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Major Guz
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Nijmegen, The Netherlands
Feb 2002 time: 06:17
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I don't exactly know what all the ending numbers 0,0,2,2,2 mean, but this is what it says in alpha.txt
Name, cost in Rows, maintenance, prerequisite(s), effect
The Ascent to Transcendence, 400, 0, Thresh, Disable, End of Human Era, 0, 0, 2, 2, 2,
I think the numbers indicate how interested a faction would be in this SP (0 = indifferent + = interested, - = uninterested)
Extrapolated from the SP (Secret Project ) list I think the 3rd number has something to do with the directive Discover (supercollider and theory of everything is purely research-oriented and have all numbers except the 3rd 0), the 4th could be Build (high number on merchant exchange), the 2nd could be conquer (high number for Command nexus), but this line makes me uncertain of my hypothesis:
The Citizens' Defense Force, 30, 0, Integ, Disable, Perimeter Defense Each Base, 0, 1, 0, 0, 0,
I think this is more for a builder, but I can also picture it for a conqueror however.
Then I guess the last number would be Explore (but then what is the first number for?)
To make it more weird:
The Empath Guild, 20, 0, CentEmp, Disable, Commlink For Every Faction, -2, 0, 0, 0, 0,
I think the empath guild is VERY intesting, for its infiltrator information.
If this would fall into the hands of a human player in PBEM or other MP, I can imagine he/she would move to the top of my eliminate list
Oh well, maybe one of you can shed some light on this, I have tried and failed, i guess 
Last edited by Major Guz on 10-12-2004 at 16:18
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