 |
|
Maquiladora
|
|
This shows an old improvement (the road) and one that isnt shown at all (the adv farm).
This is a way of tracking the position of a MP opponent. You explore near their city early and even a thousand years in the future you can hover the cursor there and see what tile improvements theyre upto or how much they have improved around that city.
IMO we should get rid of the status bar information altogether.
|
|
|  |
 |
|  |
 |
|
Martin Gühmann
|
 |
Berlin, Germany
Mar 2001 time: 06:17
|
|
quote: Originally posted by Maquiladora
This shows an old improvement (the road) and one that isnt shown at all (the adv farm). |
Well that is not quite the image I want, for the graphic engine roads and tile improvements like food, production and gold improvements are two different things. I understand how roads are saved in the UnseenCell object but I have no idea how the same is done for the other tile improvements. My suspicion is that it is not done in CTP2 v.1.0, but I am not sure. But I can swear that it is done in CTP2 v.1.1. So in fact I am looking for an image with a farm, but the according tile contains actually an advanced farm.
quote: Originally posted by Maquiladora
This is a way of tracking the position of a MP opponent. You explore near their city early and even a thousand years in the future you can hover the cursor there and see what tile improvements theyre upto or how much they have improved around that city.
IMO we should get rid of the status bar information altogether. |
Unfortunatly this doesn't solve the problem you still can see the borders on the main map on the mini map and in the right click info you even get an picture of the tile improvement that is actually there, you also see there, the terrain statisics like food, production, gold and movement, even if I removed the cities from the infobar you still can find them, because of such pieces of infomation. One problem here is that each cell get only an UnseenCell object if there is an tile improvement under construction. But if I make sure that every cell gets its UnseenCell object, the tileimprovements under the fog of war aren't displayed at all. Well I already know where the culprit of this is but my actual concern is whether there is anything in this version of CTP2 that saves the information about hidden tileimprovements.
So to come back to the image I requested, if you can do such a screenshot with a farm that is actual an advanced farm then, it means that there is something in the code that saves this piece of information. If you cannot produce such a screenshot, even if you know that there was a farm but there is now no farm displayed but the tile contains an advanced farm then here is something missing that is present in the 1.1 version of the game.
I tried to get an picture of an farm that is actual an advanced farm with the cheat editor but all what I got was a blanc tile.
-Martin
|
|
|  |
 |
|
Maquiladora
|
|
quote: Originally posted by Martin Gühmann
Well that is not quite the image I want, for the graphic engine roads and tile improvements like food, production and gold improvements are two different things. I understand how roads are saved in the UnseenCell object but I have no idea how the same is done for the other tile improvements. My suspicion is that it is not done in CTP2 v.1.0, but I am not sure. But I can swear that it is done in CTP2 v.1.1. So in fact I am looking for an image with a farm, but the according tile contains actually an advanced farm. |
Ah, I didnt know roads were different. The screenshot I posted was from the latest playtest, and I also checked the other saves I have from the playtest and I couldnt find one instance of it, with a food, production or commerce imp different on the status bar to the graphic next to the city and it still shows the old graphic. Ill keep looking when I play though.
quote: I tried to get an picture of an farm that is actual an advanced farm with the cheat editor but all what I got was a blanc tile. |
Yeah, I got the same with the playtest and v1.1.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|