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Modo44
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in western Poland
Jul 2004 time: 06:17
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Northern part of the empire
New units and improvements:
- Cave of Caerbannog builds Granary, starts Temple.
Riots are over, due to lux slider (temporary) and silks from CoD. Some MM can be done to speed the builds up. Workers will continue Roads, and will start plating Forests (not many, just to have enough for planned cities).
Attachment: ptwdg2_monty_python_320ad_north.jpg
This has been downloaded 9 time(s).
Last edited by Modo44 on 07-12-2004 at 17:54
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Modo44
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in western Poland
Jul 2004 time: 06:17
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Turn played and sent, as no important decisions needed to be done.
What happened:
- Accepted the Silks from CoD.
- Lux slider back to 10%.
- Our stack moved 6, as per agreement.
- Upgraded a Spearman to Musketeer in Siege Perilous.
- Added forces to our stack, leaving the upgraded Musketeer, 2 Longbowmen and a Worker in Siege Perilous. 2 Workers joined the stack, to start building a war Road next turn.
- Our Longbowman north of Siege Perilous attacked and killed a barbarian. No damage, no promtion.
- Our 2 Longbowmen continue their journey south, through CoD territory.
- Workers keep improving the northern lands. New Roads planned, a Mine finished, another started near Sexy Lumberjacks.
- MM done to speed up some builds (1 turn saved in a couple cities).
- Dark Forest gets an Irrigated Wines tile, because Castle Anthrax can use a 2-food tile for a turn and will grow anyway.
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