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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Temporary worker possibilities?
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:17
  Old Post 06-12-2004 20:46
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#1 Report this post to a moderator
Temporary worker possibilities? Support Apolyton or Terrorists Win

I am a managr in the R/W (Real World)

On occassion I have the need for a few temps. The good side is they are cheap labor and I dont pay benefits, just straight time. I use them when needed but dont when I have no use.

The downside is they often come with limited abilities and need extra more intense supervision.

I was thinking if we had maybe where we could have a worker and only cost us a smigen as opposed to whatever a full worker would cost.

Maybe it would be say we could have "X" workers and any additional would cause us to have to build a supervisor unit..or supervisor improvement (city improvement)..

Just a thought..

Maybe we can maybe we cant...

Just a thought..

Gramps

patcon is offline patcon
Warlord

Jan 2004
time: 00:17
  Old Post 07-12-2004 09:25
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I like the idea of needing supervisors. It might help with the complaint of huge numbers of workers that have to be individually tasked and managed.

What I see is a multi-layered approach.
1. Have a soft cap on the number of workers - maybe 1 per city. (I could buy into increasing the cap for larger cities.) By "soft cap" I mean that you can have additional workers, but then worker efficiency is diminished to half of nominal efficiency. It might be better if only excess workers had reduced efficiency but it would probably be easiest to code if all workers have efficiency reduced if the cap is exceeded.
2. Have city improvements (Guild Hall, Union Hall, Tech School) which increase the cap for each city with the improvement. Guild Hall is required for Union Hall, Union Hall is required for Tech School, effect is cumulative.
3. Have small wonders (names don't come to mind) which place guild halls, union halls, and tech schools in all cities and increase the supervisory capacity of the supervisor unit.
4. Have a "supervisor" unit which is essentially an army unit for workers. A supervisor is a worker stack which has 1 extra movement point, slightly improved efficiency, and is moved and tasked as a single unit. Workers in a supervisor don't count against the soft cap. If a supervisor joins a city, only the workers join the city and the supervisor is disbanded. If a supervisor is attacked, the workers are captured and the supervisor is killed or captured.

Lou Wigman is offline Lou Wigman
Warlord
Newcastle,Australia
Jun 2001
time: 15:17
  Old Post 07-12-2004 10:05
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Get a bigger avatar today!

I refuse to micro-manage workers. If there are workers in Civ4 then Firaxis won't be getting my money.

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:17
  Old Post 07-12-2004 18:02
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Tired of ads?

Uh you could always automate them. Just no complaining that the automation isn't perfect and that you don't want to micromanage them in the same sentence, lest this golf club will find your backside.

Anyway I like the idea of hired worker help.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:17
  Old Post 07-12-2004 19:39
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quote:
Originally posted by Lou Wigman
I refuse to micro-manage workers. If there are workers in Civ4 then Firaxis won't be getting my money.


automate them
Micromanaging workers is not different then micromanaging public works

the anti-worker group is really laughable.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:17
  Old Post 07-12-2004 21:22 Visit Maquiladora's homepage!
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quote:
Micromanaging workers is not different then micromanaging public works


Stop trolling, or if you're serious try to actually know what you're talking about.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:17
  Old Post 08-12-2004 06:39 Visit Straybow's homepage!
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Ahhhh! Run Awayyyy!

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:17
  Old Post 08-12-2004 07:25
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quote:
Originally posted by Maquiladora


Stop trolling, or if you're serious try to actually know what you're talking about.


umm..not sure if your talking to me or whomever..my inquiry was serious..not a troll...for the record..

Grandpa of all Trolls

patcon is offline patcon
Warlord

Jan 2004
time: 00:17
  Old Post 08-12-2004 07:55
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quote:
Originally posted by Lou Wigman
I refuse to micro-manage workers. If there are workers in Civ4 then Firaxis won't be getting my money.

Perhaps I don't understand the PW model, but I don't see how creating tile improvements via PW would be much different from creating tile improvements via worker actions, especially if we get the ability to order worker actions in stacks in the same way that we can now order worker movement in stacks. In PW do I have to allocate resources (gold) to a PW account - would this be on a rate basis (10% of output) or a set amount (X amount of gold so I can build Y tiles of roads)? - then designate which tiles get which improvements? Would I get to prioritize which tile gets improved first or would I say "build this 10-tile road from point A to point B" and then wait until all 10 tiles are paid for then "voila!" the entire road is built at once?

In my view, Civ is, at its heart, a unit-based game, which implies a certain degree of inherent micromanagement. Even the highly-abstracted aspects of science, taxation, and production can be micromanaged to a degree through the use of specialists. If we are going to abstract tile improvements via PW, why stop there? Why not abstract warfare by scrapping individual units (who really wants to move all those tanks and spearmen) in favor of some abstract "military budget"?

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:17
  Old Post 08-12-2004 08:03
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I think workers should be available and yes micro managing is part of the fun..at least fer some of us @n@[-retentive types..

seriouslt though..this is what ttaracted me to and keeps me playing CTP and the CIVIII family..micro-managing..tweaking and adjusting..

Gramps

Lou Wigman is offline Lou Wigman
Warlord
Newcastle,Australia
Jun 2001
time: 15:17
  Old Post 08-12-2004 09:06
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I have played CTP2 till the cows come home but civ3 lasted all of 12 hours on my hard drive. Thankfully someone offered to buy it from me so I am not hugely out of pocket.

Why should I play a game which is so clearly inferior?

Nothing I have seen/heard so far leads me to believe that civ4 will be any better. It's early days so perhaps events will change my mind. I will certainly be far more discerning this time about how I spend my cash.

micro-managing workers ... ughh.
automated workers... yeh right.
micro-managing hundreds of indivual military units - no thanks.
no ZOC and playing "chase the unit" ... no thanks.
A ridiculous combat system ... not for this black duck.
Surrounding cities with roads which serve no purpose .. not for me.

Which, of course, begs the question. Why am I here at all? I really don't know.

Perhaps I live in hope that someday somebody will create the perfect civ style game. For now I remain very skeptical.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:17
  Old Post 08-12-2004 09:14
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quote:
Originally posted by Lou Wigman
I have played CTP2 till the cows come home but civ3 lasted all of 12 hours on my hard drive. Thankfully someone offered to buy it from me so I am not hugely out of pocket.

Why should I play a game which is so clearly inferior?

Nothing I have seen/heard so far leads me to believe that civ4 will be any better. It's early days so perhaps events will change my mind. I will certainly be far more discerning this time about how I spend my cash.

micro-managing workers ... ughh.
automated workers... yeh right.
micro-managing hundreds of indivual military units - no thanks.
no ZOC and playing "chase the unit" ... no thanks.
A ridiculous combat system ... not for this black duck.
Surrounding cities with roads which serve no purpose .. not for me.

Which, of course, begs the question. Why am I here at all? I really don't know.

Perhaps I live in hope that someday somebody will create the perfect civ style game. For now I remain very skeptical.


No being ugly..but why dont you build the perfect CIV Game

what would you have in it?

Then go get a team together to make this project a reality and then go get someone to bankrole your project?

Thats one way for the perfect game to be built



another way is to make scenarios of the game as it is shipped

thats what i did my friend when I felt some aspects shipped/patched didnt meet my expecttations

Hope ya find it

Peace

Gramps

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:17
  Old Post 08-12-2004 11:05 Visit Maquiladora's homepage!
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#13 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Grandpa Troll


umm..not sure if your talking to me or whomever..my inquiry was serious..not a troll...for the record..

Grandpa of all Trolls


No not you, thats why I quoted someone else.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:17
  Old Post 09-12-2004 04:58
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quote:
Originally posted by Maquiladora


No not you, thats why I quoted someone else.

ok...because ya know sometimes when a person wants to know something, cant find it they get made fun of..

Ok..continuing on my friend

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:17
  Old Post 09-12-2004 10:10 Visit Straybow's homepage!
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#15 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Lou Wigman
micro-managing workers ... ughh.
automated workers... yeh right.
micro-managing hundreds of indivual military units - no thanks.
no ZOC and playing "chase the unit" ... no thanks.
A ridiculous combat system ... not for this black duck.
Surrounding cities with roads which serve no purpose .. not for me.

Which, of course, begs the question. Why am I here at all? I really don't know.

Perhaps I live in hope that someday somebody will create the perfect civ style game. For now I remain very skeptical.

Freeciv

"... not for this black duck." Related to Daffy?

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