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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:13
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The key to this game is tanks. The heavy tanks with ion guns. I've found you don't need a really large fleet. Maybe one main fleet of 25 or so large ships and perhaps 250 ~ 350 fighters. Just make sure to keep upgrading the lessor ships when possible. Still, the key IMHO is tank research and tank production. Than when you find an enemy planet... land with 40 killer bad ass tanks and destroy everything.
Tanks are also all you need for planet defense. Forget the laser forts (worthless). Of course this whole post is based on having played 3 games on easy level. Perhaps hard requires a different approach.
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jed
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I had the same experience. Tried a few times to get into Imperialism II and never could. I gave up on it. Why bother with a game that you don't enjoy?
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Actually I enjoyed Imperialism I enjoyed Imperialism I more.
It had all the fun of struggling with transport and factory capacities you don't have anymore in Imp2. (I'm serious)
The era was also more attractive to me (1814-1914). The AI was not, however. 
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:13
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Bump for Pythagoras...
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:13
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Pythagoras:
"Why dont I just ask you to write a short review for the "civer" type audience?"
You could ask that, but I would have to decline. It's been way too long since I played the game, so basically, all I can tell you is, "I didn't care for the game". Sorry.
John-SJ
edit: spelling
[This message has been edited by John-SJ (edited October 09, 2000).]
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KaiserIsak
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of Isakistan Empire
Oct 2000 time: 05:13
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Where can i download the demo?
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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