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Kirov
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Warsaw, Poland
Sep 2002 time: 06:17
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It's PBEM-based, basically.
First of all, you should find some other players (4 is usu ok) and together decide on the map settings, as well as the rules, a complete example of which you can find here, in one of my game threads.
Then you should find someone (called "CMN") who will prepare a map and will hold passwords. Usu it's enough to start a new game thread for someone willing to show up.
Then you just wait fot the password and your turn. Remember to always zip it before sending.
Here is the list of bugs banned from MP, there some more petty rules observed here, but you'll get them quickly.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:17
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I'd completely forget - Good luck!
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GaianMindWorm
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london
Dec 2004 time: 05:17
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thanks - do you think it matters i only have a 56k modem?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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There are 2 types of multiplay - PBEM, or play-by-e-mail - which is the most common by far. You unzip your received turn, play it, then save and zip it and pass it on. Games can take from a few months to a year or so (if, for example, you have 7 human players and each plays a turn a day, you'd be a year to get to 2150 - luckily as there's not much to do those first 20 to 30 years (and only dedicated players play in a 7-player PBEM) you'll usually be around 2250 or so after a handful of months
a 56k dial-up modem is fine, as all you'll be doing is downloading and uplioading zipped files
Secondly, there's IP play, where a player hosts the game on-line and you and the others hook up live. You'll typically get 30 to 50 of the early turns done in the first couple of hours, then it slows as turns get more complicated. The game can be saved by the host and can then be played as a PBEM, or as another IP session
It can be played with a 56k modem (all the early ones were) but obviously cable or DSL is preferable - or at least with a firewall that has an "always stay connected" feature
I hope this helps
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