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Trip
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Hunt Valley
Apr 2002 time: 00:18
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Diplomacy
MAST sent WM accepted. I accepted, sent back our WM accepted.
City Management
Las Vegas finished Worker, started another
Funky Town finished Worker, started another
Paradise finished Worker, started another
Sol finished Library, started Market
Orion finished Library, started Market (may be changed)
Settler Funky Town II built "Alpha Centauri" started CH
Sol WF changed from deficit food to growth, down from 10 to 8 SPT
Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Sunshinia prior to growth to size 2
Aquaduct in Disneyland
Granary in Rigel
Possibly Library in Sirius
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection
Other Plans:
Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Worker from Las Vegas heads to the northeast
Workers from Suntanland, Funky Town and Friendship City all head to the south
Units
Up to Worker: 10
Workers Paul Bunyan, Standridge and Big John (N) began chopping jungle
Worker Jeeves (N) moved 9 to join the 3 guys in chopping
Worker 4 (NE) moved to RC4; will help chop forest
Worker 2 (W) began mining Mardi Gras 8 for Paradise
Worker 8 (new from Paradise) moved 7; going to help out in the west
Worker 9 (new from Las Vegas) moved to Pleasantville 3; going to help out in the northeast
Worker 10 (new from Funky Town) moved 2-2-2; going to help out down south
Worker 6 (core) moved to HoS 2; heading to the southeast to chop forest for Orion
Worker 5 (core) moved to HoS 2-3; heading to the southeast to chop forest for Orion
Worker 7 (SW) began roading SB 6
Workers Mr. Rogers and Goodwrench (S) began roading Sol 2-1
Horseman Mars (NW) moved 3
Horseman Comet (W) moved 8
Horseman Jupiter (SW) moved 2-2
Horseman Dasher (SW) moved 9 and forted
Horseman Nova (SE) fortified; waiting for new barbs
Summary
Slider at 100% tax
Up to 264 in GNP but remain 6th, 6th in MFG at 86, 6th in Prod with 358
Remain 1st in Land Area
1807 gold in the treasury, making +139 per turn (~1944 total next turn). 12 Horsemen (currently built or building) upgrades will cost 960g.
Theology in 4 turns
Army is weak to all
No shots this turn, maybe next turn. Doesn't seem to be anyone left to look at them anyways... 
I'm going to go ahead and start moving forward with Diplo with Tabemono and the Python-CoD alliance on tech trades over the weekend if no one else does.
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