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Dominae
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As far as I know, the "formula" is:
1. Shields go to closest city not producing a Wonder.
2. If two cities are tied for closest, the one founded first gets the Shields.
Culture has nothing to do with it. You can sign a ROP, send some Workers into AI territory and chop a Forest, and your city will get the Shields as per the formula above.
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:17
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quote: Originally posted by Dominae
As far as I know, the "formula" is:
1. Shields go to closest city not producing a Wonder.
2. If two cities are tied for closest, the one founded first gets the Shields.
Culture has nothing to do with it. You can sign a ROP, send some Workers into AI territory and chop a Forest, and your city will get the Shields as per the formula above. |
Sorry to quibble , but they go to the closest city not producing a wonder if it is within the potential city radius of a city. I'm not 100% sure what happens if the only city radius that applies is building a wonder. But, yes culture has nothing to do with it AFAIK, which was causing the confusion earlier. A city need not have expanded borders in order to receive the shields, as long as they are in fact with in the 21 tiles that the city could use should it expand. I'm also not 100% on what happens if they are within a city's cultural border but not city radius, but I suspect you do not collect them.
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punkbass2000
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Waterloo, ON, Canada
Feb 2002 time: 00:17
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quote: Originally posted by Rommel2D
What I'm concerned with is how distance is measured. We already have 2 different systems to measure distance: two diagonal tiles are 2 movement points for a unit, but equivalent to 3 tiles for culture calculations. Units vs. formula calculations is an easy enough distinction to remember, but if the various program formulae (culture, corruption, lumber, etc.) used different schemes to calculate distance, that might be one to many straws on this camel's back... |
To my knowledge all "formula" calculations use the same scheme. Like Dom pointed out for chops, for example, rank corruption goes by date of founding.
One quick question, though. Does anyone know what happens when I have two cities that are equidistant from the capital and are found on the same date? (I hope this doesn't bring back a new form of the PTW RCP bug :scared
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Dominae
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Rommel2D: yes, there are two ways of measuring "distance" in Civ3. Whenever game mechanics are concerned, however, it's the "city distance" system (1.5 for NESW, 1.0 for diagonals) that is used.
punkbass2000: you are right, the 10 Shields from chopped Forests can only "travel" to a city if said Forest is within the city's 21-tile workable radius; you cannot use the Wonder trick to fling lumber across the map.
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Dominae
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Yes, that's right.
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TimBentley
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Bourbonnais, IL
Dec 2004 time: 23:17
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The city to which the forest chop goes doesn't depend on the date/order of founding. It goes to the eligible city with the lowest number as shown on the attached picture. Interesting that that's the same order the governor will choose among equal tiles upon growth/laborer reallocation.
Attachment: forestchop.jpg
This has been downloaded 86 time(s).
Last edited by TimBentley on 06-12-2004 at 10:45
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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