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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > oeconomic victory how does it work?
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Stormwatcher is offline Stormwatcher
Settler

Dec 2004
time: 05:17
  Old Post 11-12-2004 17:09
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oeconomic victory how does it work? Browse Apolyton AD-FREE

Hello everybody!
I've been playing AC for some time now, but there are two things I don't understand. I hope my questions haven't been explained anywhere else in this forum, but I couldn't find anything.
The one thing is: How can one achieve the oeconomic victory. I like to play Morgan, but when I try to control the market, a message comes up like: "We need 2300 units to control the market, but we have only 3300" (or similar) Does that make sense?
I am tired of having to build a Morgan army in the end game just to wipe the other factions off the map. Besides this works only on the easier levels. ;-) I just played a game in which it was only possible to start the control when just one enemy base was left on the map. very strange... Is this a known bug or am I doing something wrong?

My other question concerns transcendental victory. It happens sometimes that I complete the tech tree and build Voice of Planet but nevertheless it is impossible for me to start the Transcendence. The secret project cannot be chosen that turn or later. Not very funny after spending some hundred years researching while other factions were having fun on the battlefield!

Thank you in advance for your answers/comments!

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:17
  Old Post 11-12-2004 21:58
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Welcome to the SMAC Forum!

Make sure that you have enabled the Economic and
Trancendence victory conditions. These options may be found when starting a game in the Game Rules menu under Customize Rules. Also, you need to have researched Planetary Economics before the Economic Victory option appears.

If none of the above advice helps, then make sure that you have applied all the appropriate patches. The files may be found here:

http://www.firaxis.com/downloads_pr...m?product=1,2,7

Let us know if after trying all this you still have a problem and we'll go from there.

HTH

Lord Nword is offline Lord Nword
Warlord
A2 MI USA
Aug 2004
time: 05:17
  Old Post 12-12-2004 02:19
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Increase Your PM Length

You do have to pay a considerable amount of Energy Credits...

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:17
  Old Post 12-12-2004 06:40 Visit Dis's homepage!
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Inflate your Upload Space

and I'm sure that number is far higher than 2300 credits

Stormwatcher is offline Stormwatcher
Settler

Dec 2004
time: 05:17
  Old Post 12-12-2004 14:35
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Hello everybody
First of all thanks for your immediate answers.
To answers your suggestions: I normally play with all the victory conditions on. The example with 2300 energy units was from a very small map where the other players only had small cities. (Hive, Spartans etc.) I know that you need a certain technology to take over the market, but I had it then because in the HQ menu the button ("Control market" or similar, I'm playing the german version) appeared and pressing "," brought the same answer: "We need x units to control the market, but we have only y units" where y was significantly greater than x.
Another question about economy: What does contribute to the number of units mentioned in the alert quoted? Your current money, your faculties like Energy Bank, what about engineers and other specialists with boni on economy? Something else?

Concerning transcendental victory it sometimes works, but in the next game, although I have all the techs and Voice of Planet (as well as most of the other SPs, I'm just playing medium difficulties) there is just no button to start Transcendence.
I will download the patch soon and see if it makes any difference, my version of AC is totally unpatched so far.

Have a nice weekend!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:17
  Old Post 12-12-2004 14:58
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The same problems to me - it is simply impossible to win economic as the number of ecs required are always at least by few points more than I have and I've never ad Transcendence even after researching multiple "Transcendent thought" techs and building ALL SPs in game.

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:17
  Old Post 12-12-2004 23:01
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Stormwatcher,

You definitely should install the patches. If I recall correctly, the unpatched German version of SMAC is known to have even more problems than the English version. Here's a German web page with more information:

http://smac.2be.cc/d-stuff01.html

Stormwatcher is offline Stormwatcher
Settler

Dec 2004
time: 05:17
  Old Post 14-12-2004 13:45
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Lose 30 kilos (of popups)

I got the patch and it works!
Not only economic victory can be achieved at all but the number "You have xxx units" now equals the energy units I currently have! Up to now, Transcendence can also be completed!
Thanks a lot!
Now playing Morgan and Zakharov is much more fun!

Stormwatcher is offline Stormwatcher
Settler

Dec 2004
time: 05:17
  Old Post 14-12-2004 13:48
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P.S. @dissident
I was able to control a medium sized map completely covered with Spartan cities at difficulty four with only 2390 energy units. Perhaps it has also something to do with how many cities you have? (I had 11 cities @ 6-12 pop)

-SafaN- is offline -SafaN-
Warlord

May 2004
time: 06:17
  Old Post 14-12-2004 17:41
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does anyone know if government has an influence on the value of economic victory?

I mean, the amount of ec would be needed too buy each unit and each base, but if there are Myriam bases, or one of the NMY in fundy, is the amount u need then more? or just the same?

Greetz

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:17
  Old Post 14-12-2004 19:47
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I can't say for a fact, but it should given that the SMAC manual states that, "the cost to 'mind control' every remaining base on Planet."

In cases where I am "chasing" the total ECs to begin Econ Victory (every round the amount goes up as much as you are bringing in), i have found if you capture a city or two and start selling off its facilities, you'll break the chase. I assume you might be able to gas/raze/nuke a city to get the same results. Never tried it.

And to the "We need 2300 units to control the market, but we have only 3300" line.....it probably was 23,000 (23.000 to you weirdo euros out there ) not 2,300.

Stormwatcher is offline Stormwatcher
Settler

Dec 2004
time: 05:17
  Old Post 14-12-2004 22:58
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Is it possible that nobody believes me that it said 2300 units?

Stormwatcher is offline Stormwatcher
Settler

Dec 2004
time: 05:17
  Old Post 14-12-2004 23:00
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Of course PBs do the trick too.
If you nuke the three biggest cities, probably Uni if still alive or Lal, I bet you need a number of energy units even smaller!

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:17
  Old Post 15-12-2004 19:18
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quote:
Originally posted by Stormwatcher
Is it possible that nobody believes me that it said 2300 units?


It is just more likely to assume a oversight than a repeatable bug. Nothing personal.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:17
  Old Post 15-12-2004 21:10
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Increase Your PM Length

The other day I subdued most of planet, was pacted with almost everybody (3 submissive Pact, 1 normal pact) and had a treaty with one other faction and eliminated another, I then needed only 1000 (one thousand ) credits to corner the market.
The faction that opposed me (treaty) had only a handfull (maybe 5 or so) bases left (pop 5-7 no garrisons left). Maybe that is why the amount was so low.
I was playing SP by the way.
My SE Demo/Green/Knowledge/Cybernetic
Don't know the other's SE.

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