Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > AU 505 The Power of Fascism DAR 3 - Entering the Middle Ages / Home Continent Explore
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:18
  Old Post 30-11-2004 09:30
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AU 505 The Power of Fascism DAR 3 - Enter the Middle Ages / Home Continent Explored Support Apolyton, buy Call to Power 2

This DAR covers the time period from 1000 BC until players have entered the middle ages and explored most of their home continent.

What has been your defensive strategy? What wonders, if any, have you gotten, and which AIs have gotten the other wonders you consider most interesting? What has your strategy been in regard to governments? How are you doing scientifically? And what are your plans for the future?

Last edited by Theseus on 30-11-2004 at 10:07

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 02-12-2004 23:22 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: AU 505 The Power of Fascism DAR 3 - Enter the Middle Ages / Home Continent Explor Support Apolyton, buy Call to Power 2

Emperor level, AU mod

(This covers also DAR 4, as I have reached the Medieval Age after meeting all AI civs, due to the lucky Curragh.)

We switched to Republic soon after the end of DAR 2. We had 16 units at that time (extremely few Workers, which was probably wrong in the long run, I figure), so no upkeep costs to pay. We had a tech lead, so for a couple of turns, research was toned down, to get some culture up and running. This was vital, because many cities were built near AI ones. Some 1200gp total was spent on rushes, around 15 turns all together. First there were 9 turns, then, since no AI was able to catch up, another 6 turns of no-research added. At the end of this DAR, another cash-rush was ordered, to buy final two Temples near the Romans. Then it goes all into research. (Except if I decide I just have to get those Courthouses...)

Surprisingly, building Archers instead of Spearmen did a great job in keeping AUmerican military ratings top notch. We were on average on the home continent for almost the entire period of this DAR, and only started growing weaker towards the end. My experience when building Spearmen is, that the AI gets to be stronger in the charts quite easy, so another thing learned. AUmerica built virtually no units between 1000 BC and 290 BC, so it's no surprise we did lose our military position at some point. However, we're just about to start some military production again, having built basic infrastructure.

A second part of our defense plan was to get ROPs, which we did. For a while AUmerica was allied against the Dutch with the Celts and the Germans (started during DAR 2, when the Dutch declared war unprovoked). We made peace with Netherlands, and could have gotten a city for free (literally - not a single fight actually occured between us), but couldn't due to the limitations of this course. So it was plain peace (they had nothing else to offer). The ROPs held and no other wars happened. The AI seems to value those very much, at least while it still has a good reputation.

Our Curragh found a large island near the Russians, which we might get to settle (though it's more wishful thinking than I'd like to admit). Then, there's a large ocean to the north-east of the American coast, which might contain some nice surprises. Last but not least, the Great Lighthouse counts towards the peaceful Golden Age of Expansionist civs. So we started this wonder in Washington. It is being built quite slowly, for we have no Workers to build Mines there (maximum Settler production to fill available space - only really started on Workers a short while ago). 4 turns to go, fingers crossed.

A wonder cascade happened 470 BC:

  • Carthage (Carthaginian) builds the Temple of Artemis.
  • Amsterdam (Dutch) builds the Great Library.
  • Entremont (Celtic) builds the Hanging Gardens.
  • Moscow (Russian) builds the Mausoleum of Mausollos.

All remaining cities switched to the Great Lighthouse, as the AI didn't have Construction then. Fallback possibility is the Great Wall. Not really important, but nice to have it.

In the year 290 BC AUmerica discovers Currency and gets into the Medieval Age. Research started on Monotheism. Going for Education to trade it for tech parity, assuming the AI civs will research at least up to Invention, which they most often do. Also, Education is important for killing the Dutch Great Library ASAP, and Sistine Chapel (with Theology) would be a nice thing to have (this one with a pre-build, if I don't forget to set one up).

Russia, Rome, Greece, Carthage all lack Currency and Construction. Germany lacks Currency. We're on par with the Dutch and the Celts. I'm wondering what all the three Scientific civs will get for free.

Oh, yeah, Forbidden Palace started in New York. Not to be expected soon, though.

This is how AUmerica looks like, 290 BC. The Settler from Boston goes to New York 22. It's the last Settler for a while.

Attachment: au 505, modo's america, 290 bc.jpg
This has been downloaded 127 time(s).

Last edited by Modo44 on 05-12-2004 at 18:38

-SafaN- is offline -SafaN-
Warlord

May 2004
time: 06:18
  Old Post 04-12-2004 18:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

my dar3 runs to 10AD, seems like "home continent explored" is not an issue with the scouts, while the channel to the other continent was easy to cross.


800 BC:
Contact with dutch.
while my neighbours dont even know writing, dutch have literature
trade with dutch: give philo get lit, myst, the wheel 50 g

775 BC:
The love of richard nixon founded, temple
contact with germans
trade with germans: give philo, get horseriding, Polytheism

730 BC:
Republic researched, revolting for 5 turns

670 BC:
founded "end of the rainbow"

610 BC:
republic installed.
trade with carth: give writing, get math and 190 gold
research construction

590 BC:
contact with russia, hopeless behind in tech

550 BC:
contact with celts: all civilizations known

450 BC:
researched constr
traded currency for philosophy and new age!
beeline for Education

410 BC:
Blinded Love founded.

370 BC:
dutch have GL.

330 BC:
start of the rainbow founded, maximal cities without conquering/flipping

210 BC:
research complete: Monotheism, starting theology. Nobody else entered MA

10 AD:
Scientific leader!
Nothing spectacular happens, unless u call my tech lead spectacular (it's monarch after al)
I'm building culture in the hope of flipping, and some military as deterrent.

Attachment: pof10ad.jpg
This has been downloaded 112 time(s).

Cryptor is offline Cryptor
Chieftain

Jun 2002
time: 15:18
  Old Post 05-12-2004 08:20
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Sid Level, 610BC Increase Your PM Length

My previous DAR, DAR 4, was in 750BC, not long ago. My trade of Iron to the Greeks just expired, so I got my Iron back. The Greeks and Carthage have had a military alliance against Rome for quite some time now, but the only change of territory has been a border city, which swapped from Roman to Greek hands. However, this city was the Roman's only source of Iron. The Romans seemed quite desparate now, offering me Construction for Iron and about 80 gold.

This put me into the middle ages, with optional techs Republic, Monarchy, and Philosophy still to be completed, and Philosophy having 18 turns left at miminal research.

All other AI civs except Russia are well into the middle ages, as they have all completed their first level techs, except for Rome who is missing Monotheism. Russia, however, is still in the ancient age, missing Constuction, Philosophy and The Rupublic, however they have Monarchy. This is most unusual as they are by far the most powerful civ.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:18
  Old Post 05-12-2004 09:22
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Emperor Level, Theseus's Original AU Mod Variant Increase Your PM Length

America continued with just a little more REXing after 1000 BC, and managed to slip a pair of settlers and a couple spearmen to protect them through a thin piece of Roman territory without Caesar seeming to get too angry. One of those settlers founded a city positioned to claim a dye source in the hope that America would end up with three native luxuries. Once REXing was essentially finished, since aggressive warfare was not allowed, I decided to focus my efforts in the direction of building up a wonder collection.

The discoveries of Philosophy and Republic came in 570 BC, and America started changing governments. Tech trades had brought America Literature and Polytheism, with America being ahead of all three of its neighbors by Philosophy and Republic and of Rome and Carthage by Code of Laws as well. No one had yet discovered Mathematics or the making of maps.

Around 490 BC, a Roman warrior attacked America's dye city of Detroit. That initial attack failed, but later, a pair of archers succeeded in destroying the city. For the time being (and for a very long time after), America's hopes for a native source of dyes were ended. There were a few other skirmishes in the Roman war, but no other cities fell before peace was restored.

What had originally started as a palace prebuild in New York culminated in the completion of the Statue of Zeus in 130 BC, thanks to a trade to Carthage for ivory. That wonder would satisfy virtually all of America's military needs for many centuries to come, especially since Theseus's original version of the scenario was missing the change that took away Ancient Cavalry's extra hit point. Later, in AD 50, Washington completed the Great Lighthouse and brought the beginning of America's golden age. At the same time, in the transition from AD 50 to AD 70, America entered the medieval era.

America still had not contacted any overseas civs at that point. The German border was in sight across the channel from the western city of Baltimore, and America's first galley was on its way, but that ship would not reach the border for a few more turns.

On the home continent, America had a large tech lead thanks in part to the fact that we tried to wait to trade until we could get as much as possible in return. None of the other civs had Philosophy, Republic, Currency, or Construction. Greece and Carthage were also missing Map Making, and Carthage was missing Mathematics as well. Greece did, however, have Monarchy, which no other civ had.

Attachment: ad 70 dar 3.jpg
This has been downloaded 103 time(s).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:18
  Old Post 05-12-2004 20:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Fascist Abe: A Tale of the Golden Eagle Full PM-box? Change here!

The only major point to recall from my last DAR is that I rushed the Temple of Artemis (500 Shields) with an early SGL in order to aggressively expand with a safe cultural "cushion".

As usual, my notes:

code:
875BC: The Republic Revolution! 825BC: Contact Germany (Medieval) 800BC: Contact Netherlands (Medieval) Netherlands: Philosophy for Construction and 161 Gold 750BC: Republic Rome: Silks and 70 Gold for Dyes Greece: Silks and 78 Gold for Furs Embassy with Netherlands for 48 Gold Embassy with Germany for 63 Gold 730BC: Right of Passage and 10 Gold from Netherlands 710BC: Carthage: Mathematics for Ivory and 24 Gold Germany: Philosophy for Currency, Right of Passage and 2 Gold


After Polytheism and Code of Laws, I headed straight for Republic, expecting to swithc to it and stay there for a long long time (probably until Fascism). Before calling for a revolution, I used the last opportunity I had to poprush (and short-rush) Libraires and most cities. As the Americans, it's an uphill battle getting a lot of Culture, but I was definitely getting off on the right foot!

Anarchy lasted 6 turns, minus 1 from using the "Big Picture" trick. Upon becoming a Republic, I was amazed at how good a Commerce-producer Washington was, so I stopped building Settlers there and proceeded to a Library then Wonders. Boston, the only real "pump" city at this point, would have take on both responsibilities of producing the last few Settlers (now at a 4-turn pace with the lifting of tile restrictions), and then Workers ad nauseum. I dreamed of making Washington a super-Science city (something I rarely get around to doing normally).

After losing two Curraghs to treacherous AU mod waters, I decided to wait until I had a couple of Galleys to cross the channel and meet the Germans. I met Germany and the Netherlands in quick succession, and I figured there were other civs on that continent because Germany was already in the Medieval era. After a few trades I too advanced to the next age. I began researching the lower branch of the tech tree in order to benefit from the Temple of Artemis as long as possible (not sure if this is such a good move - there's a lot of nice Builder stuff on the upper branch).

Diplomatically, my strategy has been to keep all the AIs super-happy by establishing Embassies ASAP and always trading Luxuries no matter what the cost. This seems to be working rather well: although no one is "Gracious" toward me, none have ever been anything but "Polite". What a monopoly on Silks can do! Thus I do not need much of a military, and so I only have one Barracks city (producing Spearmen - the only unit that upgrades "all the way").

In the screenshot below, notice "Alaska", a group of three cities on the southwestern edge of the continent (hopelessly corrupt, but doing their duty nonetheless). Also notice Detroit which will soon steal a source or two of Dyes from the Romans.

Attachment: au505, dar3.jpg
This has been downloaded 94 time(s).

IthacaMike is offline IthacaMike
Chieftain
Upstate New York
Feb 2002
time: 00:18
  Old Post 05-12-2004 21:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
The wheels come off Increase the size of your Attachments

Regents level, AU mod

When I ran out of REX I built the Collossus in Washington.

I went for Literacy hoping to build the Great Library and keep tech parity that way. After Literacy I went for Philosophy. It turns out that I was the first to research it and I got a Scientific Great Leader in addition to the free tech. The Great Library becam a regular library, the Great Leader beacme the Great Library in 610 BC.

I managed to build the Oracle in 230 BC.

At this point I figured I had a cultural blow-out in the works. I remember playing arround with OCC and how fast the tech went and how peacful the AIs were. I figured thats what I'd do. I was terribly terribly nice to every one and traded techs like a drunken, er, Librarian.

I figured that if I could keep the Tech Rate up the AIs would be too busy build infrastructre to build military units. That plus my three defender stategy and being generous with the Luxuries should keep the peace until I'm ready to loose the beast.

It almost worked.

Mike G

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:18
  Old Post 06-12-2004 01:47
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Story of this section is some good progress marred by some really stupid decisions:

Golden Age triggered by Wonders, should have thought of this, but I never usually try to build many ancient wonders, and its never been a problem before. I had been waiting to complete the Colussus to switch to Republic, so carried on with this plan - 5 turns, but there we are.

Got Great Lighthouse too, wanted to make lots of contacts, and failed to take advantage of it, and Germany actually settled on our continent first! - I missed the expanse of sea to the west as well. I have noted that Germany have tech parity, but suspect this is wrong if they have a Galley landed Settlers.

Should have thought more, and gone for a different wonder, perhaps copied Dominae, and gone for the Temple of Artemis, for the instand temple and culture everywhere, but I read his post too late.

I debated Sun Zu and Sistine Chapel, barracks for defense and the future, vs less need to trade for luxes, but I am trading well, Ivory and Incense for an old tech with Carthage, so have decided on Art of War. As I roll out the empire, I will need a larger base to build units.

Three images showing the continuing Rex. Dont know what happened to Rome, I only bought the one worker ( joined Washington, to avoid any bad feeling), and one from Greece. I have only really stopped Rexing now.


670 BC complete colosus - GA! argghh!

enter anarchy

570 BC republic - phew


350 BC still in GA, trading techs around - just entered Middle Ages - Fuedalism (pikemen) - RoP with Greece and Rome - just to get 20 turn deals and good will. gifts etc around - need to keep all happy - need to upgrade military soon to keep people of my back.

250BC Great Lighthouse! now to find some more friends

210 AD see Hanover on our continent - must get out to contact them,...

260 i Theology, think about swapping Sun Zus for Sistine Chapel
contact mismark, tech comparable


edit:

got rid of extra images - too many too similar, too late at night to be posting

Last edited by The pirate on 06-12-2004 at 03:07

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:18
  Old Post 06-12-2004 01:48
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

The fur road

Last edited by The pirate on 06-12-2004 at 03:06

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:18
  Old Post 06-12-2004 01:49
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

... and the dye road

need a little bit of culture, trade and luck here.

Attachment: au505-310ad.jpg
This has been downloaded 92 time(s).

Golden Bear is offline Golden Bear
Warlord
Oregon
Feb 2002
time: 21:18
  Old Post 11-12-2004 05:48
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

This is a little tough since I long since explored my home continent and I entered MA and met all other civs around the same time. I'll cover that stage here and then another intermediate report for DAR4.

I kept belching out settlers and putting them into increasingly marginal and distant lands. I put one into the NW on top of some spices and another that managed to culture steal furs.

I completed Lighthouse around 650b.c.

I met the Celts at 500b.c. and the Dutch at 390b.c. Celts did a nice over and back trade with me giving Alpha and 181 for Poly and then paying back 165 for Writing. They are backwards. Russians meanwhile demanded COL and then declared war when I wouldn't give it. Wah, wah. They settled later for 1gp since they are bankrupt. I bought Monarchy from the Dutch and started trading it and giving it to everybody around in hopes they would go there rather than to Republic.

I started my government change in 500b.c. and went to Republic. I went medieval in 370b.c. At that point I had 3-5 techs on everybody except the Dutch and Germans. I suspect that those two are going to be real loads later on. I dumped a lot of my spare cash into building projects so I would not raise too much interest from my increasingly edgy neighbors.

Dutch, Russians, Germans are ahead on points but not in power. I like this position.

Carthage nails SOZ in 150b.c. %&@!!!

I change prebuild to TArtemis. That could be crucial. Where's my SGL - like the other games had

I start a silks for ivory trade with Carthage (some cash thrown in) and a silks for cash trade with Greece (make 'em wreck a contract if they declare). Rome is impoverished. They put a settler on top of iron but it is not linked yet. I have a settler on its way to plop down in between the main empire and their iron. If/when they declare, I will have SM ready to cut it out (tiny evil chuckle).

By 90b.c. my curragh had circumnavigated the new continent and started home for upgrading. During its life another curragh had been lost with all hands and a galley had been cut out by pirates. I may need to give a special name to this curragh!!! Maybe "Fluffy," or "Squishy."

As I proceed, Germany has a tech lead - I guess that they got a free Mono (curse them). I love Sistene and will have it at any cost! Otherwise, my increasingly backwards neighbors are looking longingly at my technology and, err, well run Republic.

Golden Bear is offline Golden Bear
Warlord
Oregon
Feb 2002
time: 21:18
  Old Post 11-12-2004 05:50
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Curses! I always forget something. Since I kind of covered the period that goes through DAR 4, I will present a screenie of 70b.c. (unless I screw something else up).

Attachment: au_70_bc.jpg
This has been downloaded 66 time(s).

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:18
  Old Post 13-12-2004 22:25 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
AU mod: Demigod Support Apolyton, buy Alpha Centauri

DAR 1
DAR 2

This DAR covers just 250 years, since America entered the Middle Ages in 750 BC, by discovering Construction. The rest of the continent was still in the Ancient Age.

Greece was still in a stagnant war against the tundra empire of Carthage, who had built the Statue of Zeus. Pillaging during that war prevented America from trading her 4 extra silk resources, instead relying on a 20% luxury rate to keep her people happy.

But the luxury situation was about to change, as America had just settled Buffalo and St. Louis to the west, thus stealing dyes from Rome. These towns were soon to be connected to the rest of the empire. Also, borders of both Germany and Holland were visible across the channel, and an American Galley was on its way to meet those two empires. Boston was 13 turns away from completing the Great Lighthouse, which would enable trade with new contacts on the other continent.

Attachment: au505-bc0750.jpg
This has been downloaded 55 time(s).

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 07:35
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Emperor level AU Mod – 1700 BC to first contact with "foreign" civs

After 1700, we entered the pure land-grabbing phase. Our intent was to be everyone’s friend and avoid conflict like the plague. However, it may (do people agree?) make sense to do some strange settling far from home to try to pick off luxuries. We will see.

Old Abe was mainly worried about getting control of the river to the south, as we entered the coming years.

1600 BC: Carthage and Rome showed up with horseback riding and writing. We have poly. Rome has 65 gold, but they are in better map position for the long haul. We decided to trade with Rome for both techs and 60 gold. But we would appreciate whether others feel trading with tundra-bound Carthage would have been the better move.

War between Greece and Rome is ongoing, and maybe Carthage is in the mix. Can’t tell and am not going to spring for an embassy when I can’t participate.

As it turned out, the Rex went well --- pictures of the frontier below. Research went well too.

Carthage remained at peace and passed us on tech, partly due to the fact that we rushed a lot of culture in the frontier cities, which often bordered on neighboring capitals. They also traded well with the Dutch before we had a chance. So, they are ahead early in the middle ages.

The Dutch showed up in 190AD, a tech and a few turns ahead, at least. As they got printing press, we met the others on the neighboring continent.

We are a few turns from education, which no one else has, and will be able to trade that for all the missing techs if we get there first. More likely, it will be an uphill slog to catch up on tech during the middle ages. Our hope for Sistine is somewhere between slim and none.


Risks: Carthage has the SoZ and could get knights soon. We are seriously underpowered militarily. Otherwise, things look quite good.

We did manage to capture the lux near Rome, rushing a temple and a harbor in that town.

Attachment: 310-dyes.jpg
This has been downloaded 44 time(s).

Last edited by jshelr on 15-12-2004 at 07:45

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 07:36
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Lose 30 kilos (of popups)

Here is the western border, rushed temples all around with one left to go.

We got all the river sites and that will stand us in good stead during the remainder of the game. Probably due to the war with Rome, Greece let us have another layer of cities as well as you can see in the next post.

Western border picture inserted a couple of posts below

Last edited by jshelr on 15-12-2004 at 07:48

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 07:39
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

Attachment: 310 greek border.jpg
This has been downloaded 44 time(s).

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 07:40
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

The core cities have room to get large. There were a couple of decent settler pumps in the core. But it was really the failure of the Greeks and Romans to compete for territory well that let us get so much land.

Attachment: 310 core.jpg
This has been downloaded 44 time(s).

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 07:42
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Inflate your Upload Space

And I'ld like to get another town planted on the North East iron/horses island.

Attachment: 310 iron island.jpg
This has been downloaded 44 time(s).

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 07:49
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton buy from Amazon

Western border: it's pretty wierd to have so many cities right next to an AI civ's capital and we are hoping our culture builds keep flipping to a minimum.

Attachment: 310 west border.jpg
This has been downloaded 44 time(s).

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:18
  Old Post 15-12-2004 14:01 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by jshelr
After 1700, we entered the pure land-grabbing phase. Our intent was to be everyone’s friend and avoid conflict like the plague. However, it may (do people agree?) make sense to do some strange settling far from home to try to pick off luxuries. We will see.

Avoid conflict - of course. Very weird settling is contrary to that. I'd rather not put cities a tile away from AI ones, as this will spark aggression. This concerns your Dyes city, which looks like it could be placed farther away from the Roman one, while still giving you the luxury (yes, you'd have to road a tile ).

quote:
Originally posted by jshelr
1600 BC: Carthage and Rome showed up with horseback riding and writing. We have poly. Rome has 65 gold, but they are in better map position for the long haul. We decided to trade with Rome for both techs and 60 gold. But we would appreciate whether others feel trading with tundra-bound Carthage would have been the better move.

Do both. Get the more expensive tech, and the gold from Rome, then get the other tech from Carthage. Thus, you have given favorable deals to both, so they will both like you for a while. And, you still get to drain Rome (take 65gp, not 60, of course).

quote:
Originally posted by jshelr
War between Greece and Rome is ongoing, and maybe Carthage is in the mix. Can’t tell and am not going to spring for an embassy when I can’t participate.

Just having the embassy can slightly improve their attitude. And you want them to like you, no? They don't seem bothered, when you turn down proposed alliances, so it should be safe.

Flipping to the Romans doesn't happen often, as their main goal is not culture.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:18
  Old Post 15-12-2004 18:15
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Modo, we were greedy and settled right on a lux source near Rome. We were also lucky as the next city, Cumae, actually flipped to us a bit later in the game

Giving both civs good deals is an interesting idea. And you are probably right about the embassy. As in some games, I became overly fixated on the tech race instead of taking a balanced view of the big picture and didn't want to part with any gold I could avoid.

Risa is offline Risa
Warlord

Nov 2003
time: 13:18
  Old Post 19-12-2004 23:55
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
AU Mod, Emperor Inflate your Upload Space

After theory of Republic, our sages concentrated their effort into Map Making. It wasn't newest in the world, as even barbarian knew to build galley, yet no one knew it in our continent. And it's useful.

Too bad not only AUmerican people thought like that way. Roman people mastered this skill in 900BC, 2 turns earlier than us! What is worse, that Greek people managed to write their own Code of Law in following turn. Obviously, they exchanged what they knew, completely broke my plan of tech trading.

That left me 2 choices in 850BC. One was Mathematics, which was already known by Romans and Greeks. The other was Polytheism. No one had it yet, but I suspected Carthaginians were working on it, as they hadn't researched a tech for some time. I chose the latter.

Carthaginian learned Code of Law in 775BC, which relieve me. I got Polytheism in 690BC, first. Then I sold it to Rome, for Mathematics and 85 golds.

The Colossus of Washington was finished in 875BC. The Great Lighthouse project was soon started. Russian got Pyramids in 610BC.

Meanwhile, our core cities started training spearmen to defend the country, especially the southern part. A RoP was signed with Rome, to speed up the reinforce process and not to irritate them due to misunderstanding. By 470BC, Our military was average compared to Greek and Carthage, and stronger than Rome It seems like lack of iron handicapped Rome seriously.

US dollar was invented in 490BC. It's designed by Einstein?! Anyway, I didn't push him back to work immediately, as the Great Lighthouse of Washington was only 6 turns away, and other nations were chasing the Great Library and ToA (and SoZ). I didn't want a potential cascade ruin my work.

Romans and Greeks got Construction in 470BC, and Rome had a 26gpt surplus at hand. Lucky! I sell Currency to them for all their golds (26gpt and 53g), then buy Construction from Greece for a price of Currency and 110 golds. Thus sending all three nations into middle age. Greece's free tech was Monotheism. I decided to research Feudalism.

Map of 470BC, which is not much different from 1000BC's.

Attachment: 470bc.jpg
This has been downloaded 32 time(s).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0602 seconds (92.85% PHP - 7.15% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net