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gunkulator
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Does anyone know how to tell if another civ has had their golden age?
I'm on a peninsula bordering one other civ: the Dutch. It is the early medieval age and my only way to expand is through them. However, the Dutch have that accursed 4 defense Swiss Mercenary which has kept me from attacking them. Although they've been in a couple wars with other civs, I don't want to be the fool to trigger their GA, especially since they are the strongest civ right now.
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gunkulator
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Thanks for the suggestions. I'll have to try them.
With most civs you can usually guess that they've had their GA shortly after their first war with their UU. But with a defensive UU like the Swiss Mercenary, it's not always so clear, especially in my game since the civ in question seems to be winning most of its wars, i.e. they are on offense most of the time.
As an aside, does anyone else think the Swiss Mercenary is an amazing bargain? You get the practical equivalent of a Musketman at the beginning of the Middle Ages for half the price and no need for Saltpeter. Not to mention a perfectly timed GA for grabbing those very desirable early Middle Ages wonders.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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Love the dutch. just an awesome combo of traits and a decent uu, though defensive in nature.
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gunkulator
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That's what I ended up doing. I fortified the entrance to my peninsula and bribed their neighbor, the Celts into an alliance. The Celts had iron and horses for knights and pikemen. The Dutch only had iron for medieval infantry and their swiss mercenaries. Neither side could gain any ground. Quite the bloody slugfest.
Meanwhile, I found saltpeter on an island but unfortunately it had to go through the Dutch to get it home. I bided my time building knights and trebuchets and Leo's workshop. After 20 turns I got peace with the Dutch and slowly embarked on a massive trebuchet to cannon upgrade plus a few pikes to muskets. I didn't have military tradition yet so cavalry. Once I upgraded 30 or so cannon, I vanquished the Dutch with the help of the Celts again.
Still not done with the game and now it is the Industrial Age. The Celts are now the strongest although we are equal in tech. They got Infantry right when I did. I'll have to wait it out for Tanks.
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gunkulator
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quote: Originally posted by pedrojedi
Well, you do have 30 cannons - which can become 30 artilleries. With some cavalry and some infantry, you can wage war with those with pretty good results - I went through a similar situation, while that gray timeline between Replaceable Parts and Motorized Transportation was passing and I was grabbing resources, luxuries and cool cities.
Sure, it's a pretty slow war, but is nice if you like to mess up with positioning and tactics. |
That's what I don't like about the Replaceable Parts to Motorized Transport time: slow slugfest wars. I want to keep Republic to get me to tanks quickly and I know the Celts probably have 40+ cavalry hanging around. That's at least 80 WW points when they attack, even if I don't lose any units. In addition, they have a similar number of infantry (they are Fascist) which will slowly but surely head for my poorly defended inner cities. I'll need most of the artillery to force them to turn around.
Finally, I know that the large Celtic empire has but a single oil resource and noone else has a surplus. I know I will beat them to Motorized Transport by at least 10 turns because they are still at war with the now puny Dutch which means they will stay in Fascism (stupid AI). That should give me enough time build up a bunch of tanks and then take out their oil so that they can't build any at all.
This game has been a frustration for me. I decided to play the Iroquios, a nice easy civ, since I've been having trouble with Emporer as of late. Well, sure enough, no horses and only 1 lux. Stuck on a small penisula with the Sumerians of all people: 10 shield enkidu warrior means no Archer rush or plinking settler/warrior teams. Finally beat the Sumerians with swordsmen although I triggered their GA. Alas, their land was all mountains, plains, desert and no water - although they did have a lux. What's the good of playing an agricultural civ with no water?
Meanwhile the Dutch sealed me off so I couldn't settle beyond the penisula. Gave suicide galleys a try: turned out to be unnecessary. Although I asked for continents, I got just two big ones separated by just 2 sea tiles. Everyone found everyone else really quickly. So much for exclusive trade deals.
Although I did eventually find horses on an island, it had to go through the Celts and Dutch to get home and my only war option was with the Dutch. By the time I found those horses, the Dutch were already in the Middle Ages and so they had swiss mercenaries. And the Great Wall. Oh, and their two border cities were on hills. ARGHHH!!! I ask you: what are the odds of getting two neighboring civs that both get extremely cheap and powerful defensive UUs plus mostly hilly and mountainous terrain? 
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