enhanced my own tile-working capacity and crippled Rome's ability to improve its tiles. With how close Rome starts to us in this game, my hope is that that advantage will pay enormous dividends over time. With Alphabet obtained as part of my technological exchanges, I started researching Writing at the fastest pace I could while still maintaining the luxury slider settings I needed (not that I needed the luxury slider right away)..
Attachment: bc 3500 initial trades.jpg
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:18
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With the help of a chop by my two slaves, I was able to complete Washington's granary and initial settler at a nice pace. I then had Washington build a temple while rebuilding its population. That delayed my next settler a little, but given the nature of the game, the idea of an early cultural advantage appealed to me.
Once my Roman slaves finished finished their chop to assist Washington's granary, I had them start chopping the two silk forests next to where New York would soon be founded. The city was founded in 2750, with my starting woriker already repositioned to start irrigating the cattle tile next to the city. Two forest chops added their assistance to the city's granary production shortly after.
As of 2150 BC, I had a settler three turns away from building my third city. New York had completed its granary and almost finished building a worker before starting a settler. I'm a city behind Greece and Carthage at present, but with two granaries in place, I feel like I'm probably in a fairly strong position to pull ahead REXing over time. I saw a Roman settler heading somewhere a very few turns back, but he hasn't built a city yet (and I can even dream of the possibility that he might have run into barbarians since his escort seemed to be lagging a turn behind last I saw).
My biggest concern at the moment is the possibility of getting hemmed in since Rome and Greece both start relatively close to us. I'll probably adapt my REXing strategy later on to focus more on claiming as much territory as possible and less on keeping up with worker production for tile improvements. But for the time being, it's still early enough for additional cities to build granaries and contribute to my REX.
I mgiht also mention that Greece is now ahead of me in tech by Mysticism, while Rome is behind by Ceremonial Burial and Carthage is even. But I'm just a few turns away from discovering Writing.
Attachment: bc 2110 dar 1.jpg
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Modo44
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in western Poland
Jul 2004 time: 06:18
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[EDIT:
Since there was a serious bug in the first version of the scenario, I replayed it now. Otherwise it would hurt the Russians concerning their UU. I have the previous saves and a partial log stored (up to 1000BC), so if anyone wants them - PM me.
Here I'm putting in the log from my replay, in which I got different RNG results (huts, Curragh not sinking in Sea). It feels kind of awkward with the same map. Oh well, what can you do. 
]
Emperor level, AU Mod, turn report
(more precise at the start, less precise later on)
4000 BC
Scout 4 onto the Hill.
Settler 7 onto the Hill.
Worker starts to Chop forest for Granary.
3950 BC
Found Washington, start Granary.
Start researching Alphabet (100%, 38 turns).
Scout heading south. A note: I didn't see the complete coastal line to the north at that moment, so It was just a lucky guess.
3850 BC
Worker finished Chop, starts Road.
Scout keeps exploring south, finds pass through Mountains. 
3750 BC
Worker finished Road on Silks, heads to Washington 9 to start Mine.
Scout pops hut, gets Warrior and a red border...
Warrior goes west and meets Rome. Oh, great, just great. 
3700 BC
Trade our Masonry and 2gpt for their Alphabet.
They still have Warrior Code.
Start research on Writing (20%, 50 turns).
Scout went south a bit, will head east now.
3650 BC
Worker starts Mine near Washington.
Scout finds green border on the horizon. Greeks or Persia?
3500 BC
Mine finished near Washington, Road started.
The green borders belongs to the Greeks. Trade Pottery and Masonry for their Bronze Working and 10gp.
Jackpot (this time around...)! Pottery and Bronze Working go to Rome for 2 Workers and 20gp.
This cripples Ceasar for a long time, I think. No such luck with the Greeks though.
Slaves sent to chop one of the Silk Forests near Washington, to further speed up the Granary.
3450 BC
Washington borders expand.
Granary in 7, Growth in 10 turns.
Worker finishes Mine near Washington, Road started.
3400 BC
Worker finished Road, goes 9 to start Mine.
Scout goes farther south.
3250 BC
Meet the Carthaginians. They have Ceremonial Burial. No trades possible.
Science to 100%, to get Writing a couple turns faster.
Forest Chopped near Washington, Slaves work on a Road now.
Granary in Washington in 1 turn.
3200 BC
Washington finishes Granary, starts Curragh.
Scout finds Gems south of the Greeks.
3000 BC
Washington builds Curragh, starts Barracks.
Curragh moves out west.
2950 BC
Washington grows to size 3, lux slider to 10%.
Scout currently south of the Greeks.
Scouting Warrior hit the coast, then followed it south. Now he's wandering south of the Romans.
2850 BC
Warrior wandering near the Romans pops hut, gets Settler.

2670 BC
Washington grows to size 4, lux slider to 20%.
Growth and Settler in exactly 5 turns.
Worker keeps improving, after Forest was Chopped.
Scout almost finished going around Athens.
Curragh finds a strait north of the Romans. Enters first Sea tile. Fingers crossed.
2630 BC
Iron Working has been researched by someone. Romans and Greeks have it now.
2590 BC
Curragh survived strait (2 tiles wide).
Scouting Warrior pops another Warrior from a hut. Last time it was Mysticism. Oh well.
2550 BC
Curragh keeps moving.
2510 BC
Washington builds Settler, starts Warrior. (for MP duty)
Settler moves south.
Found New York at Rome 666, with the Settler from the hut, start Worker (low "natural" food).
2470 BC
Curragh goes north, meets a Settler-Spearman pair of the Germans, sees orange borders.
Germans have: The Wheel (no AI has it at home), Warrior Code, Ceremonial Burial
Germans lack: Alphabet, Masonry.
Wait with trades, until meeting the other AI.
2430 BC
Find Rotterdam, a Dutch city.
They already have Alphabet... and so do the Germans. Looks almost like they traded because they met me. Now I am... a bit angry with myself. 
Trade Masonry for 45gp to the Dutch, because otherwise the Germs would sell it to them. Did I mention I'm not happy about this? 
Scout returned home. Will go explore the territory north of the Romans next.
Scouting Warriors don't have much left to explore, so one will be returning home for MP duty.
2310 BC
Washington finishes Curragh, starts Settler. It's the 10-turn cycle now (5 turns for things and grow 1 pop, 5 turns for Settler and grow 1 pop).
Curragh will go to meet the Greeks.
Found Boston south of Washington, start Granary.
Reduce science to 70%. Writing unchanged - in 3 turns.
2270 BC
Curragh finds Amsterdam.
2230 BC
We apologize about entering Dutch territory and promise to withdraw. Then we continue straight through.
Science to 50%, Writing in 1 turn.
2190 BC
We are first to to Writing. Because of this, we get:
Iron Working, Warrior code, 65gp for Writing from the Romans,
Ceremonial Burial for Writing from the Carthaginians,
Mysticism and The Wheel for Writing from the Germans.
This means that the AI civs are behind us:
Greeks: The Wheel, Mysticism, Writing
Romans: The Wheel, Mysticism
Carthage: The Wheel, Mysticism
Germans (other continent): Iron working
Dutch (other continent): Iron working, Writing, Mysticism
Start researching Philosophy (90%, 38 turns, -2gpt; 10% lux for Washington, for now).
2150 BC - last thoughts
Obviously the surviving Curragh made a big difference for my trade deals. It allowed me to get on top of things pretty easy, by holding trade monopoly between continents.
The additional Settler doesn't show yet, because there are no stellar city locations nearby. But it's no doubt important, given the low food at home.
The AI is slow to get new Settlers out, but unfortunately I didn't get the chance to buy some Greek Workers. So they are expanding now...
Looks like we're supposed to be rich, judging by all te Silks around. I can live with that. 
Aerial view of AUmerica, 2150 BC:
Attachment: au 505, modo's america, 2150 bc.jpg
This has been downloaded 201 time(s).
Last edited by Modo44 on 30-11-2004 at 23:47
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Tarquinius
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I saw the game was up this morning and decided to play for a while. I chickened out and chose Monarch. Probably a bit too easy, but I thought the start would be tougher.
I founded Washington in the same place as Modo. It seemed like the best place to me, not wasting any silks and still on the river. I went for Ceremonial Burial at full speed. My scout went south and saw the cow. I decided to build 2 scouts and then a granary. I built New York 211 from my capital. I made my game plan here. As no offensive combat was allowed, NY would build another Granary and become a pump. I was toying with a wonder, because Washington was a good city for it. I decided it would be the Colossus. Coupled with an early run for Republic, it would make me research quickly, which I think is crucial in this game.
With these goals in mind, I traded as much as i could with the AI. I had no luch with goody huts (maps and 25 gold) but early on I could trade all my techs for all Caesar's techs. From Carthage I learned Bronze Working. After CB I went full blast for Writing. The AI's had nicely researched Myst, IW and the Wheel, which I traded all for Writing. I then started on CoL, planning to let Philosophy follow and pick republic as a free tech.
The above two are Emperor games, and even there the AI is faring poorly. In my game only the Romans were moderately competent. At first I feared only to get 6 or 7 cities, but here I thought I would be able to get at least 10.
In 2150 BC I had:
3 cities, 1 warrior, 1 curragh, two workers and one slave.
My core in 2150 BC:
Attachment: 2150 bc - fascism.jpg
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The pirate
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AU 505
Au Mod
Monarch
4000 BC Scout 81, ends on hill for good view
Washington founded on start spot - would have liked a hill start, but then too compromised
Warrior, Warrior, Granary
Worker 9 to BG
Alphabet at 50 turns - hope for some huts - no level two techs available
3950 BC
WOrker mine Scout 88, end of pennisula
3900 BC
Scout 22
3850 BC
Scout 2 on hill
3800 BC
Scout 1 onto hill for view - mountains in sight to the south, as well as cow
3750 BC
Warrior produced, heads south, worker roads
scout 12
3700 BC warrior 2
scout 12, onto hill over mountain range, spots long river to south east
3650 scout 22, spots village, warrior 2, spots long river and sugar
worker finishes road, 7 onto BG for another mine
3600 BC BW from Inuit tribe, spots red boundary to west
3650 BC, second warrior, fortified at home
3600 BC borders expand, scout 4 into boundary, no sign of anyone
3550 BC meet ROME!
exchange alphabet and warrior code and 10gp for bronze working pottery and masonry - and hopefully some goodwill.
onto researching writing at 50 turns
3400 BC, mine finished, road begins, more exploring
3300BC, road finished. Dilema (nice car), mine and road BG (expand in 6 turns), or chop forest. - mine and road first i think. - woker 9.
2950 BC meet the GREEKS!, 'gift' warrior code for their bank accound, 10gp (and hopefully some goodwill). Nice start. I think a granary was a bad idea for the capital, better on the second city with the cow.
2900BC second hut! a map, which is nice. I see the romans had a nice start
2710, after a settleR, a curragh (size 1 again). Third GH, CB!
2950 BC New York on the hill, with access the both river and cow - where I really should have put the granary. - No warrior here, straight onto a granary.
2910 curragh built, onto worker, then some serious building (Colossus?)
2270 BC buy worker from Rome for CB and 50 gp.
2150 BC Where we are at.
I wouldnt normally go for a wonder so early, but a usually miss the early Ancient eras ones, and I am at Monarch and feeling arogant / foolish. My capital usually ends up as some sort of settler pump for much of the meaningful part of the game, so I am trying something different this time. I may swap from Collosus to Pyramids, prolly ought too - just fancy lots of cash, AI wont start the Collosus for some time yet.
Attachment: au505-2150bc.jpg
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:18
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DAR 1 - Through 2150 BC
AU Mod - Emperor
Even though I participated in setting up the game, I figured I could follow my own personal rule set for early play, and not be too far off from a 'fair' challenge.
Accordingly, on the start, I explored with the Scout, and decided to move the Settler 7 to access both fishes. I immediately started chopping the starting tile. On the second turn, after founding the capitol, I went through the F10 process of identifying all AI civs and analyzing their starting techs, and chose CB as my first research at 100%. I also, and this is *important*, started immediately on a granary... no units.
I explored further north first as there is the hill at 88 of my capitol... so much for the north!! 
I then headed down the east coast to benefit from the Scout's two moves, then south and west with the range of mountains... I was being lazy, and actually using the mouse to point two-tile moves, and did so onto a hut!!! Well, thank the lord I hadn't built any units, and I got WC for free. I also, on the same move, saw the dreaded red culture outline of Rome. 
With the silks mined and roaded into Washington, I still needed 34 shields for the granary, so I started on some more chopping.
Met Rome... damnit, just as I had picked up WC, they had somehow picked up CB!! Masonry and Pottery for Alphabet+10g. I only had 3 turns to go on CB, so I let that be.
After that, The Wheel at 100% and 15 turns.
The second chop completed with Washington at 2 pop, 5 turns to completion, and 8 turns to growth... that is muy efficient!! 
Hmm... with all of the extra gold generated by the silks, methinks Washington will make a superb Colossus and then Super-Science-City.
Met Greece... WOW!! They have BW and 0g, while I have Pottery, WC, CB, and 24g. BW for Pottery. I immediately check with Rome, and they must have just completed BW (on the way to IW, no doubt).
Some turns later: MWAHAHAHA, the Greeks have 2 Workers in Athens, and I trade WC for them!! 
By now, I have determined to commit to 3-tile CP, although ICS depending on my REX.
10% lux keeps the still empty W-ton happy enough at 3 pop.
I research the Wheel... Greece has nothing to trade, and Rome has Mysticism, which is too expensive, but I am able to snag another Worker. :chucklechuckle:
Greece gets to IW first; I am able to trade for it with CB, the Wheel, and 1gpt. I get Mysticism from Rome for IW and 1gpt. I am very happy to enter into these gpt deals, on the theory that it will help prevent the AI civs from attacking (defenderless) me. [EDIT: Even though, yes, trading IW to Rome feels like giving nuclear technology to Kim Il Jung. ]
Met Carthage... the laggard. Get 20g for CB.
Got Boston built just before the end of the DAR. I'm pretty sure I'll get to Writing first, or damn close to it, and then on to Philosophy. 
Attachment: au505-2150bc.jpg
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cracky
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AU 505: The Power of…… MY IRON FIST!
Monarch….
We are a colorful, comfortable people. Clad in the lightest, the softest of clothing (for we have no need of anything further at this latitude, despite our leader’s odd choice in hats!). We idly spend our days fishing in the sea, or cavorting in the nearby meadows and woods. Our small village has need for naught, wants are but few and far between. It is a good time, a peaceful time. The young, when they are old enough to hunt for themselves, are left to wander as they will. All but an unlucky few return in time to settle down in our happy valley, raising families, attending….. Aww, enough of that, let’s get to the DAR!
4000:
Settled on the starting spot. Worker to 9 to road and mine, alphabet started at full throttle. Almost started research on Warrior Code, but with my faith in peace, writing treaties seems more important than enforcing my will.
3750: Warrior finished and off to explore as well, Looks like room for 2 cities to the north.
3600: Met the Greeks. They will give up Alphabet (I have 13 turns left) and Bronze Working for Masonry, Pottery, and 10 gold. Trade declined for 2 turns to see if the price gets better.
3500: Worker finished, Granary started, to be aided by chopping.
3350: Warrior from the Hut by the…
3300: Rome contacted. Masonry to Rome for 10 gold and Warrior Code. Warrior Code and Masonry to Greece for 10 gold, Alphabet, and Bronze Working. I’m ahead of both by Pottery.
2850: Carthage met. They’re even in techs.
2670: We have ***** luxuries on this continent? Caloo Calay!
2430: New York founded 1-1-4 of Washington, Washington builds Currah, then Second settler
2270: CB from Hut. Unfortunately, it seems everyone already has it, or is unwilling or unable to trade for it.
2110: 2nd Settler finished in Washington, 6 (probably 5 after it grows) turns for 1st settler from New York.
I have 2 workers, 4 warriors, 1 scout, 1 Curragh, 1 Settler. Nearly all of the home continent is explored. There are many, many luxuries on this continent, but it looks like we’ll only have direct access to one until the skull cracking begins. I have almost all of the home continent explored, except for the far south-west. After the initial two cities with the cow and silks, it looks like the second ring will be nearly all desert unfortunately. I’m considering an incredibly wide city spacing to be backfilled once the land grab is complete. This will likely depend on how fast the others are expanding. Rome has two cows, so this option might be out. What else… I have 4 turns until writing, which won’t be traded around for quite some time. Most likely I’ll research Philosophy straight away.
---After reading the rest of the DAR 1's, it looks like I'm in about average shape, maybe one less city built, but a heck of a lot more of the home continent explored (read ALL of the home continent).
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cracky
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...and the screenie.
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Dominae
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Thanks again for setting this one up for us, pvzh and Theseus!
After a long time, I am finally playing with the AU mod again. I remember little of it. I am hoping this will provide a fresh perspective on how the mod plays generally compared to stock.
I must mention that an additional restriction I am imposing on myself in this game is that I will not engage in offensive warfare until I have researched every single tech in the tech tree (apart from Future Techs). I will also, of course, endeavour to make good use of Fascism. Put together, these restrictions should make for a unique game (at least for me).
On with it. (Oh, I almost forgot: I'm playing Demigod difficulty.)
code:
4000BC: Washington
3750BC: Scout
Ceremonial Burial from Hut
3550BC: Contact Carthage
Carthage: Ceremonial Burial and Pottery for Alphabet and 10 Gold
3500BC: Contact Greece
3450BC: Greece: Masonry for Bronze Working and 5 Gold
3400BC: Warrior Code from Hut
3350BC: Contact Rome
3200BC: Greece: Warrior Code for 2 Slave Workers and 5 Gold
3150BC: Advanced Tribe (New York) from Hut!
3100BC: Granary (Washington)
2950BC: Rome: Ceremonial Burial and Pottery for Slave Worker and 10 Gold
2900BC: Settler (Washington)
Rome: Masonry for Slave Worker
2750BC: Boston
2710BC: Curragh (Washington)
2670BC: Worker (New York)
2550BC: Settler (Washington)
2350BC: Philadelphia
2310BC: Spearmen (Washington)
2230BC: Writing
Greece: Writing for Iron Working, The Wheel and 25 Gold
Rome: Writing for 125 Gold
Embassy with Rome for 31 Gold
Embassy with Greece for 32 Gold
Embassy with Carthage for 35 Gold
2150BC: Granary (Boston)
I must admit, my eyes glaze over when reading logs such as the above. So here's a digest of the interesting events:
I built Washington on the starting location. Covering a Forest Silks tile loses you a net 10 Shields and a bunch of Commerce until you switch out of Despotism; covering a Hills tile foregoes around 2 Shields per turn once out of Despotism until game's end. I felt the latter was the lower cost.
First thing out of Washington was a second Scout, as I expected the home continent to be rather large if not a Pangea. Next came a Granary. With the Worker assigned to Mine-Road the three Bonus Grasslands, this particular queue results in a Granary produced just before Washington hits size 3, with no Shields lost. Not sure if that was built in to the scenario, but I thought it was pretty sweet.
I traded for Alphabet immediately upon contacting the Carthaginians, in order to get started on Writing.
In 3150BC, I got an Advanced Tribe - New York - from a Goody Hut all the way on the southewestern edge of the continent! I think that's the second time in all my Civ3 career that this has happened. I decide to keep the city despite its uselessness and vulnerability, as with the help of some Culture buildings I hope to deny some nice real estate from the AI (Rome, most likely).
As with many others that posted abovd, I managed to trade for Slave Workers from the AI. I think I got the most as of 2150BC though: 2 Roman, 2 Greek - 4 total. This, of course, has to do with the fact that the Demigod AI starts with more Workers than at Emperor and Monarch.
Within the first 40 turns my strategy has been to get Boston up to pump status ASAP, and to build Settlers as quickly as possible in Washington (oscillating between sizes 1 and 3 - 10 turns). This strategy is borne out of fear that the Demigod AI will REX me out of contention. It also explains my city placement for Philadelphia (see screenshot): I normally would place my first few cities much closer together.
Attachment: au505, dar1.jpg
This has been downloaded 154 time(s).
Last edited by Dominae on 03-12-2004 at 06:44
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Cryptor
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This is my first DAR, but I've played along with some of the other AU courses before for a little while. I'm giving this one a go on Sid, which should make things interesting. Below is my current situation, at 2150BC.
My plan is to place my next city at the red cross, and thereafter start building some workers. Boston and New York are building granaries in preparation to switch to temple and expand my borders to avoid culture flipping. I know I'm going to be greatly out-cultured, so all my city radius's don't overlap with the city radius of my oppentents cities. This will ensure my cities do not flip after they expand to radius two. The purple crosses are potential city sites, which I will fill in at my leisure, they will give me a total of 11 cities. Hopefully then I can whip up (literally) a military that I can defend myself with.
Attachment: 2150_75.jpg
This has been downloaded 134 time(s).
Last edited by Cryptor on 03-12-2004 at 14:17
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-SafaN-
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Hi all, This is my second course, still on monarch.
4000 BC:
Found "Peace Forever" on the spot
note: the silk is not wasted since commerce will be transferred through the city.
research: Alphabet, max funding
production: scout
worker: north, building mines and roads
scout squad#1 to the south
3750 BC:
production: warrior
scout squad#2 to the north
3700 BC:
north is dead end, so scout squad#2 returns to south
3650 BC:
contacts with greece, they have alpha, no good trade possible, funding stopped (science on 0%)
3550 BC:
production: warrior
3400 BC:
production: settler
3350 BC:
scout squad#2 finds useless map
3300 BC:
contacts with rome.
trade with greece: give pot, masonry get alpha, bw, 10 g
reasearch: writing (full funding)
3200 BC:
contacts with carthage.
3000 BC:
production: Pyramids
2950 BC:
scout squad#2 finds another useless map
2900 BC:
founded "eternal softness"
production granary
2270 BC:
almost whole continent explored, barbarian camp near eternal softness :/ on a mountain :/
2230 BC:
researched writing, going for philosophy
2150 BC:
granary complete, starting settlers
trade with rome: give mas, pot get iw wc 10g
trade with carth: give iw, get cb 5g
i'm only one with writing, others are tech equal
I'm realy behind according to the others, but i still feel confident with my build (scout, warrior, warrior, settler, pyramids)
Attachment: pof1000bc.jpg
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:18
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AU505, Demi-God Level
AU Mod (I think!)
I am in somewhat of a dilemma. After due consideration of my current real-life commitments, not to mention my rather full PBEM and Demo-game schedules, but taking into account my full and unwavering commitment to AU since the release of C3C , I decided my best course of action in this game would be a quick exit via the renowned “Demi-God difficulty on an average start with no-attacking-AI cities” strategy 
So away went Abe into the wilderness to see what he could do for his ancient tribe of explorers.
4000BC: Settled Washington on the spot after surveying the surrounding area with the Scout and Worker, and nothing more tempting came up. Plus, I get an instant luxury without having to build a road. Worker moved to BG to road and mine.
A quick Warrior first, and then a Granary methinks. Alphabet to be researched first.
3800BC First Warrior built. That’s enough for now – without any high food tiles nearby for a quick Settler or Worker, it’s a Granary next!
3750BC: Scout pops CB. Finds border of another civ – looks like Rome.
3700BC: Yeh, it’s Rome. Trade them Masonry + Pottery + CB for Alphabet + Warrior Code + 10g. Switch to Writing.
3400BC Found Greece. Gave them Pottery for BW.
3100BC: Found Carthage. Gave them WC for 25g (at DG level, they would surely pick it up soon anyway).
2750BC: First Settler built.
2630BC: New York founded
2630BC: Settler popped from a hut near Rome……now how are we going to get him back home without an escort? Well, perhaps he’d better secure our southern border against further AI expansion.
2550BC: Writing discovered, Philosophy next. Traded Writing to Carthage for the Wheel + IW + 33g. We then discovered Rome has HBR but won’t trade it for Writing. Ah, the joys of Demi-God 
2430BC: First Curragh built, sent south.
2270BC: Philadelphia settled with our goody hut boy who managed to make it back across the plains alive , south of our empire and as close to the border of Rome as I dare, near the bonus Wheat. A Warrior has been dispatched to provide some nominal defense.
2150BC: Next Settler built in Washington. Time for some more units, while Settler and Worker duty will soon be transferred to New York upon completion of the Granary.
Unfortunately a barb gets to Philadelphia before our Warrior and steals a third of our treasury. What such a large sum of money was doing unguarded in a border town, one can only guess! 
Anyway, the first DAR has concluded and we are in reasonable shape, but with few expectations of being able to out-REX Rome. We are trailing in tech by Mysticism, but hope to snag Philosophy first.
Attachment: au505 2150bc.jpg
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IthacaMike
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Upstate New York
Feb 2002 time: 00:18
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Regent level, AU mod
I didn't take notes, this is from the play back after the game eneded.
I build Washington on the starting tile and built another Scout to explore and pop goodie huts. The goodie huts were the key.
I built Boston next to the Iron and managed to pop a hut on the eastern side of the contenent that became New York. This gave me control of two Luxuries.
By 1000BC I had three cities.
I figure that I need to keep things peaceful. The way I tried was to keep three defenders in each city. This is usually enough to keep the AI detired.
I built a barracks and Grainery in Washington. I was going to crank out Spear/Settler pairs to grab some land.
Mike G
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wertyu70
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My first dar (even if i played the previous AU course)
and it's quite short...
Monarch level, stock rules.
Washington founded on the hill NW of starting spot,
built a second scout to explore, then granary.
But when I was dreaming of a nice peaceful expansion,
I lost in 2800BC when a Greek warrior entered my undefended capitol.
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-SafaN-
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odd, was it a sneak attack or have u refused a threat?
greetz
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wertyu70
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Sneak attack. And the greeks were polite with me the turn before.
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