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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 149, 320 AD
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:17
  Old Post 07-12-2004 07:34 Visit Trip's homepage!
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Turn 149, 320 AD Suffering from ads?

Diplomacy

MAST sent WM accepted. I accepted, sent back our WM accepted.

City Management

No builds finished this turn

No WF changed this turn

(How boring!)

Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do

Future rushes:

Granary in Sunshinia prior to growth to size 2
Aquaduct in Disneyland
Granary in Rigel
Possibly Library in Sirius
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection

Other Plans:

Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Worker from Las Vegas heads to the northeast
Workers from Suntanland, Funky Town and Friendship City all head to the south

Units

Up to Worker: 10

Workers Jeeves (N) began chopping jungle
Worker 1 (NE) began roading RC7
Worker 4 (NE) moved to FA 6; will help chop forest
Worker Mr. Bean (NE) moved to RC 4 and began mining hill
Worker 8 (NW) moved 4; going to help out in the west
Workers 3 and Temp (C) began irrigating over Sunshinia ruins
Worker 9 (E) moved to RC 2-2; going to help out in the northeast
Worker 10 (S) moved to Sol 2-1; will start roading
Worker Mr. Peabody (S) moved to Sol 2-1; will start roading
Worker 6 (S) moved to HoS 2-3; heading to the southeast to chop forest for Orion
Worker 5 (S) moved to Orion 7-7; heading to the southeast to chop forest for Orion

Horseman Mars (NW) moved 3
Horseman Comet (W) moved 8
Horseman Jupiter (SW) forted
Horseman Apollo (SE) moved 2; cycling him with the elite Nova
Horseman Nova (SE) moved 3 and skipped turn; blocking MAST Horse and will attack the camp next turn

Summary

Slider at 100% tax

268 in GNP and up to 5th, 5th in MFG at 85, 5th in Prod with 362

Remain 1st in Land Area

1,946 gold in the treasury, making +143 per turn (~2089 total next turn). 12 Horsemen (currently built or building) upgrades will cost 960g.

Theology in 3 turns

Army is weak to all

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