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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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A very simple and quick procedure will get rid of the ghost turn bug in all versions of Red Front.
For RF 1.4 and TOT (or where there are no Soviet units that still have movement) do the following:
1. Start the scenario as GERMANY!
2. Activate CHEAT mode.
3. Save as a scenario, either with the original name or, if you want to keep the original, as something like Good Redfront.scn
4. Exit
5. Start Good Redfront.scn as SOVIETS.
6. The Germans will get their June '41 turn which ends with an End of Turn. Click on the EOT and you will get the Soviet July turn.
For RF 1.5 (or where some Soviet units can move)
1. Start the scenario as GERMANY!
2. Activate CHEAT mode.
3. Switch to Soviets.
4. Complete the movement of ~20 Soviet units that have some movement left. You can start locating active units by clicking on any of the freighters in the Black sea. It does not matter if movement is completed using space bar, s or f. Keep going until EOT appears.
5. Switch to Germans.
6. Save as a scenario, either with the original name or, if you want to keep the original, as something like Good Redfront.scn
7. Exit
8. Start Good Redfront.scn as SOVIETS.
9. The Germans will get their June '41 turn which ends with an End of Turn. Click on the EOT and you will get the Soviet July turn.
Last edited by AGRICOLA on 10-12-2004 at 17:52
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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Does anyone know for sure if Captain Nemo considered it a bug or a means to strengthen the German assault?
Smash at CFC feels that it is the latter. Field Marshal Klesh thinks that it is a bug. Which is it?
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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One can interpret the partial German extra turn as a deliberate means to more accurately calibrate the strength of the initial German attack or to model the German special operations against the Red Air Force and ground units that started before dawn on June 22.
The RF 1.4 Readme provides no information on this. It would indeed be interesting to know what he intended as I may have inadvertently done dirt to his scenario.
If you consider it inadvisable to bother Captain Nemo with this, are you by any chance still in contact with any of the individuals who contributed to the project and who might know the author's intentions? The recurring discussions about how the Soviets should play the ghost turn may have been quite unnecessary.
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