 |
|
Tiemler
|
|
Some results from my first couple games against the toughened-up AI races...
Humans - Made it to that exclusive club, the surviving races, at the end of both games. They colonized widely and expanded militarily at the cost of their neighbors. I maintained good relations with them.
Darloks - Man, it's tough to keep spies alive with telepathic Darloks in the game.
Silicoids - I encountered them early in both games and their production bonus served me well. They took longer to dislodge with Subterranean, though.
Bulrathis - Very successful in both games, rivaling my own empire at the end of the second.
|
|
|  |
 |
|
Garth Vader
|
 |
Saskatoon, SK, CA
Oct 1999 time: 22:17
|
|
I made a bunch of custom races with the Meltpot editor a number of years ago you could design considerably better races as long as you disabled evolutionary mutation.
My favorite was the Borg which I considered my advanced Meklars. I don't exactly remember what picks But I think they were +2 IND, unification, subterranean, transwarp, telepathic, +ship attack, +ship defense, Cyber, LHW, -1 SCI, -0.5 food, repulsive.
The only race to really give me a chill when I encountered them. You couldn't negotiate with them, they had a lot of ships and they always seemed to get neutronium armor and automated repair quickly, so their ships would be repairing a few hundred points of damage each turn. They were hard to conquer because you couldn't mind control them. Great fun
|
|
|  |
 |
|
GameGeek
|
|
quote: Originally posted by Garth Vader
My favorite was the Borg which I considered my advanced Meklars. I don't exactly remember what picks But I think they were +2 IND, unification, subterranean, transwarp, telepathic, +ship attack, +ship defense, Cyber, LHW, -1 SCI, -0.5 food, repulsive.
. . . .
They were hard to conquer because you couldn't mind control them. Great fun |
Can you not mind control telepathic races, or is there some other reason for not being able to mind control them?
|
|
|  |
 |
|
GameGeek
|
|
quote: Originally posted by vmxa1
You cannot mind control a tele or a tele leader. |
Good to know. So even if I'm non-tele, I can prevent mind control on my planets by hiring a tele leader for that system?
|
|
|  |
 |
|
Tiemler
|
|
Crocodiles are aquatic creatures, and I thought it'd be cool to give the Sakkra this characteristic, as well. I'd associate subterranean tunnelts with insects more than reptiles, personally.
|
|
|  |
 |
|
Zoetrope
|
 |
Melbourne, Victoria, Australia
Sep 1999 time: 05:17
|
|
With COrion2 it's possible to give races +100 science and production, though I think that gets truncated to +12 or so. Playing such a race, one can easily colonise every planet in a prewarp-start Huge galaxy in under 30 turns.
After playing as that race once, I forgot to change it back, so next game I was happily playing legally for the first few dozen turns, then encountered this empire that had the entire southern half of the map covered.
Boldly, I continued playing, refrained from cheating, and eventually conquered them!
Lessons:
(1) If you can survive to the top of the tech tree, research is no longer an issue.
(2) Skill overcomes the AI even if it's a monstrous industrial power.
I'd like to multiplay but the UT+10 timezone is a long way from most MOO2 players, and my friends are either too restless to play past a few turns, or too itchy to keep their hands off the cheat codes. "My, your lone cruiser carries advanced technology!"
|
|
|  |
 |
|
siron
|
|
"I'd like to multiplay but the UT+10 timezone is a long way from most MOO2 players, and my friends are either too restless to play past a few turns, or too itchy to keep their hands off the cheat codes. "My, your lone cruiser carries advanced technology!" "
There are a lot of Canadian or US-players near the pacific. Just 6 hours difference? Thats almost no trouble at all if you can play at the weekend.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|